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Remove The New Map


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#241 Sorbic

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Posted 20 January 2016 - 08:06 PM

I did just get to use 3 tons (needed more) of AMS ammo on Polar in my KitFox. This does make me happy as I enjoy playing a support mech but can rarely justify bringing tripple AMS/that much ammo. Also managed a couple kills and decent damage considering my anti-lrm heavy loadout.

#242 Thunder Lips Express

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Posted 20 January 2016 - 08:11 PM

View PostTripzter, on 19 January 2016 - 10:47 PM, said:

This map is by far worse than Alpine.

It's wide open, no where to hide.. Took my LRM boat on it to get my 2x xp.. Without even breaking a sweat i did over 1200 dmg. Did you guys seriously think a flat map is a good idea?
I like the new Map, in real like there are flat battlefields, why not in mwo? Every map should offer something different and this one does. You don't like it and was pgi to remove it, I do like it and I want pgi to keep it... Hrmm seems we are at a stand still

#243 JediPanther

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Posted 20 January 2016 - 08:19 PM

View PostAlistair Winter, on 19 January 2016 - 11:16 PM, said:

MWO players just aren't used to facing LRMs on maps that really punish them for getting out of position. Especially pugs. On basically every map except Caustic, there's so much cover you don't really need to worry about UAVs.

It's the first map where players are forced to deal with long range weapons and LRMs with relatively little cover, outside of CW.

It's the first map where you can take a long range build, like a PPC Awesome, gauss sniper or LRM boat, and you don't have to pray to the Gods that your teammates don't choose a path that renders your build all but entirely useless. "Oops, my team went under platform on Crimson. ggclose, another match with 0-50 dmg."

MWO players are so conditioned to play on maps where all the fighting takes place at 300 meters and there's no need for scouting at all, many get upset.

I imagine a lot of players who begged for maps like this since 2012 have left MWO for MW:LL or other games.


that is the main reason i gave up running my lrm C1 even with four mls. Now i play light mechs as a harasser. I'm looking forward to this map in my catapults once my new gaming keyboard arrives.

#244 Sorbic

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Posted 20 January 2016 - 08:20 PM

View PostThunder Lips Express, on 20 January 2016 - 08:11 PM, said:

I like the new Map, in real like there are flat battlefields, why not in mwo? Every map should offer something different and this You don't like it and was pgi to remove it, I do like it and I want pgi to keep it... Hrmm seems we are at a stand still

That's just silly. The obvious answer is a coin toss! :)

#245 Bilbo

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Posted 20 January 2016 - 09:19 PM

Map is huge. Got it four or five times tonight. Last two stuck out because between them my team had three lights. Can't really judge it yet.

#246 ZenFool

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Posted 20 January 2016 - 09:26 PM

People are BRINGING more lrms. That doesn't mean they are more effective. This is one of the easiest maps to get within brawling range in. You might see the enemy 1000 km out, but effective use of the trenches gets you easily within 300 meters. If your complaining, its because you haven't actually used what they gave you effectively.

A truly nice map. Every match has ended in a DIFFERENT place!!!!!!!!!!

#247 Mexicutioner46

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Posted 20 January 2016 - 09:27 PM

No. L2p the new map. Stop complaining.

#248 AnimeFreak40K

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Posted 20 January 2016 - 09:32 PM

View PostLugh, on 20 January 2016 - 07:26 PM, said:

Alpine offered all those same things and they hated that too, even though it was one of the EASIEST maps to brawl on.


View Postsycocys, on 20 January 2016 - 07:31 PM, said:

Yeah, I never understood peoples fixation with Alpine being a long range only map, its one of my top maps and I only run brawlers in every weight class.


EXACTLY!!!
That's exactly why I love Alpine as well!

Look, I'm going to be honest, I love me some LRM boats. My favorite mech that I have is a Catapult A1 with 6 LRM5s. But I really enjoy the close-range (less than 300 meters) brawl as well, and I've been avoiding the siren's call of my LRM boats for Polar Highlands (okay, I dropped in my Troll-Cat once or twice to scratch the itch), but I'm far more interested in learning the map, positioning, tactics and such like that at this point than that sort of thing...

...that and I'm also trying to figure out how to best play the new Whammys XD

#249 Ragnahawk

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Posted 20 January 2016 - 09:44 PM

View PostMexicutioner46, on 20 January 2016 - 09:27 PM, said:

No. L2p the new map. Stop complaining.

The map is trash man. I have no issue proving it. Would you like to 1v1, you in the brawler vs my raven?

#250 Kali Rinpoche

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Posted 20 January 2016 - 09:49 PM

It's awesome. Keep it but move spawns a bit closer.

#251 Mexicutioner46

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Posted 20 January 2016 - 09:51 PM

View PostF8Sealed, on 20 January 2016 - 09:44 PM, said:

The map is trash man. I have no issue proving it. Would you like to 1v1, you in the brawler vs my raven?


Didn't think there was a 1v1 game mode in pug drops. It's all about positioning. If you don't get it, you don't get it.

#252 Curccu

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Posted 20 January 2016 - 10:43 PM

View PostDont LRM me please, on 20 January 2016 - 06:16 PM, said:

You sadistic ****

Cannot deny that...

#253 4rcs1ne

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Posted 20 January 2016 - 10:51 PM

I cannot believe what I just read from the OP. Finally, we get a map that promotes scouting and real tactics then some noob complains about LRM cover. If LRM's are so difficult to deal with, buy radar deprivation and save us the headaches of having to read idiocy like this.

#254 MischiefSC

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Posted 20 January 2016 - 11:49 PM

Most people who want this map removed pretty much have this approach to tactics in the game:

Posted Image

A little more to tactical positioning than 'step forward, step back, step forward in same spot, step back, step forward'.....

Cored.

Edited by MischiefSC, 20 January 2016 - 11:49 PM.


#255 Kjudoon

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Posted 21 January 2016 - 12:09 AM

View PostF8Sealed, on 20 January 2016 - 09:44 PM, said:

The map is trash man. I have no issue proving it. Would you like to 1v1, you in the brawler vs my raven?


That will prove nothing about map design. This map is a new design philosophy that does not coddle the current thinking of deathball to the middle. If you do some careful study the first team that pushes center will quickly find itself overwhelmed in a relatively barren area in their zeal to charge their team while your opponent, safe in the trenches rocks or few buildings (yes there is lots of cover available if you know where and how to look.) will shred you in the open.

View PostKali Rinpoche, on 20 January 2016 - 09:49 PM, said:

It's awesome. Keep it but move spawns a bit closer.


And then we will use even LESS of the map than we currently do. No, keep them pushed back to the very edges and force them fatties to run. It should be a risk for those DireDakkapewpew to run in that they'll be left behind or hold up or be stuck in bad positions. It's the gamble they should be taking EVERY MAP. So far they've had the luxury of Solaris 7 design philosophy. They've been given all the breaks in this regard. Convenient cover, short distance to opponents. It's a refreshing change that PGI has given. Now if they do this as well to the CW maps, we're really in business as a far superior game than what we've previously had. But yet all I seem to see now is a corruption of this just replace the word "Return" with "Remove":


Edited by Kjudoon, 21 January 2016 - 12:09 AM.


#256 CMDR Sunset Shimmer

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Posted 21 January 2016 - 12:12 AM

View PostMischiefSC, on 20 January 2016 - 11:49 PM, said:

Most people who want this map removed pretty much have this approach to tactics in the game:

Posted Image

A little more to tactical positioning than 'step forward, step back, step forward in same spot, step back, step forward'.....

Cored.


This is pretty legit. I was having a discussion in game about the new map, and someone was scoffing at the fact that it has any tactics beyond LRM's.

I couldn't help but laugh.

The new map is one of the few that actually offers the ability for an enemy team to out maneuver the other, to allow flanks and scouts to actually matter. Deathballing can get you in more trouble than forming a firing line and utilizing your lights to scout for enemy positions.

The wide open nature of the map allows for LRM's to be a tactically viable weapons system that can be used to shut down enemy lanes and actually control the flow of battle. And it's large enough that having a varyed loadout is actually beneficial in that you can change engagement distances effectively.

Honestly, this is one of the best feeling maps in the game currently.

#257 Boymonkey

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Posted 21 January 2016 - 12:28 AM

I like it :D.
Reminds me of my first multiplayer Mech matches in mw2 massive maps, needs a bigger timer though up it to an hour.

#258 Kjudoon

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Posted 21 January 2016 - 12:29 AM

View PostMischiefSC, on 20 January 2016 - 11:49 PM, said:

Most people who want this map removed pretty much have this approach to tactics in the game:

Posted Image

A little more to tactical positioning than 'step forward, step back, step forward in same spot, step back, step forward'.....

Cored.

One two cha cha cha.
...
One Two pew pew pew

#259 speleomaniac

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Posted 21 January 2016 - 12:42 AM

I hate this new map, I run brawler builds with AC20 and SRM, in every other map, you can some make them work, even in Alpine, you keep out of sight and start smashing thing when it becomes knife fight.

In this map this is not posisble, either you have 400+ range or you suck.

So I never choose this map, when some LRM losers vote for it, I just apologize from the team and leave the match i can't waste 10 mins of my life for this map to be bombarded from the enemy that I never saw and Raven 2L that pocking from 1km.

#260 Boymonkey

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Posted 21 January 2016 - 12:45 AM

View Postspeleomaniac, on 21 January 2016 - 12:42 AM, said:

I hate this new map, I run brawler builds with AC20 and SRM, in every other map, you can some make them work, even in Alpine, you keep out of sight and start smashing thing when it becomes knife fight.

In this map this is not posisble, either you have 400+ range or you suck.

So I never choose this map, when some LRM losers vote for it, I just apologize from the team and leave the match i can't waste 10 mins of my life for this map to be bombarded from the enemy that I never saw and Raven 2L that pocking from 1km.


And then 12 people report you for not playing.
Maybe just suck it up and adapt.
Oh and I run brawler builds mostly and I have no problem.
You have to think differently in this map..like I said we need a bigger timer for people to understand how to play maps like this.





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