Jump to content

Ill Tell You Why Clanwars Is Dead, And Will Never Take Off.


949 replies to this topic

#861 JaxRiot

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 666 posts

Posted 11 January 2016 - 11:40 AM

View PostJohnny Z, on 11 January 2016 - 11:14 AM, said:

Most replies agree that a seperate group queue isn't a good idea and even those that are for a separate group queue have to admit that most of the problems they say that would fix wouldn't actually be fixed anyway. Just take a look at the current group queue to see if that's the case or not.

The only way the regular group queue would work is if its a 12 man only queue and that was already tried and didn't work as there wasn't enough groups to make quick matches at any given time, so now small groups pay the price for the group queue and massive loss in players.... A faction group queue? Doubtfull its going to happen.

Bullies and synch dropping are the biggest problem in MechWarrior online currently for both the group queue and faction map. Read any of 100 topics to see the complaints... Luckily there is obvious additions that can be made and likely are already in the works.


Well to be honest, CW was meant for Unit play. So if people are dropping solo and getting their butts handed to them by Units, then its kind of hard to sympathize too much.

The 2 things I dont like are 1- That Units who claim to be in CW for the 'End Game' competition/hard mode, can actually avoid each other and choose to farm pugs (or at least try to), and 2 - New players easily farmed.

But I think it might work out a little better in Phase 3. Phase 3 is supposed to greatly narrow attack lanes. So instead of the 10ish planets we see now, it will be 3 or 4 instead.

And the options of who to attack or be attacked from are supposed to be based on Lore. Who your factions enemies are according to Lore

Which will make it harder for Units to avoid each other and will probably lead to more Pug vs Pug matches too. Which is good for everyone I think.

But I still think that New Players shouldnt be able to que for CW right out of the gate.. For their own sake

#862 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 11 January 2016 - 11:41 AM

View PostMischiefSC, on 11 January 2016 - 11:02 AM, said:


The promise of CW however is a war simulation without all the hand-holding. Sure, it's got tons of issues. So does pug/group queue. It does not need **** on until it's just like pug/group queue though. If it's not an experience that appeals to some people let them stay in what they already have.

but but but
it's a video game
Every single portion of the game should cater specifically to me!

(lets flip this on them)

MM should go away in PUB queues, stop segregating the players. It prevents me from being able to interact with newer players in PUB drops and help them. I would have much more fun doing that. I know we have private matches and the CW and group queues for players like me, but I want to drop in the solo queue with newer players so that queue should cater specifically to me and players like me only.

There shouldn't be queues that dont' let me play how I want in every single facet of the game.

#863 JaxRiot

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 666 posts

Posted 11 January 2016 - 11:43 AM

View PostJohnny Z, on 11 January 2016 - 11:32 AM, said:

Synch is an old gangster term and is entirely appropriate. As in "bet on so and so in the big fight, its a synch". Basically possibly related to something that has been "rigged" "fixed" etc.


Ah ok.. my mistake then I guess... I think..

Im more Nerd, and not very Gangsta

#864 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 11 January 2016 - 11:49 AM

Except a lot of us drop solo and do just fine, because we play with our teams as a unit instead of playing like it's pug queue.

The biggest problem I have when pugging is other pug players in CW who don't want to coordinate with the team and want to run off solo or 'hang back and snipe/LRM' or whatever bad choice they've decided to make and bad excuse they've created to justify it.

Pugging in CW isn't a problem. Playing bad, which absolutely is playing 'solo', is a problem. It's not a problem than SHOULD be fixed. The idea that the whole game and the foundation of CW needs to change so people can play poorly and still feel like a winner is so entitled, so absurd, so ridiculous that humanity is a bit stupider for this topic having gone on this long.

#865 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 11 January 2016 - 12:01 PM

I think the best thing to do would be to give the solo queue advocates exactly what they are asking for...

..since there is absolutely no way to stop 12 players from the same unit selecting the same planet and hitting launch at the same time. Heck, why not just make CW solo queue ONLY? Problem fixed.



...Right?

#866 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 11 January 2016 - 12:02 PM

View PostMischiefSC, on 11 January 2016 - 11:49 AM, said:

Except a lot of us drop solo and do just fine, because we play with our teams as a unit instead of playing like it's pug queue.

The biggest problem I have when pugging is other pug players in CW who don't want to coordinate with the team and want to run off solo or 'hang back and snipe/LRM' or whatever bad choice they've decided to make and bad excuse they've created to justify it.

Pugging in CW isn't a problem. Playing bad, which absolutely is playing 'solo', is a problem. It's not a problem than SHOULD be fixed. The idea that the whole game and the foundation of CW needs to change so people can play poorly and still feel like a winner is so entitled, so absurd, so ridiculous that humanity is a bit stupider for this topic having gone on this long.


Phase 3 is in the works and its probly a good idea to have a topic about this. Why not to. :)

During this topic I have even thought how Solaris fits into all this etc. Its a giant topic really.

#867 Mechwarrior1441491

    Member

  • PipPipPipPipPipPipPipPip
  • 1,157 posts

Posted 11 January 2016 - 12:04 PM

It will be fine when there is a reason. Planets, factories, MC gain. These plants need a supply chain. If we can vote and decide which paths and planets to take in this upcoming up date, there better be something like this happening.

#868 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 11 January 2016 - 12:05 PM

View PostHotthedd, on 11 January 2016 - 12:01 PM, said:

I think the best thing to do would be to give the solo queue advocates exactly what they are asking for...

..since there is absolutely no way to stop 12 players from the same unit selecting the same planet and hitting launch at the same time. Heck, why not just make CW solo queue ONLY? Problem fixed.



...Right?


I don't think that's a good idea. But it would work, as opposed to premade groups only and the entire game shutting down. Tell me I'm wrong.

I'm all for open queue like it is now with more realism to naturally curb many of the problems. Repair and rearm economy added for starters. This way the accounts taking falls to fix matches and be farmed easily couldn't do it for long as just one aspect of such a system. More realism is awesome to and sim improvements and game play depth of course. Its likely already on the way to being added anyway. It was in before in a basic form.

Edited by Johnny Z, 11 January 2016 - 12:09 PM.


#869 Mechwarrior1441491

    Member

  • PipPipPipPipPipPipPipPip
  • 1,157 posts

Posted 11 January 2016 - 12:08 PM

Because people will sync drop on planets. Randomly putting people on a planet won't work. They are already enabling us to determine which planets get attacked etc in an upcoming update.

Making it harder for people to group up is what drove people away from the game in the first place.

Edited by xMADCATTERx, 11 January 2016 - 12:09 PM.


#870 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 11 January 2016 - 12:09 PM

View PostJohnny Z, on 11 January 2016 - 12:05 PM, said:

I don't think that's a good idea. But it would work, as opposed to premade groups only and the entire game shutting down. Tell me I'm wrong.

I'm all for open queue like it is now with more realism to naturally curb many of the problems.

Has anybody suggested or lobbied for pre-made groups only? I agree that would only kill the game.

#871 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 11 January 2016 - 12:09 PM

View PostxMADCATTERx, on 11 January 2016 - 12:08 PM, said:

Because people will sync drop on planets. Randomly putting people on a planet won't work. They are already enabling us to determine which planets get attacked etc in an upcoming update.

Which is a BAD idea. PGI should stick with the Lore invasion corridor and wave timing. Get to the goal, Tukkayyid!

Posted Image

#872 JaxRiot

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 666 posts

Posted 11 January 2016 - 12:10 PM

View PostJohnny Z, on 11 January 2016 - 12:05 PM, said:

I don't think that's a good idea. But it would work, as opposed to premade groups only and the entire game shutting down. Tell me I'm wrong.

I'm all for open queue like it is now with more realism to naturally curb many of the problems.


Ironic isnt it?

A game mode intended for Unit play would barely survive without Pugs, but yet would probably Flourish if it was Pug only.

#873 Mechwarrior1441491

    Member

  • PipPipPipPipPipPipPipPip
  • 1,157 posts

Posted 11 January 2016 - 12:12 PM

These said pugs barely function in normal que. I don't know if flourish is the word I would use to describe their performance in CW.

#874 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 11 January 2016 - 12:15 PM

View PostJaxRiot, on 11 January 2016 - 12:10 PM, said:


Ironic isnt it?

A game mode intended for Unit play would barely survive without Pugs, but yet would probably Flourish if it was Pug only.

Because units can split and still play together, whereas solos would have to co-ordinate just to drop.

#875 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 11 January 2016 - 12:22 PM

View PostJaxRiot, on 11 January 2016 - 12:10 PM, said:



Ironic isnt it?

A game mode intended for Unit play would barely survive without Pugs, but yet would probably Flourish if it was Pug only.


I'm all for both independent and "guilds". Whats ironic is some are for neither. :)

Its simple. Some don't like video games at all and stuff like that. Video games is a harmless industry making fun entertainment and the push to ruin that is massive................ extra dots because that's a massive topic to. :)

More on topic, but only a little bit. "pugs" are harder to "troll" than units.

Edited by Johnny Z, 11 January 2016 - 12:36 PM.


#876 Josef Koba

    Member

  • PipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 527 posts

Posted 11 January 2016 - 12:23 PM

This has been an issue since right about a day after CW launched. It's essentially the reason I've done about 1 CW drop since a week after CW launched. I don't have a large unit (four members...haha!). My biggest gripe with the mode (other than the obscene wait times) is when you get spawn stomped. I've talked about it before, how frustrating it is for new and old players alike to drop, mech after mech, into a maelstrom of hate and discontent. Why is my dropship commander setting me down in the middle of a reinforced battalion? Why can't he drop me two grid squares THAT way? They buffed the dropships, I guess, and then people complained about that. I really don't know what state the mode is, but it seems that not much has changed. It's very unfriendly to PUGs, I suppose by intent. Still, I have fun in the public queue, so I'm good. I'd like to play the RPG aspect of the game, and win glory for Davion, but...

#877 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 11 January 2016 - 12:23 PM

View PostHotthedd, on 11 January 2016 - 12:15 PM, said:

Because units can split and still play together, whereas solos would have to co-ordinate just to drop.

because some people seem to think having a unit tag makes you something other than a PUG just like every other Pick Up Group in the game.

They can't get it through their thick heads and that's just the simple truth of it. Thankfully, metrics, statistical data, and factual evidence that PGI provides (like Russ tweeting largest number of players ever) information to the contrary and that new players are coming in, enjoying the game, and doing well.

You've just got the hard-headed old-timers for the most part that have been spitting their "premade boogeyman" rhetoric for 3 years now and it will never stop.

#878 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 11 January 2016 - 12:37 PM

View PostJohnny Z, on 11 January 2016 - 10:28 AM, said:

I know for a fact synch dropping on the faction map is a massive problem ruining countless matches. Synch dropping is cheating. I'm glad to hear your unit has nothing to do with it.

Synch dropping is in fact the single biggest problem on the faction map and I don't mind saying I knew it would be even before it was added.

Also no need to get defensive as I doubt your running any cheat programs yourself and never implied that.

I should also add that synch dropping is easily remedied and I expect that to be fixed some time and it will be interesting which players cry rivers about it. Posted Image


What is this synch dropping you speak of?

I think you drank the kool-aid man.

#879 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 11 January 2016 - 12:38 PM

View Postpwnface, on 11 January 2016 - 12:37 PM, said:



What is this synch dropping you speak of?

I think you drank the kool-aid man.


Trolled again. :)

#880 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 11 January 2016 - 12:40 PM

View PostJohnny Z, on 11 January 2016 - 10:44 AM, said:

The farming that is happening and has happened on the galaxy map is epic. Your reply says you are unaware of this or are a liar.

I have dropped into matches with entire lances disconnected to be farmed by the unit on the clan side. I could give another 100 examples just as bad.

This entire topic has to take synch dropping into the equation and the future fixes for it. Which more than likely has to do with repair and rearm.


I've never seen "entire lances disconnected to be farmed" in CW and I've got thousands of matches under my belt. Even if this is happening, it's obviously against the ToS and you should just report those players. I absolutely don't believe organized units are doing this on any kind of large scale as you seem to think.





12 user(s) are reading this topic

0 members, 12 guests, 0 anonymous users