Remove The New Map
#241
Posted 20 January 2016 - 08:06 PM
#242
Posted 20 January 2016 - 08:11 PM
Tripzter, on 19 January 2016 - 10:47 PM, said:
It's wide open, no where to hide.. Took my LRM boat on it to get my 2x xp.. Without even breaking a sweat i did over 1200 dmg. Did you guys seriously think a flat map is a good idea?
#243
Posted 20 January 2016 - 08:19 PM
Alistair Winter, on 19 January 2016 - 11:16 PM, said:
It's the first map where players are forced to deal with long range weapons and LRMs with relatively little cover, outside of CW.
It's the first map where you can take a long range build, like a PPC Awesome, gauss sniper or LRM boat, and you don't have to pray to the Gods that your teammates don't choose a path that renders your build all but entirely useless. "Oops, my team went under platform on Crimson. ggclose, another match with 0-50 dmg."
MWO players are so conditioned to play on maps where all the fighting takes place at 300 meters and there's no need for scouting at all, many get upset.
I imagine a lot of players who begged for maps like this since 2012 have left MWO for MW:LL or other games.
that is the main reason i gave up running my lrm C1 even with four mls. Now i play light mechs as a harasser. I'm looking forward to this map in my catapults once my new gaming keyboard arrives.
#244
Posted 20 January 2016 - 08:20 PM
Thunder Lips Express, on 20 January 2016 - 08:11 PM, said:
That's just silly. The obvious answer is a coin toss!
#245
Posted 20 January 2016 - 09:19 PM
#246
Posted 20 January 2016 - 09:26 PM
A truly nice map. Every match has ended in a DIFFERENT place!!!!!!!!!!
#247
Posted 20 January 2016 - 09:27 PM
#248
Posted 20 January 2016 - 09:32 PM
Lugh, on 20 January 2016 - 07:26 PM, said:
sycocys, on 20 January 2016 - 07:31 PM, said:
EXACTLY!!!
That's exactly why I love Alpine as well!
Look, I'm going to be honest, I love me some LRM boats. My favorite mech that I have is a Catapult A1 with 6 LRM5s. But I really enjoy the close-range (less than 300 meters) brawl as well, and I've been avoiding the siren's call of my LRM boats for Polar Highlands (okay, I dropped in my Troll-Cat once or twice to scratch the itch), but I'm far more interested in learning the map, positioning, tactics and such like that at this point than that sort of thing...
...that and I'm also trying to figure out how to best play the new Whammys XD
#250
Posted 20 January 2016 - 09:49 PM
#251
Posted 20 January 2016 - 09:51 PM
F8Sealed, on 20 January 2016 - 09:44 PM, said:
Didn't think there was a 1v1 game mode in pug drops. It's all about positioning. If you don't get it, you don't get it.
#253
Posted 20 January 2016 - 10:51 PM
#254
Posted 20 January 2016 - 11:49 PM

A little more to tactical positioning than 'step forward, step back, step forward in same spot, step back, step forward'.....
Cored.
Edited by MischiefSC, 20 January 2016 - 11:49 PM.
#255
Posted 21 January 2016 - 12:09 AM
F8Sealed, on 20 January 2016 - 09:44 PM, said:
That will prove nothing about map design. This map is a new design philosophy that does not coddle the current thinking of deathball to the middle. If you do some careful study the first team that pushes center will quickly find itself overwhelmed in a relatively barren area in their zeal to charge their team while your opponent, safe in the trenches rocks or few buildings (yes there is lots of cover available if you know where and how to look.) will shred you in the open.
Kali Rinpoche, on 20 January 2016 - 09:49 PM, said:
And then we will use even LESS of the map than we currently do. No, keep them pushed back to the very edges and force them fatties to run. It should be a risk for those DireDakkapewpew to run in that they'll be left behind or hold up or be stuck in bad positions. It's the gamble they should be taking EVERY MAP. So far they've had the luxury of Solaris 7 design philosophy. They've been given all the breaks in this regard. Convenient cover, short distance to opponents. It's a refreshing change that PGI has given. Now if they do this as well to the CW maps, we're really in business as a far superior game than what we've previously had. But yet all I seem to see now is a corruption of this just replace the word "Return" with "Remove":
Edited by Kjudoon, 21 January 2016 - 12:09 AM.
#256
Posted 21 January 2016 - 12:12 AM
MischiefSC, on 20 January 2016 - 11:49 PM, said:

A little more to tactical positioning than 'step forward, step back, step forward in same spot, step back, step forward'.....
Cored.
This is pretty legit. I was having a discussion in game about the new map, and someone was scoffing at the fact that it has any tactics beyond LRM's.
I couldn't help but laugh.
The new map is one of the few that actually offers the ability for an enemy team to out maneuver the other, to allow flanks and scouts to actually matter. Deathballing can get you in more trouble than forming a firing line and utilizing your lights to scout for enemy positions.
The wide open nature of the map allows for LRM's to be a tactically viable weapons system that can be used to shut down enemy lanes and actually control the flow of battle. And it's large enough that having a varyed loadout is actually beneficial in that you can change engagement distances effectively.
Honestly, this is one of the best feeling maps in the game currently.
#257
Posted 21 January 2016 - 12:28 AM
Reminds me of my first multiplayer Mech matches in mw2 massive maps, needs a bigger timer though up it to an hour.
#258
Posted 21 January 2016 - 12:29 AM
MischiefSC, on 20 January 2016 - 11:49 PM, said:

A little more to tactical positioning than 'step forward, step back, step forward in same spot, step back, step forward'.....
Cored.
One two cha cha cha.
...
One Two pew pew pew
#259
Posted 21 January 2016 - 12:42 AM
In this map this is not posisble, either you have 400+ range or you suck.
So I never choose this map, when some LRM losers vote for it, I just apologize from the team and leave the match i can't waste 10 mins of my life for this map to be bombarded from the enemy that I never saw and Raven 2L that pocking from 1km.
#260
Posted 21 January 2016 - 12:45 AM
speleomaniac, on 21 January 2016 - 12:42 AM, said:
In this map this is not posisble, either you have 400+ range or you suck.
So I never choose this map, when some LRM losers vote for it, I just apologize from the team and leave the match i can't waste 10 mins of my life for this map to be bombarded from the enemy that I never saw and Raven 2L that pocking from 1km.
And then 12 people report you for not playing.
Maybe just suck it up and adapt.
Oh and I run brawler builds mostly and I have no problem.
You have to think differently in this map..like I said we need a bigger timer for people to understand how to play maps like this.
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