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Remove The New Map


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#281 adamts01

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Posted 21 January 2016 - 02:37 AM

View Postspeleomaniac, on 21 January 2016 - 02:23 AM, said:

That is cool also, I paid around 150 bucks this game, I am sure it is more then average then most people paid, if they want one less paying customer, it is ok also, there are lots of other games to play.

Oh! You're a paying customer!!! Everyone, hurry and give him what he wants!! I'm sorry for disagreeing with you, sir.

#282 Curccu

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Posted 21 January 2016 - 02:40 AM

View Postarivio, on 21 January 2016 - 02:11 AM, said:

No but you can close the range very fast, or kite with Longrange.
Maybe we should test it out, Curccu Posted Image

Arab doesn't want to scrim us :(
but yeah might be worth testing, but that will require good narcers that can pull it off without taking damage.

#283 CMDR Sunset Shimmer

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Posted 21 January 2016 - 02:46 AM

View Postspeleomaniac, on 21 January 2016 - 02:23 AM, said:

That is cool also, I paid around 150 bucks this game, I am sure it is more then average then most people paid, if they want one less paying customer, it is ok also, there are lots of other games to play.


I've sunk over 2000 into this game.

And even I know better than to tempt fate.. You know a lot of those "Cheaters" that got hit with the ban wave about half a year ago? Many of them were legendary founders, and I think at least one, had bought the gold mech pack.

They are not afraid to ban their paying customers... don't even try to tempt fate.

#284 DiGCliff

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Posted 21 January 2016 - 02:55 AM

View PostMrMadguy, on 20 January 2016 - 12:52 AM, said:

LRM Meta is baaaaack! We have LRM Meta buffs. We have LRM Meta 'Mech on sale. We have LRM Meta event. We have LRM Meta Map. I've just played a match, where half of my team stated "LRM here!". And don't tell me, that PGI isn't playing "Meta-loop" game.

i think more then enough people told you how to deal with your precived problem. use your cover, use the trenches, dont skyline all the time, get in close using brawler builds through the trenches. if it worked for us then odds are it will work for you.

#285 Oderint dum Metuant

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Posted 21 January 2016 - 02:56 AM

View PostCurccu, on 21 January 2016 - 01:59 AM, said:

Did the Lords try LRMs against you?


It was tempting to try. But we wanted to test the mid to short range more.
It is certainly not difficult to get up into those ranges as part of a coordinated team.

#286 DiGCliff

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Posted 21 January 2016 - 03:01 AM

View Postspeleomaniac, on 21 January 2016 - 02:23 AM, said:


My builds works fine %90 of the maps, thx, if PGI wants to give some cookie to LRM fanatics it is Ok, they are free to do so, I am also free not to play that map also.




That is cool also, I paid around 150 bucks this game, I am sure it is more then average then most people paid, if they want one less paying customer, it is ok also, there are lots of other games to play.

just use the trenches if your build is close range if not this map realy does give great opportunity to long range. but might i suggest if your a slower heavy fan of a slower assault fan use ams just in case you do get spotted and someone trys to rain on you.there are lots of ways to avoid your problem just try what i have suggested and it may help you. depending on how you decide to take my advice.

#287 MeiSooHaityu

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Posted 21 January 2016 - 03:16 AM

Too early to tell if the new map is good or bad. It hasn't impressed too much, but there are trenches and buildings to help shield from LRMs. It seems a bit like Canyon Network in the snow.

Once I learn the map more I will form a better opinion. So far, it seems ok. The only reason I tended not to vote for it was because I was basic leveling my new Cicada 2A(C) and MLasers aren't quite the best build for long range maps with more limited cover.

#288 H I A S

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Posted 21 January 2016 - 03:16 AM

View PostCurccu, on 21 January 2016 - 02:40 AM, said:

Arab doesn't want to scrim us :(
but yeah might be worth testing, but that will require good narcers that can pull it off without taking damage.


Ah, right, we are in the same division next season :D
On the other hand: Maybe its the first map wehre LRM are viable ^^


View PostDV McKenna, on 21 January 2016 - 02:56 AM, said:


It was tempting to try. But we wanted to test the mid to short range more.
It is certainly not difficult to get up into those ranges as part of a coordinated team.


ggs
The mid to short was a bit of a sureprise for us. wp

Edited by arivio, 21 January 2016 - 04:16 AM.


#289 Kjudoon

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Posted 21 January 2016 - 03:23 AM

View PostCMDR Sunset Shimmer, on 21 January 2016 - 02:46 AM, said:


I've sunk over 2000 into this game.

And even I know better than to tempt fate.. You know a lot of those "Cheaters" that got hit with the ban wave about half a year ago? Many of them were legendary founders, and I think at least one, had bought the gold mech pack.

They are not afraid to ban their paying customers... don't even try to tempt fate.

Cheaters deserve to be banned. They hurt the community more than the money they bring in, unless we're talking millions of dollars per year... which I doubt.

#290 Donnerkeil666

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Posted 21 January 2016 - 03:25 AM

Don't remove it, multiply it!!! Best map so far.

#291 Soultraxx

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Posted 21 January 2016 - 03:37 AM

My best (and worst) scores have been with brawlers in Polar. My long range builds have been somewhere in the middle.

I will stick with brawlers as Im too old to aim well at a distance and, unless you're really unlucky, most matches naturally gravitate to close quarters fighting anyway.

Edited by Soultraxx, 21 January 2016 - 03:38 AM.


#292 sycocys

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Posted 21 January 2016 - 03:40 AM

View Postspeleomaniac, on 21 January 2016 - 02:28 AM, said:


I am not free that is a new to me, then force me to play it, I like to see how that goes.

If the 23 other people whose match you ruin have spent $10 each, their investment is already more than yours, and their investment potential far exceeds yours.

I will report you if I see it happen, and encourage the rest of the players to do so as well - then send another report via email to support with a link to your posts in this thread so they know you are intentionally and knowingly violating the CoC.

Have fun playing something else because you won't be around MWo much longer.

Edited by sycocys, 21 January 2016 - 03:43 AM.


#293 JC Daxion

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Posted 21 January 2016 - 03:49 AM

View PostAnimeFreak40K, on 20 January 2016 - 07:21 PM, said:

I have found that the people that hate Polar Highlands are those that don't know how to maneuver and maximize terrain. They also pilot exclusively medium/short-range builds (invariably laser-vomit) and thus don't know how to play long range and/or lack the patience to maneuver into a better position.

This map requires thought, strategy and tactics and a variety of play that no other map truly offers.




Total BS,.... I play tons of brawler builds, and i'd say 80% of my 60 mechs play best from 100-300m. This map is so incredible for brawlers, with one flaw.. People actually have to MOVE, push, find the enemies weak side, and PUSH!. So many ways to sneak up on people, or catch others on a line it's great. the thing is when all 6+ mechs wanna do is play hide and poke with large lasers cause they have zero clue how to do anything else.. that is where the short ranged guys have a reason to complain.

You don't need to hide and poke at 500m, when you can get short ranged brawlers up front at 100-200m, and the pokers behind um around the 300-400, with good lines of site giving good cover fire.

Please don't blame a play style for complaining, i see just as many long range people bitching about no cover either.. Day 1, before learning the map people are raging. I don't envy devs these days..

#294 LordDante

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Posted 21 January 2016 - 03:50 AM

View PostMrMadguy, on 20 January 2016 - 01:43 AM, said:

Some of you seem to not understand, that you can't shoot at enemies without getting out of cover, unless you have LRMs.

No you dont understand to use the trenches untill u can shoot the enemy in the side or back.
slowly but shurely u start to anoy me with ur obviously ignorant behaviour.
adapt or die !

#295 XphR

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Posted 21 January 2016 - 04:07 AM

I just came to watch the tears well up and turn to icicles.
The new map feels very classic, as open as it is, the many forked low lying avenues leave plenty of opportunities to pop in and out of sight. I hope to get a version similar to it in rolling green hills and wispy thin streams, as well as a nice arid sandy one split by a lush river with an oasis or two at each end. I have yet to get a conquest round in but I can imagine depending on the location of cap points a higher point total could be good for this size/shape of a map.

#296 CMDR Sunset Shimmer

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Posted 21 January 2016 - 04:24 AM

View PostXphR, on 21 January 2016 - 04:07 AM, said:

I just came to watch the tears well up and turn to icicles.
The new map feels very classic, as open as it is, the many forked low lying avenues leave plenty of opportunities to pop in and out of sight. I hope to get a version similar to it in rolling green hills and wispy thin streams, as well as a nice arid sandy one split by a lush river with an oasis or two at each end. I have yet to get a conquest round in but I can imagine depending on the location of cap points a higher point total could be good for this size/shape of a map.


It's actually funny, how many people either were unaware, or have forgotten... that this kind of terrain, is exactly the type we played with in Mechwarrior 2, 3 and 4. Most of the maps were laid out like this, and Missiles were a VERY real threat.

It was just par for the course really, part of the game. The amount of whine makes me chuckle. And hell, it makes me laugh even harder because MWO has a VOTE SYSTEM, where those other games didnt, as the servers were generally automated enough to just pick random maps, you played what you got.

Frankly, we should go back to the random map system, that way, you build without having any idea of what you'll be getting.

#297 Speedkermit

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Posted 21 January 2016 - 04:32 AM

View PostTripzter, on 19 January 2016 - 10:47 PM, said:

This map is by far worse than Alpine.

It's wide open, no where to hide.. Took my LRM boat on it to get my 2x xp.. Without even breaking a sweat i did over 1200 dmg. Did you guys seriously think a flat map is a good idea?


It isn't flat.

#298 butchly13

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Posted 21 January 2016 - 05:16 AM

View Postspeleomaniac, on 21 January 2016 - 02:23 AM, said:

That is cool also, I paid around 150 bucks this game, I am sure it is more then average then most people paid, if they want one less paying customer, it is ok also, there are lots of other games to play.

Look out everyone! Mr. Deep Pockets here has some serious balls too.

The last thing this game needs is people quitting matches and complaining when a map with a different play style comes around. Last week everyone was complaining about how we need more variety. Now people are complaining variety sucks. Seriously people. If you don't like the game, don't play it. Just stop bashing PGI for moving in the right direction or trying new things. I don't see you applying for a job there to get your own thoughts into the game.

#299 Madcap72

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Posted 21 January 2016 - 05:26 AM

View PostGotShotALot, on 20 January 2016 - 07:44 AM, said:

Just to put in a word from 'the new guy' perspective:

-An early commenter said (roughly): "Radar Deprivation is pretty much standard on all mechs these days". Well, for pretty much every new players first month or two in the game, at 6 million C-Bills a pop, no, no it isn't. I kinda dread ending up on Caustic or the new map and seeing a lot of LRM on the enemy team.

-New players don't have a lot of mechs, may not possess a single ECM mech, and certainly don't have all those mechs elited, tweaked, or maxed out builds (some of my mechs I had to play stock while basicing them, DHS/endo or engine upgrades just not possible at that time).

-New players don't know every cover spot in all the maps or where they need to avoid because it turns out to be an easily spotted location with no cover for a long stretch.

Not a complaint, just an observation that a lot of people have an auto-response of 'oh LRMs, no problem, just avoid them, RaDerp, wear 2 AMSs, always stay near cover' etc.

During the entire period that every new player in the game is forming his/her opinion of whether they enjoy the game (or not), most of these aren't really options. In that case, ending up on an LRM-friendly map too often may well be a significant downside.

Lots of players that have been here for years are as bad or worse than new players. The "new player" appeasement wears thin. This title draws 25-45 year olds like flies, pretty much everyone playing is an adult. It's not hard to act like one and ask "hey, how do you guys keep from being smoked so fast". This game should really never be newb friendly, none of the other ones ever where.

#300 PyckenZot

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Posted 21 January 2016 - 05:29 AM

View PostTripzter, on 19 January 2016 - 10:47 PM, said:

This map is by far worse than Alpine.

It's wide open, no where to hide.. Took my LRM boat on it to get my 2x xp.. Without even breaking a sweat i did over 1200 dmg. Did you guys seriously think a flat map is a good idea?


Interesting,... on my first 2 drops on this new (and still to be explored) map. We took out the LRM boats before they even could start being a nuisance,... I agree there is a lot of bias towards missiles, but to return to standard phrases, a lot depends on how the team reacts. The map looks great to me at the moment. I'm eager to see how tactics evolve.

Edited by PyckenZot, 21 January 2016 - 05:29 AM.






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