pbiggz, on 12 January 2016 - 05:46 AM, said:
Again your premise is false. If a heavy is going at least 65 its pretty much going as fast as it will ever need to, clan or IS. Going 97 is beyond useless, especially when you compare the 65 ton linebacker to the other 65 tonners (the hellbringer and cauldron born, which would both eat the linebacker for breakfast and as a light snack). Speed is nice but at the cost of nearly all your firepower its a death sentence. 17 tons of podspace is NOT enough, and experience should have taught you what it means to have ****** over-engined clan mechs in the game with zero podspace.
Incidentally, this is my argument for the Turkina over the Kingfisher. I do want to stress that having to choose between both Omni assault options reminds me of the winner of the Special Olympics. No matter who won, they are still "special." (Word filter will not let me use the clinical term.)
The Kingfisher is an over-engined (STANDARD engine) assault that makes the horrible mistake of also taking Endo and Ferro - again, on an assault mech. It has exactly 27 critical slots available, which is absolutely pathetic, and only around
24 tons of room to fill it. It is a very cool, flavorful assault, but it just is not a good one. It simply gives up too much tonnage for an unnecessarily heavy engine. The compounding of it by taking the ferro and endo options is just more salt on the wound. However,
in the extremely off chance that PGI decides to give the Kingfisher an ECM option, we will just end up with a 90-ton Hellbringer with even
fewer critical slots to fill.
By comparison the Turkina is as slow as dirt and will handle poorly if the Direwolf is any indication. However, it does bring around
45 tons of pod space - this is with the jump jets, mind you. Part of what makes the Whale so terrible is its abysmal torso twist radius and barn door-esque design. Seeing as the Direwolf is afflicted with
both torso twist limitations and a terrible profile, it wouldn't be hard to beat the Whale in these departments. I mean, I look at the King Crab as a more Turkina-like body plan and potential twist capability. Wide, but flat from the front minus missile pods, but lots of surface area when viewed from above. Unlike the Kingfisher, 45 tons of pod space and 42 critical slots means you can load some
serious firepower in it. Not DWF levels, but extremely,
extremely close.
If they make the Turkina actually have a torso twist and a solid profile, the mech might actually be superior to the whale, IMO. You are certainly not giving up a heck of a lot of survivability by being 5 tons lighter.
One mech has speed but no crit space and free tonnage. One mech is
extremely slow, but packs a stupid amount of pod space for weapon systems. The Kingfisher, to me, is an inferior Executioner at a 5 ton discount, whereas the Turkina is a potentially inferior Dire Wolf at a 5 ton discount. Survivability only gets you so far, but firepower in the right hands can mitigate or eliminate enemies before they have a chance to bring their survivability into play.
TL;DR: If the Turkina can torso twist properly, unlike the Dire Wolf, and has a profile similar to the King Crab, I think it will be fine, but I find it harder to justify the Kingfisher's flaws.
Edit:
Addendum: I am all for cool mechs over good mechs, but only once we have enough good mechs to have actual, competitive choice among our tonnage brackets. The IS is at that point where the Rule Of Cool can reign. Clans, however, have far less available choices. I'd like to see the Kingfisher, each and every Clan 40 ton mech no matter how tonnage limited or engine limited they are, and even the Crossbow. But not yet. We don't exactly have a good stable of mechs to choose from yet, outside of the absolute best performers.
Once we have some competitive choices within the tonnage brackets, then the rule of cool is fine by me.
Edited by Pariah Devalis, 12 January 2016 - 07:49 AM.