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Polar Highlands


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#1 jaxjace

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Posted 19 January 2016 - 12:08 PM

My new favorite map, if anyone hasnt checked it out yet, its freaking majestic.
Very oldschool mechwarrior, LOTS of open ground, but its not always visible, think canyon network meets frozen city meets alpine peaks.

Long range will be very powerful but the brawlers can use good tactics and manuvering to get right on top of you before you can even see them,

LOVE
THE
MAP
THX PGI

#2 Votanin FleshRender

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Posted 19 January 2016 - 12:39 PM

My ideal map is a circle with an open space in the middle and concentric rings of valleys and ridges.

Sounds like this is very close. Would like to see a few higher ridgelines to provide better LRM cover though... sounds like getting narced is

(insert Bill Paxton's Hudson meme)

Game Over, dude, Game Over.

#3 Skoll

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Posted 19 January 2016 - 12:43 PM

I predict the lack of cover will lead to LRM heavy teams to declare it the new Alpine.

#4 Mister Blastman

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Posted 19 January 2016 - 12:44 PM

The map is pretty. I love the little roads and nooks and crannies for smaller 'mechs to move through. However...

*spoiler alert!*

The clouds rotate in a circle around the map like they are on a merry-go-round.

Edited by Mister Blastman, 19 January 2016 - 12:44 PM.


#5 Charronn

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Posted 19 January 2016 - 12:47 PM

Just played it.Decent but a bit lurmy if you ask me.
And learning to aim with ppc's again is nasty.

#6 Beik Ross Norst

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Posted 19 January 2016 - 12:51 PM

View PostSkoll, on 19 January 2016 - 12:43 PM, said:

I predict the lack of cover will lead to LRM heavy teams to declare it the new Alpine.

as if the sniper game (meta) wasn't bad enough, gauss and erLL - clans will be even more OP on this one

#7 McMurl

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Posted 19 January 2016 - 01:09 PM

No this map actually has loads of cover, and you only really have 1620m range max with clan ERPPCs, and this map is so big that you actually have a high chance of not hitting anything. its a really really really well done map, and i love it.

#8 Mcgral18

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Posted 19 January 2016 - 01:15 PM

View PostMister Blastman, on 19 January 2016 - 12:44 PM, said:

The map is pretty. I love the little roads and nooks and crannies for smaller 'mechs to move through. However...

*spoiler alert!*

The clouds rotate in a circle around the map like they are on a merry-go-round.


ClockWise or Counter ClockWise?

Did PGI make a NASCAR Easter egg?

#9 Ordin Hall

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Posted 19 January 2016 - 01:15 PM

This is the best map PGI has ever put out. More like this please.

#10 Mister Blastman

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Posted 19 January 2016 - 01:26 PM

View PostMcgral18, on 19 January 2016 - 01:15 PM, said:


ClockWise or Counter ClockWise?

Did PGI make a NASCAR Easter egg?


Counter-clockwise! Vroom vroom!

#11 Monkey Lover

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Posted 19 January 2016 - 01:26 PM

View PostSkoll, on 19 January 2016 - 12:43 PM, said:

I predict the lack of cover will lead to LRM heavy teams to declare it the new Alpine.


Kind of happy for this. The only way to counter the lrms will be faster moving mechs. Maybe now in group Q there will be less than 8 assaults on one team.

#12 Antares102

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Posted 19 January 2016 - 01:27 PM

Great map

but also

LRM paradise

because

no cover

#13 JesterMWO

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Posted 19 January 2016 - 01:28 PM

Two games in and I'm enjoying it so far. Lights and fast mediums are going to be useful here to scout and to move quickly to take out any enemies that become isolated. You might have an issue if both teams take a wide line and miss each other! Lrms are going to be tricky to avoid here but there's enough cover to duck behind if you are targeted.

So far so good. :)

#14 Bushmaster0

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Posted 19 January 2016 - 01:30 PM

seems like the terrain hitboxes aren't anywhere near where the terrain is rendered...lots of invisible terrain blocking shots

#15 Monkey Lover

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Posted 19 January 2016 - 01:31 PM

View PostAntares102, on 19 January 2016 - 01:27 PM, said:

Great map

but also

LRM paradise

because

no cover


Bring two ecm/amsx3 kits foxes and push the boats. Easy money

#16 MadMaxMKII

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Posted 19 January 2016 - 01:32 PM

At the beginning of a match I fall through the map and see flying mountains. a lil later i can play with 3 to 7 fps.

but yeah, the map looks good.

#17 Ixis

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Posted 19 January 2016 - 01:39 PM

wish this had been a CW map,looks great,huge play area and lots of cover to approach the opposition without being seen,would have had some epic battles,but alas its quickdrop,oh well,here's hoping that PGI do similar maps for CW soon

#18 Monkey Lover

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Posted 19 January 2016 - 01:48 PM

View PostIxis, on 19 January 2016 - 01:39 PM, said:

wish this had been a CW map,looks great,huge play area and lots of cover to approach the opposition without being seen,would have had some epic battles,but alas its quickdrop,oh well,here's hoping that PGI do similar maps for CW soon


Ohhh I am so with you. I'm getting borded ofof cw gate warfare.

#19 Adamski

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Posted 19 January 2016 - 01:56 PM

This map is identical to Boreal Vault in the lack of cover, with minor slopes to keep LRM boating from the backlines viable.

ie: PGI EPIC FAIL.

#20 Reza Malin

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Posted 19 January 2016 - 01:59 PM

View Postjaxjace, on 19 January 2016 - 12:08 PM, said:

My new favorite map, if anyone hasnt checked it out yet, its freaking majestic.
Very oldschool mechwarrior, LOTS of open ground, but its not always visible, think canyon network meets frozen city meets alpine peaks.

Long range will be very powerful but the brawlers can use good tactics and manuvering to get right on top of you before you can even see them,

LOVE
THE
MAP
THX PGI


Im at work on night shift in the UK mate so cant play for about another 12 hours. Is the map really big? That is the impression i got from PGI.





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