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Remove The New Map


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#161 ReverseBurgler

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Posted 20 January 2016 - 09:23 AM

Personally i love this map. We finally get a nice map who's design which makes multiple positions one the map viable for good fights as opposed to map design that makes one or two areas the only points on which fights happen.

Out of the experience i have playing this map i have seen fights happen all over. The different game modes are fun on the map too. I enjoy playing conquest and assault just as much as i enjoy playing skirmish on polar highland.

If you're tried of LRMs, get radar deprivation or an ECM friend; i dont see what the issue is here.

#162 illudium Q 36

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Posted 20 January 2016 - 09:46 AM

The good? The map does a good job of eliminating narrow fire lanes. It's also great for those who love to shoot LRM boats and to those who like to TAG/NARC targets. Snipers are happy as well. The bad? Those of us who hate getting buried in constant LRM fire are not going to be so happy.

I know, take ECM and AMS. Stay in the Trenches. Look for Spotters ad UAVs. It's the sheer size of the map that makes it tough to hide from being spotted when the opponent uses flanking movements. Luckily it takes a good three or four minutes to even try o flank.

Few of us like being the target of non-stop LRM fire. Even LRM boat pilots hate this (being on the receiving end of it at least).

Let the voting system do it's job. I've already noticed the new map "losing"a lot more than a new map should.

At least I don't hate the Alpine map anymore. I have a replacement.

Edited by illudium Q 36, 20 January 2016 - 09:49 AM.


#163 RussianWolf

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Posted 20 January 2016 - 09:49 AM

View PostMcgral18, on 19 January 2016 - 10:54 PM, said:

All this whining about LRMs...you don't even need to show your Tier.

comments like this make me lose respect for people.

#164 Caesar Vespasian

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Posted 20 January 2016 - 09:55 AM

I like the new map! just my .02$

#165 Dimento Graven

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Posted 20 January 2016 - 10:06 AM

View PostDiamondDwarf, on 20 January 2016 - 09:50 AM, said:

Boring camper map..

Gameplay is bad on this map. Why ?

1. To big / to much walking
So... Your preference is have the enemy spawn directly in front of you, preferably, backs turned?

Quote

2. Campstyle
Skirmish and Conquest are the best modes for this map, not much camping at all. Assault on the other hand, you BETTER have some fast 'mechs ready to bee-line it back to base in case they get some little light running a long flank to capture you when you're way the heck far away.

Heads up play is required on this map, NOT, heads-up-***...

Quote

3. Bad Weapon balance (LRM)
Given that most common weapons have ranges longer than LRMs, that's a matter of positioning, so NO CAMPING FOR JOO! You gots to be willing to move in the trenches to get position on that LRMer. Most of 'em can't handle being shot anyway and as soon as you do, they turn and run.

It's a new map and a lot of us have learn new things with it.

Give it time, it's a REALLY good map!

Edited by Dimento Graven, 20 January 2016 - 10:07 AM.


#166 Mechteric

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Posted 20 January 2016 - 10:55 AM

It's a good map



P.S. I don't play LRM boats

#167 JesterMWO

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Posted 20 January 2016 - 11:01 AM

I am enjoying the map so far. There's a role for all types of mechs and playstyles. Winning tactics seem to be - scouts run just ahead of main force, locate enemy, assess where they are weakest then direct friendlies to engage there.

Lrms are much in evidence so avoiding them until you get into brawl range is a must. Getting this to work in a Pug is challenging but you just need your team to be marginally better coordinated than the enemy.

I'd welcome more like this using desert, forest, tourmaline assets.

#168 wanderer

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Posted 20 January 2016 - 11:13 AM

Quote

It's wide open, no where to hide.. Took my LRM boat on it to get my 2x xp.. Without even breaking a sweat i did over 1200 dmg. Did you guys seriously think a flat map is a good idea?


Apparently all the PUGs that keep going center do, and they're sheep to the slaughter.

Outside of the center, there's clusters of cover, trenches that'll kill locks (especially with radar dep), etc. etc.

The end of the last match I was in had two survivors with 9 kills between them.

One was a Stormcrow with 2xLRM 10 and a single LPL. The other one was an MPL/SRM brawler that swung wide and then just barreled along behind the line and pulped things.

#169 SilentWolff

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Posted 20 January 2016 - 11:19 AM

View PostTripzter, on 19 January 2016 - 10:47 PM, said:

REMOVE THE NEW MAP



Remove yourself from the game instead, you bad.

Best map in the game.

Edited by SilentWolff, 20 January 2016 - 11:20 AM.


#170 1Grimbane

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Posted 20 January 2016 - 11:22 AM

so your complaining that you did a lot of damage and most likely scored high lol sorry man but i really love the new map, been wanting an open trenchy kinda map for a while... plenty of range wars and trench stalking brawls to be had plus i might add that initial scouting is a must for a game to even happen lol most of the time the two teams can't find each other at the start

Edited by 1Grimbane, 20 January 2016 - 11:22 AM.


#171 Sigilum Sanctum

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Posted 20 January 2016 - 11:22 AM

Still waiting for people to vote for the damn thing instead of switching their vote to Forest Colony (******* why) at the last minute.

#172 Almond Brown

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Posted 20 January 2016 - 11:23 AM

What makes a Map "To Big?" Always driving the same Mech class and building that class to never to go faster than 40kph...That's what... Posted Image

To Big indeed! LOL! Posted Image

Edited by Almond Brown, 20 January 2016 - 11:24 AM.


#173 1Grimbane

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Posted 20 January 2016 - 11:26 AM

yeah sorry i would like to see a 30 min mode in solo with battlefield sized maps... like really stinkin big maps and just for laughs a map as small as cargo in cod 4 (that map would have a min weight req of 1200 tons per 12 man team lol)

Edited by 1Grimbane, 20 January 2016 - 11:27 AM.


#174 Apnu

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Posted 20 January 2016 - 11:31 AM

View PostJinn of 23, on 19 January 2016 - 11:15 PM, said:

I dig the new map, actually promotes tactics other then deathballing.


I agree.

Yes I saw people abusing LRMs last night. I knew it was bad when most clanners I saw were boating LRMs. When SCR's have 3xcLRM15s, you know its boat time. And there were many other opportunistic players packing NARC last night and they were having a ball.

But once I got past LRMs (and joined them at times with my own LRM-centric mechs), I found the map introduced interesting tactics.

One game the other team tried to sit back and LRM us to death and they had 3 spotters behind us. Once we turned, ran down the trenches to the spotters and wrecked them the LRMs were blind to us. We advanced in cover, closed and ate them up.

In another we death balled, they death balled. But a medium and heavy lance of ours pulled a classic flank of the enemy death ball while they were focusing on the main death ball and we ate them up.

Its like trench warfare. He who goes out into no-man's land, dies fast. But stay in cover, spot for LRMs, or use the cover to close and flank and the game gets good.

Its tough in PUG-land. Not every PUG is going to do this, many will wander around clueless or chase the rabbit, but that's the way it goes in the underhive.

#175 Barkem Squirrel

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Posted 20 January 2016 - 11:35 AM

Remember the days before ECM came out, we fought in the shade from LRMs all over the place and it was only 8 v 8 at the time. Some mechs just would not move from the cover of a building no matter how much they wanted too.

LRMs are not that bad on this map as long as you have learned how to deal with them. Even without ECM, AMS, or radar deprivation.

It is even fun to poke out into the open, just to drop out of sight and see how many LRMs you can get them to waste.

#176 MechB Kotare

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Posted 20 January 2016 - 11:36 AM

View PostSilentWolff, on 20 January 2016 - 11:19 AM, said:

[/size]

Remove yourself from the game instead, you bad.



I cant even describe how much ^ this. Its not even funny how much.

Edited by MechB Kotare, 20 January 2016 - 11:37 AM.


#177 Apnu

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Posted 20 January 2016 - 11:37 AM

View PostAethon, on 20 January 2016 - 09:12 AM, said:

NARC is not the end of the world; knuckle up with the others in the trench, preferably with those also mounting AMS. My buddy likes his AS7-K, so I sidle up next to him, giving us 3 or 4 AMS, depending on which mech I am piloting. The more pilots do this, the better it works.


I got NARC'd bad in my shiny new WHM. Poor me, Some WHK was in the back with a ton of cLRM5s and trickled that nasty stuff at me and there wasn't much I could do about it. The rolling hills don't provide hard cover like buildings on River City or the spires of Tourmaline. I had no AMS and I just took my beating until I decided to power off (under cover of course) and the LRMs stopped.

My point is, even with out AMS and ECM near by to help me, and since there was no good cover, and I wasn't packing Radar Derp either, I was still able to stop the rain falling on my head.

#178 Omi_

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Posted 20 January 2016 - 11:39 AM

I actually want to keep playing this map all the time. It just feels so fresh compared to every other map right now.

#179 Galenit

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Posted 20 January 2016 - 11:39 AM

View Postmogs01gt, on 20 January 2016 - 08:05 AM, said:

So you want MWO to be an FPS, got it. Thanks for being part of the problem!!!


So you have no concept of balance, got it!! Everyone is just crying!!

It's already been covered, not all weapons can hit UAVs.

Yeah kill that NARC light, yeah the one you cant see because trenches exist or its too fast to keep up with. Ohh yeah thats right, everyone has to run fast mechs in your opinion...

Take ams, it will kill most narc-beacons until its fired under 200m ...

Let me reapeat something from a match today: No ams, no whine! :)

#180 Dont Brawl With This Atlas

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Posted 20 January 2016 - 11:59 AM

cheap tactic make an open map so people will buy the archer

even in alpine i get to do some brawling and all other map have some brawling spot some sniping spots

but the heck is up with this new map the trenches are not deep enough to provide cover from lrms and large lasers





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