SQW, on 21 January 2016 - 06:12 AM, said:
Unfortunately, neither does MWO replicated the pre-battle weight bidding of the Clans nor the numerical superiority of IS mechs. Unless PGI implements a negative c-bill or xp result for Clanners who killed like two Locusts with a DWF in a match, your suggestion would alienate almost all IS pilots. =)
I had written a large wall of text about the detailed differences between Omni- and Battlemechs, but it seems to have vanished into the Forum Nirvana.
Well, sooner or later the IS will get Omnimechs as well... a perfect time to introduce a system like that, quiaff?
However, I am a fan of your negative C-Bill for "honorless" kills... maybe just NO Bonuses(C-bills, XP) at all for a kill that is too far below your own tonnage?
pyrocomp, on 21 January 2016 - 06:11 AM, said:
Well, time to reload ammo is not small and... Are you sure you want to keep omnipods and equippement in them reserved for the specific mech for fast replacement? Balance as whine about Clan OP and so on...
Ammunition reload time for Battlemechs is somewhere around 5-10 minutes, assuming a regular tech team, longer for green techs of course. Specificly, according to TT rules, 1 ton of ammo takes 3 turns (30 seconds) to reload with support of a lift hoist or a hand equipped second mech, 5 turns (50 seconds) without. These are rules for
Reloading in Battle(under fire), not in a Mech bay by the way. Of course, there is a 8.33% chance for each ton of ammo reloaded to expload
Actually yes, the Omnipods and weapons needed for a config change would have to be available and not mounted somewhere else if you want to switch configs before the battle.
That is actually what I do with my own Omnimechs... I only keep one Variant and the Omnipods, weapons and equipment needed to switch to another config.
Edited by Marcel Bekker, 21 January 2016 - 06:43 AM.