Remove The New Map
#181
Posted 20 January 2016 - 12:07 PM
#182
Posted 20 January 2016 - 12:26 PM
#184
Posted 20 January 2016 - 12:33 PM
#185
Posted 20 January 2016 - 12:37 PM
From 600m+ even if the lrmer has target decay, you have plenty of time to back down into the trench and lose lock simply due to how slow lrms are.
By the time the fight closes to the 400m sweetspot of lrms, it'll be over faster than the lrmer can put out any significant damage. Maybe 500 points of spread damage and 1-2 kills, but how is that better than a regular direct fire mech?
This is true for nearly all maps, cover or no.
#186
Posted 20 January 2016 - 12:40 PM
Overall, brilliant job on the new map.
#188
Posted 20 January 2016 - 12:45 PM
All that being said, I had no problems dodging LRMs on this map. And if OP wants to complain about high damage games being boring then let me know when you're on. I'll take my Adder and shove PPCs so far up your missile tubes you'll beg for a 1200+ game again.
Edited by butchly13, 20 January 2016 - 12:46 PM.
#189
Posted 20 January 2016 - 12:52 PM
side note on the adder as you mention above.. try it with either an lbx-20 or and clan ultra-10... no one expects the spanish inquisition
Edited by 1Grimbane, 20 January 2016 - 12:53 PM.
#190
Posted 20 January 2016 - 12:54 PM
#191
Posted 20 January 2016 - 12:57 PM
#192
Posted 20 January 2016 - 01:02 PM
1Grimbane, on 20 January 2016 - 12:52 PM, said:
Agreed. That's why I left my ADR-Prime almost stock. Twin PPCs make people think twice about facing me down. Well, as long as they don't realize I'm a light
#193
Posted 20 January 2016 - 01:07 PM
I do not mind a lower ttk, but an extremely low time before 1/2 my weapons get in range is not good for polite comms, and on this map it is not worth finding the enemy while others rack in the damage.
I have started just charging to die at the 10min mark. I guess it is not reportable suicide if you throw yourself at the enemy while not locking them.
#194
Posted 20 January 2016 - 01:10 PM
Tripzter, on 19 January 2016 - 10:47 PM, said:
It's wide open, no where to hide.. Took my LRM boat on it to get my 2x xp.. Without even breaking a sweat i did over 1200 dmg. Did you guys seriously think a flat map is a good idea?
You moron. This map is very very good. You are a player who needs to just stop playing the game if you hate this map.
Edited by CF Alpha Scout, 20 January 2016 - 01:11 PM.
#195
Posted 20 January 2016 - 02:22 PM
Quote
Silly man.
There's so many lurmboat options now that a new map isn't going to lure people. And early adopt ended Dec 31st anyway, so it's all nostalgia.
Quote
Nope. You're just a sterling example of why tier rating is nothing more than a glorified exp bar. And thanks for the free kills,
#196
Posted 20 January 2016 - 02:23 PM
#198
Posted 20 January 2016 - 03:10 PM
Lyoto Machida, on 20 January 2016 - 08:07 AM, said:

Wow. A single map where LRMs are almost.... ALMOST balanced to the Laservomit meta and people lose their minds.
God help you if they take away your DF perfect convergence crutch too.
#199
Posted 20 January 2016 - 03:15 PM
L2D.
Learn To Duck.
Lots of fun on this map for anyone who can use the minimap to navigate, find the low areas and approach the enemy in this interconnecting mesh of trenches and cover. Otherwise, guess what? It's like playing on the ocean map in World of Warships where there is ZERO features. Just flat open water. First team detected, and with the fewest destroyers pumping out smokescreens is in trouble.
Same principle here in many many ways.
#200
Posted 20 January 2016 - 03:25 PM
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