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Remove The New Map


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#301 butchly13

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Posted 21 January 2016 - 05:32 AM

View PostMadcap72, on 21 January 2016 - 05:26 AM, said:

Lots of players that have been here for years are as bad or worse than new players. The "new player" appeasement wears thin. This title draws 25-45 year olds like flies, pretty much everyone playing is an adult. It's not hard to act like one and ask "hey, how do you guys keep from being smoked so fast". This game should really never be newb friendly, none of the other ones ever where.

I have to mostly agree with this. As a new player I don't have a mech with ECM, or radar dep, or andything like that. But I also watched videos and read as many of the training and strategy manuals as I can find on here. I also asked questions in game and, while some responses were sarcasm, I got all the help I could ask for to get me up and running. The problem with bad players is they don't ask what they're doing wrong or how they can do better.

EDIT: I also love this map and haven't had problems dodging LRMs. It's called playing smart.

Edited by butchly13, 21 January 2016 - 05:33 AM.


#302 Jetfire

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Posted 21 January 2016 - 05:38 AM

View Postspeleomaniac, on 21 January 2016 - 02:23 AM, said:

That is cool also, I paid around 150 bucks this game, I am sure it is more then average then most people paid, if they want one less paying customer, it is ok also, there are lots of other games to play.


If the price of your business is excessive demands... I mean walk into Burger King and demand they make your burger out of Kobe beef sometime.

#303 Haakon Magnusson

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Posted 21 January 2016 - 05:41 AM

View PostxTrident, on 20 January 2016 - 05:45 AM, said:

I don't have a problem with any map. Sure I have the ones I like and don't like but I'll make do the best I can on anything.

But what pisses me off with MWO and their maps is you have no idea what map you're going to play on... So what mech should I use? Recently the two primary mechs I've been using are short range brawlers... Because in every map but Alpine Peaks and Terra Therma (to a lesser extent it seems) brawlers work very well. I'm not saying let's get rid of the bigger more open maps - that's fine... But I certainly don't want to have a brawler mech playing one. I have a few long range mechs I'd use instead.

Yeah I get it, I could just use a "safe" mech that would shine on Polar Icelands and be "okay" for "me" on the close range maps but now that I'm actually really helping the team brawling I'd prefer that. Point is I can understand players frustrations. So far I've played the new map very cautiously/passively and it's worked pretty well. I don't get hit with a ton of LRMs because of it although I certainly see them flying everywhere.

As it currently stands the rest of the team really has to play well in order to win on Polar Icelands, at least to start because I'm rather useless in my brawler.


The fact that you don't know for sure which map you are playing is what is keeping players from optimizing their builds to rule over on some fringe condition. Tonight you run cool gausscat, continually going mt Doom. Laservomit too hot for anything but coldest maps (Sure you can run it with random as well, but if you could always choose to be on cold maps)

I hope the element of surprise on the map/mode never goes away. You at least should prepare for anything... not everyone does now and if chance went away why would anyone choose anything but Best In Map builds.

Besides if one were to go by fluff, a mechwarrior IC does not really have a stable of mechs to run. (Yeah, I know, nobody actually gives rats *** about anything thematic... silly me putting PPCs on Marauder)

#304 Marcel Bekker

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Posted 21 January 2016 - 05:49 AM

I do not see the problem some people seem to have with this map. Only once so far have I dropped on it with a long range focused mech (Shadowcat 2ERLL/1MPL/ECM/BAP), all the others were shorter ranged. The highest damage so far was with a stock Nova Prime, 705 and 3kills. All the other drops were with a Mad Dog using 2 UAC5/6 SRM4... and only once did it go really bad, but that was due to me screwing up. The rest of the drops with it went well to good, minimum 300 dmg, maximum 650...

I love this map! It creates varied battles, where maneuvering for position is just as important, if not more so, than an optimized loadout. I feel like this whenever I drop there:



Honestly, what kind of whiny little surat complains and disconnects when the map does not fit his build? Either you adapt and find a way to make it usefull, or you change your build to include some longer range options, some versatility. Or is that not (warning blatant assumption)"Meta" enough for you?

You know, Omnimechs are supposed to be able to switch their loadout in the time it takes for an ammunition reload, more than enough time to switch to a loadout that fits the conditions you will drop into. Sadly, the biggest strengths of Omnis is not replicated in MWO... but it would be so easy... let us pre-save loadouts and decide on one after the map-vote.

My 2 Kerenskys.

Edited by Marcel Bekker, 21 January 2016 - 05:56 AM.


#305 Haakon Magnusson

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Posted 21 January 2016 - 06:02 AM

View PostMarcel Bekker, on 21 January 2016 - 05:49 AM, said:

You know, Omnimechs are supposed to be able to switch their loadout in the time it takes for an ammunition reload, more than enough time to switch to a loadout that fits the conditions you will drop into. Sadly, the biggest strengths of Omnis is not replicated in MWO... but it would be so easy... let us pre-save loadouts and decide on one after the map-vote.

My 2 Kerenskys.


I kind of agree with this, but Clan tech is better in all respects (Although with enough quirking we are approaching parity) and this would give it yet one more benefit. Though, it would still make a lot of sense.

#306 VirtualSmitty

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Posted 21 January 2016 - 06:11 AM

View PostStoneblade, on 19 January 2016 - 10:48 PM, said:

and you think Alpine is a good idea?


Alpine is an excellent Conquest map I find. The new map I don't love, but I don't hate it either. Nice to have some variety.

#307 pyrocomp

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Posted 21 January 2016 - 06:11 AM

View PostHaakon Magnusson, on 21 January 2016 - 06:02 AM, said:


I kind of agree with this, but Clan tech is better in all respects (Although with enough quirking we are approaching parity) and this would give it yet one more benefit. Though, it would still make a lot of sense.

Well, time to reload ammo is not small and... Are you sure you want to keep omnipods and equippement in them reserved for the specific mech for fast replacement? Balance as whine about Clan OP and so on...

However, the point is nihil since problem is that Mechlab and actual drop are completely different parts of the code and of the game. They hadn't included the mechlab into tutorial (see somewhere in devlogs) for the reason that it is completely separated from everything else.

I think, the only option is a selection from the dropdeck. But the tonnage balancing then goes to hell unless you're allowed to use only same chassis in the PUB dropdeck (which is a severely limiting but a viable option, also promotes mechbays selling).

#308 SQW

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Posted 21 January 2016 - 06:12 AM

View PostMarcel Bekker, on 21 January 2016 - 05:49 AM, said:


You know, Omnimechs are supposed to be able to switch their loadout in the time it takes for an ammunition reload, more than enough time to switch to a loadout that fits the conditions you will drop into. Sadly, the biggest strengths of Omnis is not replicated in MWO... but it would be so easy... let us pre-save loadouts and decide on one after the map-vote.

My 2 Kerenskys.


Unfortunately, neither does MWO replicated the pre-battle weight bidding of the Clans nor the numerical superiority of IS mechs. Unless PGI implements a negative c-bill or xp result for Clanners who killed like two Locusts with a DWF in a match, your suggestion would alienate almost all IS pilots. =)

Edited by SQW, 21 January 2016 - 06:13 AM.


#309 Kjudoon

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Posted 21 January 2016 - 06:19 AM

View PostPrecentor Martial Jarcaddy, on 21 January 2016 - 06:11 AM, said:


Alpine is an excellent Conquest map I find. The new map I don't love, but I don't hate it either. Nice to have some variety.

Wait till they make Alpine like Polar on conquest. Right now it's one of the worst conquest maps because it's just skirmish on a timer.

#310 Haakon Magnusson

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Posted 21 January 2016 - 06:21 AM

View Postpyrocomp, on 21 January 2016 - 06:11 AM, said:

Well, time to reload ammo is not small and... Are you sure you want to keep omnipods and equippement in them reserved for the specific mech for fast replacement? Balance as whine about Clan OP and so on...

However, the point is nihil since problem is that Mechlab and actual drop are completely different parts of the code and of the game. They hadn't included the mechlab into tutorial (see somewhere in devlogs) for the reason that it is completely separated from everything else.

I think, the only option is a selection from the dropdeck. But the tonnage balancing then goes to hell unless you're allowed to use only same chassis in the PUB dropdeck (which is a severely limiting but a viable option, also promotes mechbays selling).


You are propably right. Though I'd reserve that multiple chassis choice for those omnis (Clan for now and eventually IS:)

#311 Mechteric

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Posted 21 January 2016 - 06:22 AM

I hate Alpine (except in Conquest mode).

I love Polar.

I don't use LRMs.


Long live Polar!

Edited by CapperDeluxe, 21 January 2016 - 06:22 AM.


#312 Marcel Bekker

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Posted 21 January 2016 - 06:34 AM

View PostSQW, on 21 January 2016 - 06:12 AM, said:


Unfortunately, neither does MWO replicated the pre-battle weight bidding of the Clans nor the numerical superiority of IS mechs. Unless PGI implements a negative c-bill or xp result for Clanners who killed like two Locusts with a DWF in a match, your suggestion would alienate almost all IS pilots. =)


I had written a large wall of text about the detailed differences between Omni- and Battlemechs, but it seems to have vanished into the Forum Nirvana. Posted Image

Well, sooner or later the IS will get Omnimechs as well... a perfect time to introduce a system like that, quiaff?

However, I am a fan of your negative C-Bill for "honorless" kills... maybe just NO Bonuses(C-bills, XP) at all for a kill that is too far below your own tonnage?

View Postpyrocomp, on 21 January 2016 - 06:11 AM, said:

Well, time to reload ammo is not small and... Are you sure you want to keep omnipods and equippement in them reserved for the specific mech for fast replacement? Balance as whine about Clan OP and so on...


Ammunition reload time for Battlemechs is somewhere around 5-10 minutes, assuming a regular tech team, longer for green techs of course. Specificly, according to TT rules, 1 ton of ammo takes 3 turns (30 seconds) to reload with support of a lift hoist or a hand equipped second mech, 5 turns (50 seconds) without. These are rules for Reloading in Battle(under fire), not in a Mech bay by the way. Of course, there is a 8.33% chance for each ton of ammo reloaded to expload Posted Image

Actually yes, the Omnipods and weapons needed for a config change would have to be available and not mounted somewhere else if you want to switch configs before the battle.

That is actually what I do with my own Omnimechs... I only keep one Variant and the Omnipods, weapons and equipment needed to switch to another config.

Edited by Marcel Bekker, 21 January 2016 - 06:43 AM.


#313 Semper Bob

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Posted 21 January 2016 - 07:03 AM

I've enjoyed this map most of the times I dropped there. Using my X-5 I would try to find the enemy because it's a pretty big map and there doesn't seem to be the usual one or two friction points yet. Later, keeping in the trenches and trying to get behind them while the slower mechs came from the front.

With the sale on I bought an Atlas and Polar Highlands has been great for learning to use it. It's mostly stock at the moment so while I trudge to the front I throw some LRM's on the targets found by the lights then keep closing until I get into medium-short range with the ML, AC20, and SRM's. The trenches and some of the bigger buildings gave me cover to avoid enemy LRM's and snipers.

Overall I like it.

#314 WarPickle

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Posted 21 January 2016 - 07:31 AM

I haven't even died one time to LRM's on Polar Highlands? Just sayin ;)

#315 Anjian

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Posted 21 January 2016 - 07:38 AM

After so many misses, PGI finally got one map right. This is a great balance between open and close warfare, between brawl and snipe, between mobility and trench warfare.

PGI also finally remembered how to make proper snow since Frozen City. Boreal Vault looks like someone threw white latex paint over some garbage dump.

#316 1Grimbane

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Posted 21 January 2016 - 07:39 AM

lol boreal landfill gotta say i love night on polar... first night mode i like besides oh wait i've never enjoyed having to green filter anything

Edited by 1Grimbane, 21 January 2016 - 07:40 AM.


#317 CMDR Sunset Shimmer

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Posted 21 January 2016 - 07:49 AM

View Post1Grimbane, on 21 January 2016 - 07:39 AM, said:

lol boreal landfill gotta say i love night on polar... first night mode i like besides oh wait i've never enjoyed having to green filter anything


Frozen City Night isn't that bad.

#318 SteelBruiser

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Posted 21 January 2016 - 07:59 AM

View PostRandom Carnage, on 20 January 2016 - 01:56 AM, said:

Unless you're in a 52 kph Dire with no jump jets, no ecm, and no AMS. Radar derp only works until a red light pops up on the wall behind you and you know for sure he's spotting on you. Being a Dire, they're always directing the rain my way.


Yup...run through there with a 48kph KGC. Once they spot you the rain starts a pouring. I still did pretty well...ran out of ams ammo though...but survived anyway. They didn't like it when I finally showed up in closer quarters. I did fix the 48 kph issue, now 55 kph, still not a road runner. I will probably kick another notch later. Again, I love this map.

#319 Kjudoon

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Posted 21 January 2016 - 08:08 AM

View PostCMDR Sunset Shimmer, on 21 January 2016 - 07:49 AM, said:


Frozen City Night isn't that bad.

Frozen postage stamp you mean?

It's a beautiful map that needs to be 6-10 times larger.


Minimum.

Know what would be cool? Build a mirror image... so to speak... of the map on the other side of Jenner alley and then put the spawn points on either side. Conquest, you can put them in a diamond with all three in the middle with no way to see or fight the other without leaving the point so if you just deathball theta, you lose... just like Polar or old Alpine conquest. But two urban areas with a large open space in the middle with minimal cover or lots of cracks and crevaces for the glaciers. A grand time.

Edited by Kjudoon, 21 January 2016 - 08:11 AM.


#320 1Grimbane

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Posted 21 January 2016 - 08:09 AM

yeah frozen city night has good visibility as well i forgot that map speaking of... was there ever meant to be a terra therma day lol

Edited by 1Grimbane, 21 January 2016 - 08:09 AM.






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