It's an awesome map. You can make good use of ppcs and lrms in this map. But is this just a long range map? No, if you can stay low in the trench-like paths and avoid peaking over the hills where snipers may be waiting you can see your entire team slowly crawl up to the hill to about 200m away from the enemy.
My first match in this was a stomp based on a build of 4mls, an ac10, and ams on a slow non-speed-tweaked Enforcer. Just pushed slowly behind hills, co-ordinating with the VOIP players. Seriously, if you load up with a Close Range build, just proactively stay low, and you'll devastate the enemy. Just like Alpine, except in Alpine there are too many long open corridors ESPECIALLY up the main mountain. That map really depends on if you rush faster than the other team, but in Polar Highlands, there's WAAAAYYY more cover. Just no mountains. So watch where you walk.
And a point to note: Conquest on Polar Highlands is definitely Nascar based. The light mechs ought to just separate and cap points. Meanwhile teams should just focus on finding the other main body of mechs to eliminate their tails. It kind of needs a longer cap limit to make a cap war worth it, cause by the time a team wins with 750 pts you may only have just killed a few enemies. And everyone hates how unrewarding cap-only wins are. The pay-out sucks. No discussion.
Edited by Zephonarch II, 20 January 2016 - 08:21 AM.