Jump to content

Rear View Camera


189 replies to this topic

#101 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 11 January 2016 - 07:57 PM

View PostEAP10, on 11 January 2016 - 07:35 PM, said:

*jumps into thread*

Wow. 98 posts of what seems to be repeating material, after reading through all of it. Let me chime in.

Damage Indicator vs. Rear View Camera

Damage Indicator: You see that you are getting damaged AFTER you get hit by whatever weapon happened to hit you. This means that without practiced awareness you can be caught off guard.

Rear Camera: With this, if you check it semi often, you have a pretty good chance to see potential harm coming your way before the enemy even fires.
Imagine you see a Dire Wolf while your in your Jenner, and you go around behind him at about, lets say 300 meters for a sneaky attack.
You suddenly see him turn around, (because he saw you in the rear camera) and before you can get to cover he kills you with whatever weapons he has. How would you feel?
I would feel kinda cheated.

Seismic is different, as it only works up to a certain amount of meters, (I don't remember exactly) and it only shows blips when you are still.
A rear view camera would make it super easy to check behind you, which would have major negative affects on people that try to be sneaky.
Damage indicators, on the other hand, tell you when you get hit, so you can adjust accordingly.

The only type of rear camera I would support would be module based, and aimed at the ground maybe 20 meters behind the mech, so all those people out there that get stuck on rocks can finally rest assured.


(P.S. sorry for wall of text, funny how a small idea can evolve into a monster of a post.)


That's an oddly specific scenario, one in which the Direwolf wouldn't have time to turn around before you sped off behind cover.

Lights have other problems, like not being rewarded for ECM/AMS cover and being easily spotted with thermal vision, and "boo hoo I got spotted" is a problem for every mech, not just lights.

Edited by himself, 11 January 2016 - 08:02 PM.


#102 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,636 posts

Posted 11 January 2016 - 08:02 PM

View Posthimself, on 11 January 2016 - 05:51 PM, said:


It wouldn't ruin any aspects of the game besides some heavies and assaults being able to retreat backwards and not get snagged on random debris. Neither of the modules you mentioned assist in this regard.



It won't do anything to stealth gameplay, period. Anyone saying otherwise should have their opinion disregarded, because even if you ignore Modules like Seismic Sensor, you still have directional damage indicators, and you don't even need a module for those.
Lore mentions the Quickdraw being able to fire backwards with its arms. I think that would be a neat feature of that mech.


It would affect stealth play. How much can be debated but it is surely more than zero. damage indicators only tell you that you got hit in the back, they do not tell you where your enemy is or if it was even a enemy and not friendly fire. Currently you have to turn around to check and with some mechs that is a big deal, some won't even do it and will just keep going while torso twisting. With a full rear view camera that had similar fov and quality as the regular camera you would be able to easily check without turning. Though a low quality low angle camera wouldn't be that big of a change.

View PostLordNothing, on 11 January 2016 - 06:47 PM, said:

it still boggles my mind that this game cant do something that was seemingly trivial in mechwarrior 2.

The game could do it if they wanted it to. Flipping the camera around to look behind should work fine, basically like how it moves from 1st and 3rd person. The only thing that is limited is the pip camera, but even that could be done it would just require more processing power than they want to use for it.

#103 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 11 January 2016 - 08:03 PM

View PostEAP10, on 11 January 2016 - 07:35 PM, said:

*jumps into thread*

Wow. 98 posts of what seems to be repeating material, after reading through all of it. Let me chime in.

Damage Indicator vs. Rear View Camera

Damage Indicator: You see that you are getting damaged AFTER you get hit by whatever weapon happened to hit you. This means that without practiced awareness you can be caught off guard.

Rear Camera: With this, if you check it semi often, you have a pretty good chance to see potential harm coming your way before the enemy even fires.
Imagine you see a Dire Wolf while your in your Jenner, and you go around behind him at about, lets say 300 meters for a sneaky attack.
You suddenly see him turn around, (because he saw you in the rear camera) and before you can get to cover he kills you with whatever weapons he has. How would you feel?
I would feel kinda cheated.

Seismic is different, as it only works up to a certain amount of meters, (I don't remember exactly) and it only shows blips when you are still.
A rear view camera would make it super easy to check behind you, which would have major negative affects on people that try to be sneaky.
Damage indicators, on the other hand, tell you when you get hit, so you can adjust accordingly.

The only type of rear camera I would support would be module based, and aimed at the ground maybe 20 meters behind the mech, so all those people out there that get stuck on rocks can finally rest assured.


(P.S. sorry for wall of text, funny how a small idea can evolve into a monster of a post.)


Yup. One aimed downward, so you can actually see mechs and rocks immediately behind you, but not look all around? I'm fine with that.

But being able to just peek around behind you all the time with no cost (maneuverability speed) impacts gameplay pretty substantially.

#104 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 11 January 2016 - 09:01 PM

You guys are pretty masochistic, or you don't play assaults.

The point is, the game has little to no stealth play and doesn't rely on a little light mech plinking people from behind with their piddly weapons.

We should all be forced to play blind folded because it might affect gameplay in some negative manner!

#105 Cancer Warrior

    Member

  • PipPipPip
  • Knight Errant
  • 54 posts

Posted 11 January 2016 - 09:05 PM

As it stands a dire can't even get a fast medium off his a*s, but you still hear light pilot b*tch about dire's. A rear camera wouldn't even help a dire because even if it seen you coming it couldn't keep you from getting behind it! What we need is splash damage and to be able to go critical. That way a dire can take out the 2 or 3 **!@# lights that are chewing up it's backside! I'd love to hear the light pilots QQing bout that!

Just have the rear camera fixed when you switch to it that it can't switch back to front for say 5 seconds?

#106 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 11 January 2016 - 09:44 PM

View PostCancer Warrior, on 11 January 2016 - 09:05 PM, said:

As it stands a dire can't even get a fast medium off his a*s, but you still hear light pilot b*tch about dire's. A rear camera wouldn't even help a dire because even if it seen you coming it couldn't keep you from getting behind it! What we need is splash damage and to be able to go critical. That way a dire can take out the 2 or 3 **!@# lights that are chewing up it's backside! I'd love to hear the light pilots QQing bout that!

Just have the rear camera fixed when you switch to it that it can't switch back to front for say 5 seconds?


What ultimate purpose would that serve? As long as you don't get targeting data, why would it matter?

#107 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,636 posts

Posted 11 January 2016 - 10:00 PM

View Posthimself, on 11 January 2016 - 09:01 PM, said:

You guys are pretty masochistic, or you don't play assaults.

The point is, the game has little to no stealth play and doesn't rely on a little light mech plinking people from behind with their piddly weapons.

We should all be forced to play blind folded because it might affect gameplay in some negative manner!


I play all mechs and the main reason I would want a rear view camera would be to look for mechs behind me when I'm in a assault. And the mechs behind me would usually be lights. Being able to see anything else wouldn't be as important.

Do you play lights?

#108 Cancer Warrior

    Member

  • PipPipPip
  • Knight Errant
  • 54 posts

Posted 11 January 2016 - 10:28 PM

I know it's not to me, but I used to play 90% assaults, but not anymore since they've been given the Victor's 1st treatment (especially the Dire). Just not worth the aggravation. Thank you light pilots, be sure to enjoy playing your fav mech's.


The 5 second time would make pilots choose if it's worth it or not to take a peak. It's a bargaining chip for those who don't want the rear camera.

Edited by Cancer Warrior, 11 January 2016 - 11:46 PM.


#109 Marcel Bekker

    Member

  • PipPipPipPipPip
  • 131 posts

Posted 12 January 2016 - 04:46 AM

Just something additional to think about:

Mechs without lower arm actuators are supposed to be able to flip their arms and fire into their rear arc. A rear view camera would make this feasible, as well as implementing the rear mounted weapons on various Mechs. The 2 Medium Lasers in an Atlas' CT are supposed to be rear firing, for example. Of course it is easy to switch that around even in TT.

#110 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 12 January 2016 - 07:32 AM

View Postdario03, on 11 January 2016 - 10:00 PM, said:


I play all mechs and the main reason I would want a rear view camera would be to look for mechs behind me when I'm in a assault. And the mechs behind me would usually be lights. Being able to see anything else wouldn't be as important.

Do you play lights?


I bought the Spider Mastery pack and got my Ace of Spades by playing the 5K(C). My main gripe is not being rewarded for ECM/AMS cover.

#111 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 12 January 2016 - 08:18 AM

View Posthimself, on 11 January 2016 - 05:51 PM, said:

It won't do anything to stealth gameplay, period.

You're wrong.

Seismic doesn't work if you're moving. Directional damage indicators don't flash if the scout isn't shooting at you while he reports on your position. Mech footsteps can't be heard beyond short range.

Being able to quickly look behind you with the flip of a hat switch is a huge situational awareness advantage for all Mechs. It would make stealth play significantly more difficult.

Whether or not that would be a bad thing is a matter of opinion.

#112 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 12 January 2016 - 08:22 AM

View Posthimself, on 11 January 2016 - 09:01 PM, said:

The point is, the game has little to no stealth play and doesn't rely on a little light mech plinking people from behind with their piddly weapons.

Tell that to the sniper build Arctic Cheater that I snuck up behind in my Jenner IIC and 1-shot killed with a full load of SRMs to the middle of his back from ~25 meters.

#113 Cancer Warrior

    Member

  • PipPipPip
  • Knight Errant
  • 54 posts

Posted 12 January 2016 - 09:13 AM

View PostRoadkill, on 12 January 2016 - 08:22 AM, said:

Tell that to the sniper build Arctic Cheater that I snuck up behind in my Jenner IIC and 1-shot killed with a full load of SRMs to the middle of his back from ~25 meters.


This is so true,and it happens all the time to the Assaults. I'm so tried of hearing trash from pilots that don't either don't play Assaults or are higher tier and or don't play solo where must of this happens. Sometimes I have to switch to 3d just to see which leg the cheater is hiding next to when I'm in one of my Exe.

Edited by Cancer Warrior, 12 January 2016 - 09:14 AM.


#114 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 12 January 2016 - 09:45 AM

View PostRoadkill, on 12 January 2016 - 08:22 AM, said:

Tell that to the sniper build Arctic Cheater that I snuck up behind in my Jenner IIC and 1-shot killed with a full load of SRMs to the middle of his back from ~25 meters.


He can't snipe and check behind him at the same time.

Also, it's a light mech, it can just turn around whenever it feels like to check and turn right back around and keep firing just as fast.

Cry me a river about how your pay-2-win mech couldn't instantly wreck everyone ever.

Edited by himself, 12 January 2016 - 09:47 AM.


#115 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 12 January 2016 - 09:47 AM

The thing I hate is when a cheeto sneaks up behind my assault, alpha ticks me, but there's no indication on the HUD (red streak) and my paper doll doesn't flash until he's into his second volley.

#116 AztecD

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 656 posts
  • LocationTijuana. MX

Posted 12 January 2016 - 09:50 AM

like MW4, a grainy picture of the rear with no hud information should be fine

#117 Cancer Warrior

    Member

  • PipPipPip
  • Knight Errant
  • 54 posts

Posted 12 January 2016 - 09:55 AM

I would expect the same as the 3d camera

#118 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 12 January 2016 - 09:56 AM

View PostAztecD, on 12 January 2016 - 09:50 AM, said:

like MW4, a grainy picture of the rear with no hud information should be fine


This. My only change would be to show the arm reticle for mechs that can swing the arms around like the Quickdraw.

#119 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 12 January 2016 - 10:03 AM

View Posthimself, on 11 January 2016 - 03:11 PM, said:


Squeaky wheel, etc. etc.


This place has so many "Squeaky Wheels" already that the creation of a "Perpetual Motion Machine" could actually become a reality SoonTM. LOL! ;)

#120 Cancer Warrior

    Member

  • PipPipPip
  • Knight Errant
  • 54 posts

Posted 12 January 2016 - 10:03 AM

Doesn't need to be grainy-you light pilots forget mechs like the dire can't move fast enough to even shoot you so why the worry bout been seen? It's not like the dire has a chance to shoot you-gesh!

Edited by Cancer Warrior, 12 January 2016 - 10:08 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users