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This Week Russ Is Asking What We'd Like To See For Clan Wave 4 Pack Omnis Circa 3053


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#201 Widowmaker1981

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Posted 12 January 2016 - 12:31 AM

View PostKhobai, on 11 January 2016 - 07:09 PM, said:


The Bane would be 100% pointless. The Dire Wolf can already run all the viable builds the Bane can run. Running anymore ballistics than that would just result in massive heat/ammo problems.

Plus theres the whole fact the UAC/2 does less dps in ultra fire mode than standard fire mode.

The only way the Bane could really work is if we had a new weapon in between a machine gun and CUAC/2. If they added mech rifles it would solve the problem of not having any lightweight ballistics besides machine guns.


Bane = not omni = not stuck with 300XL

Whats the big problem with the Dire again? Oh yes, due to its tiny engine its basically a turret. Fun fact, a Bane with an XL 350 and Endo steel would have a whole 1.5 tons less pod space than a Dire and only 3 fewer slots (due to the extra engine heatsink slots). Not to mention the Bane has MUCH higher mounted weapons.

Edited by Widowmaker1981, 12 January 2016 - 12:34 AM.


#202 El Bandito

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Posted 12 January 2016 - 01:29 AM

Don't even think about suggesting the Bane. As much as I would LOVE to have it in game, it will push the powercreep so much that it either will have to be released with severe negative quirks, or the IS side will need to be buffed again. Posted Image

#203 Widowmaker1981

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Posted 12 January 2016 - 01:37 AM

View PostEl Bandito, on 12 January 2016 - 01:29 AM, said:

Don't even think about suggesting the Bane. As much as I would LOVE to have it in game, it will push the powercreep so much that it either will have to be released with severe negative quirks, or the IS side will need to be buffed again. Posted Image


Yeah, at this point IS is far enough ahead of Clan in the assault category that i dont think any mech is going to upset it.

#204 El Bandito

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Posted 12 January 2016 - 02:02 AM

View PostWidowmaker1981, on 12 January 2016 - 01:37 AM, said:

Yeah, at this point IS is far enough ahead of Clan in the assault category that i dont think any mech is going to upset it.



Hahaha, no. A faster Direwolf with all 14 ballistic/9missile hardpoints mounted high? That's going to eclipse all IS Assaults. It is going to be powercreep and anyone who doesn't see it is basically deluding themselves.

Edited by El Bandito, 12 January 2016 - 02:03 AM.


#205 Hit the Deck

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Posted 12 January 2016 - 02:26 AM

If the (O) Bane had some energy hardpoints then it would be even stronger. Also move some of the ballistic hardpoints to LT so it can carry quad Gauss.

#206 Sugabearto Kell

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Posted 12 January 2016 - 02:42 AM

Assault: http://www.sarna.net/wiki/Kodiak (Kodiak) http://www.sarna.net/wiki/Marauder_IIC (Marauder IIC)
Heavys: http://www.sarna.net/wiki/Linebacker (linebacker) or http://www.sarna.net/wiki/Night_Gyr (Night Gyr)
Mediums: http://www.sarna.net...man_(Nobori-nin) (Huntsman) or http://www.sarna.net...ongrel_(Grendel) (Grendel) or http://www.sarna.net/wiki/Black_Lanner (Black Lanner)
Lights ( who really cares?)

#207 Vladosteron

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Posted 12 January 2016 - 02:49 AM

Fire Moth as Light ( also known as: THE FLASH
Battle Cobra as Medium (for some Zombie fun )
Linebacker or Crossbow as Heavies ( i got no preference here )
Kingfisher for Assault (it gets the Job done)

#208 Widowmaker1981

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Posted 12 January 2016 - 02:57 AM

View PostVladosteron, on 12 January 2016 - 02:49 AM, said:

Fire Moth as Light ( also known as: THE FLASH
Battle Cobra as Medium (for some Zombie fun )
Linebacker or Crossbow as Heavies ( i got no preference here )
Kingfisher for Assault (it gets the Job done)


Are you deliberately suggesting all the worst chassis, or did you not know?

Fire Moth is too fast for game engine afaik, and 20 ton mechs SUCK without insane quirks, which clan mechs dont get.
Linebacker has the pod space of an Adder on a 65 ton chassis.
Crossbow has a fixed standard engine and terribad hardpoints.
Battle Cobra is a 40 ton mech with a STD engine, and cannot zombie because 100% of its hardpoints are arm mounted. (though in its defence it does at least have a lot of E hardpoints)
Kingfisher has the pod space of a Hellbringer on a 90 ton mech - and its by FAR the best of your suggestions.

Edited by Widowmaker1981, 12 January 2016 - 02:58 AM.


#209 kapusta11

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Posted 12 January 2016 - 03:12 AM

LIght: don't care
Medium: don't care
Heavy: Black Python
Assault: Bane

As for OmnMechs
Light: don't care
Medium: don't care
Heavy: Night Gyr
Assault: Naga because where the heck is Arrow IV artillery?

Edited by kapusta11, 12 January 2016 - 03:36 AM.


#210 Vladosteron

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Posted 12 January 2016 - 03:17 AM

View PostWidowmaker1981, on 12 January 2016 - 02:57 AM, said:


Are you deliberately suggesting all the worst chassis, or did you not know?



I´m just suggesting the Chassis that i like.

The Fire Moth is the Only Clan-Omni 20-ton Mech (and quite unique)

The Battle Cobra has a very distinctiv Look, and could be a very nice Brawler with the right quirks.

In the Heavy weight range you´re right. Those Mechs are lacking.
But we cant have the Nova Cat, so why not? at least those Heavies are "different".

The Kingfisher is a 90-ton STD bearing Tank. and again, somewhat unique. and I think thats the most important thing.

Just my opinion my Friend

#211 Widowmaker1981

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Posted 12 January 2016 - 03:28 AM

View PostVladosteron, on 12 January 2016 - 03:17 AM, said:


In the Heavy weight range you´re right. Those Mechs are lacking.
But we cant have the Nova Cat, so why not? at least those Heavies are "different".



If its only Omnis why not Night Gyr then? (yeah, id also prefer the Nova Cat)

If not only Omnis.. why not Rifleman IIC?

#212 NextGame

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Posted 12 January 2016 - 03:39 AM

The 4 omni mechs I would like are:

1 - Community Warfare Phase 3
2 - Co-Op PvE Campaign
3 - Convergence fixed properly
4 - Double XP Weekend

Cheers

NG

#213 Black Ivan

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Posted 12 January 2016 - 03:57 AM

Under the current balancing I won't suggest any more Clan Mechs.

#214 Lugh

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Posted 12 January 2016 - 04:07 AM

View PostEl Bandito, on 12 January 2016 - 01:29 AM, said:

Don't even think about suggesting the Bane. As much as I would LOVE to have it in game, it will push the powercreep so much that it either will have to be released with severe negative quirks, or the IS side will need to be buffed again. Posted Image

The IS side has never needed buffing. The quirks make it so easy on IS side now as to be ridiculously easy, therefor all the 'best' comp teams end up running IS mechs. Right now, the clan side needs something to be competitive. You know how you can tell? The CW maps.

You know how else you can tell? The number of IS mechs being larger in the solo and group queues.

#215 EGG

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Posted 12 January 2016 - 04:08 AM

I name this the Wallet-Opener Package

It's alternate name is Nascar Lance of Ultimate Fail
(feel free to borrow either name Russ)

Firemoth (at full speed, cryengine be damned)
Bane
Stone Rhino
Kodiak

#216 Lupis Volk

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Posted 12 January 2016 - 04:19 AM

Urbimech 2C? Posted Image

you know you want it,

Edited by Lupis Volk, 12 January 2016 - 04:29 AM.


#217 El Bandito

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Posted 12 January 2016 - 04:21 AM

View PostLugh, on 12 January 2016 - 04:07 AM, said:

The IS side has never needed buffing. The quirks make it so easy on IS side now as to be ridiculously easy, therefor all the 'best' comp teams end up running IS mechs. Right now, the clan side needs something to be competitive. You know how you can tell? The CW maps.

You know how else you can tell? The number of IS mechs being larger in the solo and group queues.


Shows you that you know nothing about powercreep. If one side is more powerful than the others, then it should be nerfed back to balance, not by introducing something more powerful and thus perpetuating the cycle. In fact, PGI implemented quirks are the perfect definition of powercreep in the first place. Instead of balancing base tech first, PGI used quirks as heavy bandages that harmed balance as much as it helped.

And shows you that you know nothing about CW. Clans took a quarter of the IS map in CW2 back when 228, -MS-, and SWOL elites were fighting for the Clan side. On CW3 those units are fighting for the IS side, which is why you see the Clanners are pushed back to their planet. Big mercs and largest organized groups influence CW map, not technology difference.

Since there are far more IS mech chassis than Clan chassis in game, number of IS mechs being more numerous in solo/group queue means PGI have finally achieved balance between both factions. If the numbers were the same, it would mean Clan mechs still hold the edge, despite their fewer numbers.

Edited by El Bandito, 12 January 2016 - 04:25 AM.


#218 Curccu

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Posted 12 January 2016 - 05:23 AM

View PostEl Bandito, on 12 January 2016 - 02:02 AM, said:



Hahaha, no. A faster Direwolf with all 14 ballistic/9missile hardpoints mounted high? That's going to eclipse all IS Assaults. It is going to be powercreep and anyone who doesn't see it is basically deluding themselves.

14xMG + 9xLRM5?

#219 latinisator

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Posted 12 January 2016 - 05:34 AM

Another package? Oh yes. I mean aff.

lights: Fire Falcon
medium: Viper (yes, yes, yes) or Black Lanner (yes, yes)
heavy: Night Gyr
assault: Turkina

--> Jade Falcon Mechs ftw!

alternative for assault: Warhammer IIC

#220 pbiggz

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Posted 12 January 2016 - 05:46 AM

Wow lots of cancerous **** got posted here over night. Lets break it down.

View PostVladosteron, on 12 January 2016 - 03:17 AM, said:


I´m just suggesting the Chassis that i like.

The Fire Moth is the Only Clan-Omni 20-ton Mech (and quite unique)

The Battle Cobra has a very distinctiv Look, and could be a very nice Brawler with the right quirks.

In the Heavy weight range you´re right. Those Mechs are lacking.
But we cant have the Nova Cat, so why not? at least those Heavies are "different".

The Kingfisher is a 90-ton STD bearing Tank. and again, somewhat unique. and I think thats the most important thing.

Just my opinion my Friend


Your opinion sucks. Why would you ever ask for a linebacker over the night gyr.

FYI the linebacker has 17 tons of podspace. Its useless. Compare it to the other 65 tonners; the Hellbringer and Cauldron born, they'd both eat it for breakfast.

View PostNextGame, on 12 January 2016 - 03:39 AM, said:

The 4 omni mechs I would like are:

1 - Community Warfare Phase 3
2 - Co-Op PvE Campaign
3 - Convergence fixed properly
4 - Double XP Weekend

Cheers

NG


I bet you think you're so smart. Pat yourself on the back for pointing out all the things we literally spend 90% of the time being pissed off about in the thread that represents the 10% of the time we're constructive.

View PostBlack Ivan, on 12 January 2016 - 03:57 AM, said:

Under the current balancing I won't suggest any more Clan Mechs.


Why? Because they're OP? Show us on the doll where the clan mech touched you.

Oh, and Die Clanner.

View PostIronClaws, on 11 January 2016 - 05:53 PM, said:

Alright, but don't we already have a very versatile 75 ton Omni with generous pod space and good survivability that makes IS pilots cry for more Clan nerfs everytime they get killed by one?



Speed = Life more often than not in MWO.


Again your premise is false. If a heavy is going at least 65 its pretty much going as fast as it will ever need to, clan or IS. Going 97 is beyond useless, especially when you compare the 65 ton linebacker to the other 65 tonners (the hellbringer and cauldron born, which would both eat the linebacker for breakfast and as a light snack). Speed is nice but at the cost of nearly all your firepower its a death sentence. 17 tons of podspace is NOT enough, and experience should have taught you what it means to have ****** over-engined clan mechs in the game with zero podspace.

Beyond that; The Timberwolf, with its XL 375 engine, the timberwolf has roughly 30 tons of podspace. While that's good enough for most builds, its actually fairly limited for a 75 tonner. It sacrifices some firepower (but not all of its firepower like the linebacker) for reliable speed. The Night Gyr on the other hand, sacrifices that speed by taking an XL 300 engine and going 65 kph, and in exchange, after full jumpjets and full armor, it has over half of its mass available in podspace. Its a gunboat in a way the timberwolf never will be, while the timberwolf is a mobile weapons platform that the night gyr can't really match when it comes to that mobility. They're different mechs.



Quote

Crossbow


See I dont want that mech unless missiles get vast upgrades. Bishop I think I chatted with you about this during stock mech sunday. Fire and forget with a less controllable trajectory and no shared targeting (you must get your own locks) but no minimum range, basically like mechwarrior living legends missiles. Even so, Id rather have the night gyr, suits my playstyle more.

Quote

Black Lanner


A 50 tonner with less podspace than a shadow cat doesn't sound like that great a time for me, especially when the huntsman is strictly better.

Quote

Bane


I dont see the bane as adding really much usefulness to the game. Even if it gets in itll be big and soft and using that many ballistics almost always triggers ghost heat, but even if it didn't 10 uac 2s would have unmanageable heat on it.


Quote

Piranha


Its not that I don't want to see it, but i'd much rather see the hellion. A gun boaty light that is well armored, has masc, and a ton of weapons hardpoints. It comes stock with 4 ER medium lasers, an LRM 10, 3 streak srm 2s and masc.

Quote

Viper
8 tons of podspace. Just think about that. The Arctic Cheetah has 8 tons of podspace. The hellion has 9.5 tons.

Edited by pbiggz, 12 January 2016 - 05:57 AM.






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