Wintersdark, on 15 January 2016 - 06:52 AM, said:
Your question is misguided.
Unfortunately too many people ask this question and form their ideas and opinions around this question.
The question needs to be "How is this bad for
THE GAME?"
I will answer both. For me, as a unit-tagged player who drops solo, I can never get the same "advantages" as a unit-less solo player. The "problem" of 12-man teams fighting 12 solos is now only a "problem" for those in my situation.
It is bad for the game, because it promotes selfish play and discourages joining a team.
Wintersdark, on 15 January 2016 - 07:06 AM, said:
I understand the desire, but ultimately there just aren't enough. A unit-foxused CW hasn't worked well this far. There just isn't enough dedicated unit based players actively playing - there's substantially more solos in CW than premades groups.
I personally would really prefer CW be fully unit based too, but the reality of the situation is solo players are propping up CW now. And they're having a poor gameplay experience, so they're basically just subsidizing units. That isn't sustainable. Something has to give.
THAT is what PGI needs to fix!
Incentivise joining a team, not penalize it.