Remove The New Map
#61
Posted 20 January 2016 - 02:08 AM
#62
Posted 20 January 2016 - 02:09 AM
MrMadguy, on 20 January 2016 - 12:52 AM, said:
In tier 5 maybe.
Seriously dude, you are spouting the biggest **** I see in this forum, not even one of your posts you ever did makes sense. I'm happy devs don't listen to people like you.
#63
Posted 20 January 2016 - 02:11 AM
MrMadguy, on 20 January 2016 - 01:31 AM, said:
The more you talk, the more you dig your own hole.
You don't have to play LRM60 boat to play this map. You just have to use your brain in order to avoid LRMs, destroy UAV, always have a look behind for spotters... You know ? Play wisely with your teammates and your own chassis ?
Thanks to prove us that you don't understand the mechanics of the game, the general strategy, and how to adapt yourself.
We play to a game where there is different maps on different planets. There is not Buildings, cliffs and big walls on each planets of the universe. It's a fact. This map is far more realistic than the others, who looks like big arena for giant walking mechs (like HPG, or Viridian).
#64
Posted 20 January 2016 - 02:12 AM
It is de-centric, nothing a stupid hive mind can circle around, it has rolling hills, just enough cover to survive if your IQ is higher then the temperature around you.
The only problem are the users who are used to shittty maps and wont be able to adapt and will cry foul and make threads like this.
So the biggest problem will be, how will PGI make the other maps as good as this one or do we have to delete every other one except this?
Edited by TexAce, 20 January 2016 - 02:16 AM.
#66
Posted 20 January 2016 - 02:15 AM
When you have LRM problems..Check out an X5 with ERLL.....you outrange LRM Mechs!!!
#67
Posted 20 January 2016 - 02:27 AM
Tripzter, on 19 January 2016 - 10:47 PM, said:
It's wide open, no where to hide.. Took my LRM boat on it to get my 2x xp.. Without even breaking a sweat i did over 1200 dmg. Did you guys seriously think a flat map is a good idea?
This is why I wish we would have a button for "Dislike" on this forum.
#68
Posted 20 January 2016 - 02:44 AM
#69
Posted 20 January 2016 - 02:57 AM
Since it's so frequent now I will not dare to drop in mid-close range mechs anymore, at all. That's the main drawback for me. Otherwise the design is cool... I love the no funneling part. Love! But it could be just a tiny bit easier to close range and/or flank imo.
#71
Posted 20 January 2016 - 03:12 AM
Cries about big "no cover maps" and LRMs from people who probably wanted 200m solaris maps with... no... ummmm ....cover.

Random Carnage, on 20 January 2016 - 03:04 AM, said:
FlipOver, on 20 January 2016 - 02:27 AM, said:
I want this button instead:
Edited by Kjudoon, 20 January 2016 - 03:09 AM.
#72
Posted 20 January 2016 - 03:12 AM
Alistair Winter, on 19 January 2016 - 11:16 PM, said:
Came to forums to contribute to bitching about the new map. Upon reading yours and other points on the benefits, I have changed my view. You are absolutely right and I had never noticed it until now
#73
Posted 20 January 2016 - 03:15 AM
#74
Posted 20 January 2016 - 03:17 AM
#75
Posted 20 January 2016 - 03:27 AM
#76
Posted 20 January 2016 - 03:35 AM
Edited by Kjudoon, 20 January 2016 - 03:35 AM.
#77
Posted 20 January 2016 - 03:37 AM
thank you PGI
#78
Posted 20 January 2016 - 03:39 AM
I only had time to play a few games last night, most were on Polar. Had a couple of nice brawls by using the land features to get close. I did have to bonzai charge on one to a quick end at the opener, I ran out of beer and had to go get more.
#79
Posted 20 January 2016 - 03:39 AM
Would love to see a CW game on this map. Just place a small town (for cover and ambushes) in one part of the map with the objective and leave it to the attackers to decide a line of attack
#80
Posted 20 January 2016 - 03:45 AM
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