Widowmaker1981, on 12 January 2016 - 06:40 AM, said:
Well, id disagree that 65 is fast enough for a heavy - since the skill tree nerf id argue thats about minimum for an Assault, at least one that doesnt get any agility quirks. Night Gyr will go 70kph though, which is slow but passable. Ideal engine for a 75 tonner in MWO is somewhere between a 325 and a 350 (not that any Omni will have that, due to fixed engines that comply with TT construction rules)
This is a pretty subjective argument. It's reasonably valid, for many folks a 300 rated engine is a bit small for a 75 tonner; but at 70kph it's only a little slow for a heavy, by any objective comparison.
On the other hand, it differentiates it more from the Timberwolf. A 350 rated engine would be pointless, it'd essentially be a Timberwolf. 325 would be pretty decent, but going to a 300 makes them feel and handle very differently and nets a massive 11 ton payload difference, vastly opening build options.
Maybe not worth it for the current meta, but definitely one that allows a lot more interesting options, particularly once you start considering ballistics.
The Night Gyr may not be for you personally, but it's absolutely the most interesting Heavy option. The only other reasonable option, in terms of bringing a good Clan Mech to the table that can offer something we don't already have, is perhaps the Woodsman.
IronClaws, on 12 January 2016 - 12:09 PM, said:
Engines are already crit-proof, what more do you want? Do IS pilots really need any more crutches?
Because a tremendous number of suggested mechs have standard engines. The current game design ensures that this totally breaks the clan mechs, because why in gods name would you take a Clan Standard engine over a ClanXL?
But the IS vs. Clan balance is done considering Clan mechs running ClamXL's. So a Clan mech with a Standard engine is nerfed in all sorts of ways because of the strength of a ClamXL it's not running.