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Ill Tell You Why Clanwars Is Dead, And Will Never Take Off.


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#81 Kjudoon

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Posted 02 January 2016 - 03:56 AM

View PostW A R K H A N, on 02 January 2016 - 03:49 AM, said:

Without getting at least 500k cbills and 1k loyalty points the match is not worth it. Rushing pays nothing and gives peanuts for loyalty points.

People that give up are annoying and are demoralizing. I don't understand how people can go through 4 mechs without doing at least 1000 damage. Even the trials are not that bad. And this right here the the core of the problem in so, so many games.

I know precisely how: You are the clubber with only seals around you. I don't have problems achieving that either... when I face disorganized pugs. I see guys pull 2000-3000 dmg games when that happens.

And that's the problem. You never should be allowed to play against them. I wonder if a handicapping system is in order where if your PSR/Tier is higher than your opponents you do less damage or get less armor bonuses or something game statistic just like other real league sports that spend time trying to balance skill mismatches like bowling or golf. Be one way to deal with it. Oh look your 12man is a PSR score of several thousand more than this group. You get non functioning turrets and they get a 20% armor bonus across the board. Have fun.

nah. the screams would be deafening.

Edited by Kjudoon, 02 January 2016 - 03:56 AM.


#82 Curccu

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Posted 02 January 2016 - 04:07 AM

View PostMothermoy, on 01 January 2016 - 06:02 PM, said:

HOWEVER Instead of just killing the gens, and being professional, this group proceeds to spawn farm every last one of us. Really guys? Without puggers this mode is deader then dead. When its obvious that you severely outclass the pug team you are against, just kill the gens and move on.

What would anyone gain by just taking out of the omega? few hundred thousand CB and 100 LP, by killing all of you they gained 1-1.5M CB and 1000-1500 LP
So yeah just killing gens is bad business unless it's only the planet someone wants (and you gain NOTHING from owning/conquering planets)

#83 Kjudoon

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Posted 02 January 2016 - 04:10 AM

View PostCurccu, on 02 January 2016 - 04:07 AM, said:

What would anyone gain by just taking out of the omega? few hundred thousand CB and 100 LP, by killing all of you they gained 1-1.5M CB and 1000-1500 LP
So yeah just killing gens is bad business unless it's only the planet someone wants (and you gain NOTHING from owning/conquering planets)

And why money and kills need to be removed from the reward equation and put it all into a contract bid that is not contingent on damage, but on completing the objective. Combine that with R&R and you will have people trying to do missions without taking any damage. A greater strategic challenge by far when one team's goal is to stop that goal from happening by any means neccessary.

This planet pays 200m to the unit upon capture, 100m if failed. Each match dropped is one share per mechwarrior. The better the defender, the better bonus comes up. A contract bid system is a necessary evolution.

Edited by Kjudoon, 02 January 2016 - 04:11 AM.


#84 vandalhooch

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Posted 02 January 2016 - 04:11 AM

View PostKjudoon, on 02 January 2016 - 03:51 AM, said:

Mothermoy, welcome to online gaming.

Ethics are a heresy.
Mercy is a blasphemy.
Good Sportsmanship is a mockery.
Dissent is tomfoolery.
Legalism is necessary.
Narcissism is reality.


If you don't believe me... I once again refer to the sage, Sweeney Todd:

You are young. Life has been good to you. You will learn.


Says the guy who purposely tanks matches so that he can remain in Teir 4 and drop against brand, spanking new players.

#85 Kjudoon

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Posted 02 January 2016 - 04:13 AM

View Postvandalhooch, on 02 January 2016 - 04:11 AM, said:

Says the guy who purposely tanks matches so that he can remain in Teir 4 and drop against brand, spanking new players.

Deliberate misquote and misunderstanding, but not surprised. You have no ethical leg to stand on. I prefer to play with them and derp around. Doesn't matter, last patch they broke PSR and it's nigh impossible to do anything but rise up to the top so the seal clubbers can stop crying.

PS, I see Tier 3 and 2 all the time. I just don't see people like you. That's the point.

Edited by Kjudoon, 02 January 2016 - 04:14 AM.


#86 vandalhooch

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Posted 02 January 2016 - 04:13 AM

View PostKjudoon, on 02 January 2016 - 03:56 AM, said:

I know precisely how: You are the clubber with only seals around you. I don't have problems achieving that either... when I face disorganized pugs. I see guys pull 2000-3000 dmg games when that happens.

And that's the problem. You never should be allowed to play against them.


My irony meter just melted down.

You of all people should really, really shut up concerning this particular topic.

Quote

I wonder if a handicapping system is in order where if your PSR/Tier is higher than your opponents you do less damage or get less armor bonuses or something game statistic just like other real league sports that spend time trying to balance skill mismatches like bowling or golf. Be one way to deal with it. Oh look your 12man is a PSR score of several thousand more than this group. You get non functioning turrets and they get a 20% armor bonus across the board. Have fun.

nah. the screams would be deafening.


#87 Kjudoon

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Posted 02 January 2016 - 04:15 AM

View Postvandalhooch, on 02 January 2016 - 04:13 AM, said:

My irony meter just melted down.

You of all people should really, really shut up concerning this particular topic.

again, you have no ethical leg to stand on. The hypocrisy meter pegs out.

Edited by Kjudoon, 02 January 2016 - 04:15 AM.


#88 Aiden Skye

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Posted 02 January 2016 - 04:21 AM

View PostKjudoon, on 02 January 2016 - 03:56 AM, said:

I know precisely how: You are the clubber with only seals around you. I don't have problems achieving that either... when I face disorganized pugs. I see guys pull 2000-3000 dmg games when that happens.

And that's the problem. You never should be allowed to play against them. I wonder if a handicapping system is in order where if your PSR/Tier is higher than your opponents you do less damage or get less armor bonuses or something game statistic just like other real league sports that spend time trying to balance skill mismatches like bowling or golf. Be one way to deal with it. Oh look your 12man is a PSR score of several thousand more than this group. You get non functioning turrets and they get a 20% armor bonus across the board. Have fun.

nah. the screams would be deafening.


My unit is not really interested in CW. I have pugged my way to Ghost bear rank 19. 20 is in sight. These are the kind of matches I frequently have to endure. 8 man premade and change on the other side...
a
Posted Image

Agasint Merc Star....
Posted Image

#89 Kjudoon

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Posted 02 January 2016 - 04:25 AM

View PostW A R K H A N, on 02 January 2016 - 04:21 AM, said:


My unit is not really interested in CW. I have pugged my way to Ghost bear rank 19. 20 is in sight. These are the kind of matches I frequently have to endure. 8 man premade and change on the other side...
a
Posted Image

Agasint Merc Star....
Posted Image

Right. And that's another problem right there. Finite levels and 'achievement style' Loyalty points.

It would be much better for mercs to get higher Cbill rewards, and Loyalty points like a cross between MC and Cbills with a few unique functions thrown in, but rewarded mostly to loyalists and long term Merc retainers. Then you could pick your faction stay with them constantly without pledging loyalist and still collect rewards without maxing out.

BTW, I have been with and against you on the battlefield and know how good you are. ;) :P

#90 Sassori

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Posted 02 January 2016 - 04:38 AM

View PostKjudoon, on 02 January 2016 - 04:25 AM, said:

Right. And that's another problem right there. Finite levels and 'achievement style' Loyalty points.

It would be much better for mercs to get higher Cbill rewards, and Loyalty points like a cross between MC and Cbills with a few unique functions thrown in, but rewarded mostly to loyalists and long term Merc retainers. Then you could pick your faction stay with them constantly without pledging loyalist and still collect rewards without maxing out.

BTW, I have been with and against you on the battlefield and know how good you are. Posted Image Posted Image


W A R K H A N is good, but he's not like the best killer ever. I always enjoy running into him in CW and I tell the pug he's with to listen to him, then we get better fights and it's more fun for all.

I have stopped CW'ing it much anymore because pugstomping /is/ boring, but, it's much faster c-bills than pub queue where you could lose due to poor teamwork much easier.

I've also been in 12 man's where we lost to pugs, and where it was really close, and where we stomped them. It's not like facing a pug is an automatic win, sometimes a pug just works well together and plays to their strengths (Especially when defending Boreal, god I hate that gate congo line...) and then things get nasty and exciting and it's a ton more interesting.

Basically, if you want to CW, and you really care about winning... don't pug. It's really that simple. If you do pug, better hope you get a group that communicates and works well together.

Sometimes you get paired up with people who are just, not very good too then you get to be the anvil instead of the hammer.

#91 vandalhooch

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Posted 02 January 2016 - 05:37 AM

View PostKjudoon, on 02 January 2016 - 04:13 AM, said:

Deliberate misquote and misunderstanding, but not surprised. You have no ethical leg to stand on. I prefer to play with them and derp around. Doesn't matter, last patch they broke PSR and it's nigh impossible to do anything but rise up to the top so the seal clubbers can stop crying.

PS, I see Tier 3 and 2 all the time. I just don't see people like you. That's the point.


Why the edit? You erased your frank admission and are now trying to backtrack?

#92 Lykaon

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Posted 02 January 2016 - 05:50 AM

View PostMothermoy, on 01 January 2016 - 06:02 PM, said:

I pose a question to all the larger units. Do you really think farming pug groups to the last mech, instead of just winning the match and moving on, will encourage us puggers to play? Really? and the sad thing is, this will not stop, this group will load up again, and farm every last mech AGAIN, and drive more puggers away. This CW mode is dead, and will stay dead.


Why farm the kills?

Because PGI has designed a game that rewards getting kills and dealing damage.We get more imaginary robot dollars for farming.

#93 Curccu

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Posted 02 January 2016 - 08:14 AM

View PostKjudoon, on 02 January 2016 - 04:10 AM, said:

And why money and kills need to be removed from the reward equation and put it all into a contract bid that is not contingent on damage, but on completing the objective. Combine that with R&R and you will have people trying to do missions without taking any damage. A greater strategic challenge by far when one team's goal is to stop that goal from happening by any means neccessary.

This planet pays 200m to the unit upon capture, 100m if failed. Each match dropped is one share per mechwarrior. The better the defender, the better bonus comes up. A contract bid system is a necessary evolution.

Yeah we really don't need that R&R back we got enough that ERLL camping **** going on already.

#94 Ircza

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Posted 02 January 2016 - 08:17 AM

I was in this match. It was dreadful. X_x

#95 MechWarrior3671771

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Posted 02 January 2016 - 08:21 AM

View Postvandalhooch, on 02 January 2016 - 03:16 AM, said:

You wouldn't find it to be the least bit condescending if say we ejected out of our first two mechs?


Ugh. Why is it always argumentum absurdum with you people. That's not an honest defense of pug farming. If you are intelligent and creative enough to form a good drop deck and CW strategy, you are also intelligent and creative enough to keep the game interesting for the pugs you are stomping. No one is saying you have to suicide your first 2 waves.

At the OP, ignore this crowd. There was a time when being a graceful winner was as important as not being a sore loser. But this crowd is so far gone that its pointless to reach out to them.

Come back in 3 months when they are whining about "why is there no one left to play with?".

#96 Coolant

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Posted 02 January 2016 - 08:28 AM

View PostOdins Steed, on 01 January 2016 - 06:12 PM, said:

Fuсk Gen Rushers.

I pug CW pretty much exclusively and I much rather getting farmed to the last mech. I hate seeing ten minutes of queuing up wasted so I can get paid nothing and do nothing. Even the very worst of stomps will still let me shoot something, but gen rush matches are just a waste. What you're suggesting would kill the mode way faster than any 12 man stomp.


You are mistaking what the OP posted. He/she is not talking about a gen rush. It's the up-by-20 kills and, rather than end it (where some of your team is perma dead anyway), they get all up in your spawn and wait for you to get dropped off to farm you. They could just go do the O-Gens and then Omega, they choose to run up the score. Horrible sportsmanship and not healthy for CW at all. But, it doesn't matter to them as long as they can boast internally.

#97 Khobai

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Posted 02 January 2016 - 08:30 AM

Quote

Why farm the kills?

Because PGI has designed a game that rewards getting kills and dealing damage.We get more imaginary robot dollars for farming


The rewards just need to match the objectives.

If the objective is to kill enemies you should get the biggest reward for killing enemies
If the objective is to capture the enemy base you should get the biggest reward for capturing the enemy base
If the objective is to capture resources you should get the biggest reward for capturing resources
If the objective is to destroy omega you should get the biggest reward for destroying omega

If they changed the reward structure then maybe every gamemode wouldnt have to deteriorate into skirmish.


And also pugs should never have to play premades in CW. It should be pug vs pug or premade vs premade.

Edited by Khobai, 02 January 2016 - 08:31 AM.


#98 Monkey Lover

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Posted 02 January 2016 - 08:36 AM

Issue I see is the op thinks you have to put in 40hours a week to be in a unit. Really all you got to do is join the TS server. Sure the super groups will kick your butt. Its happen to me lots of times. But you got to remember this is a faction based team game. When my unit is getting its butt kicked by the top tier unit it frees up other to attack the planet. The goal is to take the planet not to win every battle.

Edited by Monkey Lover, 02 January 2016 - 09:42 AM.


#99 Mystere

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Posted 02 January 2016 - 08:37 AM

View PostMothermoy, on 02 January 2016 - 02:27 AM, said:

You have made my point. You have no idea or dont care what your actions are causing. Without us pugs your game mode is dead ...


This is the right time for me to intervene. You are not speaking for all solo players, just yourself. And you most certainly are not speaking for me.

#100 JaxRiot

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Posted 02 January 2016 - 08:41 AM

View PostBush Hopper, on 02 January 2016 - 02:45 AM, said:

I play with rl friends in a very small unit. My most entertaining matches were when a mix of small units and puggers met each other. Sure, there is now and then where you wish certain people to hell Posted Image


CW is a paradox mode anyway.

It supposedly caters to large units yet...
  • If there are no puggers the mode is dead, yet PuGers are called out and told to gtfo
  • Large units try to avoid each other - so much for being competetive
  • You gain nothing from being loyal to one side - quite the opposite


lol yep. This is pretty much CW

The CW Units/Vets complain about that new players shouldnt even be allowed in CW, or at the very least shouldnt be allowed in CW until they have played long enough to have a functional drop deck..

But yet if the Pugs/New players were not allowed to play CW, then CW would become a ghost town again and those same Units/Vets would be upset that their game mode is dead and complaining about all of the Ghost Drops.

The CW Units/Vets say that they dont like farming Pugs/New Players, but yet many of them avoid fighting real opposition and only target the easy ones.

The CW Units/Vets also claim that CW is meant to be 'End Game' content where Units can fight other Units, but if a separate Pug que is mentioned that would make it so Units can only fight other Units for the 'End Game' challenge they say they want, those same Units/Vets strongly oppose it.

The whole thing is confusing to me.. I dont get it..





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