MauttyKoray, on 03 January 2016 - 04:07 PM, said:
I stated before that the reward for the objective should be raised and for kills to be lowered, but no one even batted a ******* eye at that and gave it a response.
So please, tell me, what master plan can you concoct that would solve CWs problems?
Dynamic campaigns.
4 'mech drop deck (as currently exists)
4 stages of the campaign:
Stage 1 (could use current QP maps similar to skirmish mode) Retreat can be an option by moving off of the map.
If "Attacking" team wins, then Stage 2 (A)
If "Defending" team wins, then Stage 2 (D)
Stage 2 (A) Attackers have secured a "base", Defenders team must assault and capture the base. (Similar to current counterattack mode) Attackers win = go to 3(AA), Defenders win go to 3(AD)
Stage 2 (D) Attackers must assault a fortified "base" (Similar to current CW attack mode) Attackers win go to 3(DA), Defenders win, go to 3 (DD)
Stage 3 (AA) Attackers have defended their base, and allowed for defenses to be built. Defenders must capture the fortified base. If Attackers win go to 4(AAA), if defenders win go to 4(AAD)
Stage 3 (DD) Defenders have defended their base. Attackers must retreat to a dust-off point, Defenders must stop as many fleeing units as possible. Only the retreating team knows the dust-off coordinates. Victory Defenders.
Stage 3 (AD) Defenders have captured the forward base, Attackers must counter-attack the base.
Stage 3 (DA) Attackers have captured the base, Defenders must counter attack the base.
Stage 4 (AAA) Defenders must retreat to a designated point off map, Attackers must stop as many enemy units as possible. Only the retreating team knows the designated point. Victory Attackers
Stage 4 (AAD) Attackers must counter attack the defenders' (unfortified) base. If successful, attacking team wins. If unsuccessful, the defending team wins.
Stage 4 (ADA) Defenders counter attack. Winner gets Victory
Stage 4 (ADD) Attackers must retreat to dust-off point, Defenders hunt. Victory Defenders
Stage 4 (DAA) Defenders must retreat off map, Attackers hunt. Victory Attackers
Stage 4 (DAD) Attackers counter attack. Winner gets Victory.
Each stage could be 10 minutes, no respawns. Pilots can choose a new 'mech from their dropdeck each stage.