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Ever Have That Mech You Just Want To Love...but You Are Horrible In It?


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#161 Bishop Steiner

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Posted 29 January 2016 - 05:04 PM

View PostMysticLink, on 29 January 2016 - 01:07 PM, said:

So you guys saying maybe the Mad Cat one day will work for me? Posted Image

oddly enough, it could still happen.

#162 Bishop Steiner

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Posted 29 January 2016 - 05:11 PM

View PostJables McBarty, on 29 January 2016 - 02:27 PM, said:


Same. I fell in love with it in the MW3 intro (my first BT/MW exposure), but then...IT WASN'T IN THE GAME!! I never got the expansions so I had to wait until MW4 to actually pilot one. Was enormously successful in the Trial 'mech (I started two months ago), then bought my own AS7-RS and...nothing.



In the MW3 campaign I ran a lance of 4 Vultures. Ahhh, the days without hardpoint restrictions! I just loved the look and the way it felt. I finally got the 'mech to work by running the 6xCALRM5's, but it doesn't feel TRUE to the Prime. My ennui after buying my MDD has kept me from buying the Orion.



This, but for my Pirate's Bane.



Ah the glorious Locust. I cut my teeth on the JR7, then went Locust and it was glorious, oh the speed. Then I started working on heavies and assaults and now I go back to a Locust and I'm instadead.



Now this one, I have no nostalgia for it, but I just want to master it. It is so quirky (not quirked) and I want to figure it out because it eludes me. If I break 54 damage in it I'm pretty happy.

MW3 I ran Novas and Bushwackers (Novas with 10 IS Mlasers, and the Bushwackers had 2x ac10 and lots of ammo) and would usually load all my teammates up with pure LRM hell. Then later campaigns, it was 4 Annihilators, mine with 4x C-ERPPC and a 400 engine, one of the guys with 4x Gauss, and the other 2 running some type of LRM100s.

View PostYosharian, on 29 January 2016 - 04:31 PM, said:

Vindicator 1AA without a doubt. Used to feel fun piloting this thing, but I just can't enjoy it anymore. Doesn't help that I now own a 2LPL Shadowcat and that thing shits all over the Vindi.


View PostMoonUnitBeta, on 29 January 2016 - 04:35 PM, said:

Here here. I love it death.
There's one variant with a certain loadout that I rock at. But i really wish it could PPC better. But that's more about the issues with PPCs rather than the vindicator. I love how the Vindicator looks. mmm. It's my little soldier.



doesn't help that VNDs get essentially zero agility love, so they handle worse than a lot of Heavy Mechs, when it comes to acceleration and such. I find my VNDs all but unplayable except as poptarts now, overall. The 1AA, SIB and 1R will stay in my stable, awaiting the day they are allowed to not utterly suck (simply returning to their original degree of suckitude would be enough to play them again)

#163 Trauglodyte

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Posted 30 January 2016 - 08:01 AM

I love this thread because it puts me in that precarious position of wondering if there is a text limit to allow all of the mechs that I'm bad driving. :) Seriously though, I do feel your pain, Bish. The Warhammer was something that I wanted for so very long and then, when it was delivered, it turned into just a 5 ton heavier Thunderbolt - I such in the Tbolt. I wouldn't really say that there is one mech that I suck in but rather a characteristic that causes a group of mechs to be bad with me in them. ANYTHING that is slow, lightly armored, and handles like a pig stuck in mud is going to be a problem for me. Anything with three different hard point types and it just falls off the ledge from there. Give it gorilla arms and we're getting worse. Combine those characteristics and we've got a problem. That brings me to my current mech of horror - The Maddog. Nothing says terribad like a 60 ton paper bag where I'm experiencing extreme heat issues while tackling low arms and the badness that is LRMs. Do I scrap the LRMs and just go SRMs? Well, now I've got to juggle close and long range energy weapons with SRMs and we all know that doesn't work well, unless you're on a non-moving target. Do I just go full on LRMs? That's a problem too because indirect fire is complete butt. Do I go insane with ballistics - monkey arms! Then, there is the issue that it is 60 tons but drives like it is 90 tons but has 40 tons worth of armor (thanks hit boxes). Makes me sad because the Vulture was my all time #2 mech of love behind the Whammy! <insert moment of silence for mechs we loved in TT but are born anti-metaed thanks to hit point placement and handling quirks>

#164 Bishop Steiner

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Posted 30 January 2016 - 08:05 AM

View PostTrauglodyte, on 30 January 2016 - 08:01 AM, said:

I love this thread because it puts me in that precarious position of wondering if there is a text limit to allow all of the mechs that I'm bad driving. Posted Image Seriously though, I do feel your pain, Bish. The Warhammer was something that I wanted for so very long and then, when it was delivered, it turned into just a 5 ton heavier Thunderbolt - I such in the Tbolt. I wouldn't really say that there is one mech that I suck in but rather a characteristic that causes a group of mechs to be bad with me in them. ANYTHING that is slow, lightly armored, and handles like a pig stuck in mud is going to be a problem for me. Anything with three different hard point types and it just falls off the ledge from there. Give it gorilla arms and we're getting worse. Combine those characteristics and we've got a problem. That brings me to my current mech of horror - The Maddog. Nothing says terribad like a 60 ton paper bag where I'm experiencing extreme heat issues while tackling low arms and the badness that is LRMs. Do I scrap the LRMs and just go SRMs? Well, now I've got to juggle close and long range energy weapons with SRMs and we all know that doesn't work well, unless you're on a non-moving target. Do I just go full on LRMs? That's a problem too because indirect fire is complete butt. Do I go insane with ballistics - monkey arms! Then, there is the issue that it is 60 tons but drives like it is 90 tons but has 40 tons worth of armor (thanks hit boxes). Makes me sad because the Vulture was my all time #2 mech of love behind the Whammy! <insert moment of silence for mechs we loved in TT but are born anti-metaed thanks to hit point placement and handling quirks>

but would have loved em in the first place if they had been designed "meta" (or even logical for IRL)?

We are such fickle, visual creatures, and even as a kid, I knew the Rifleman's basic design made more sense than the Warhammer because of the arm designs.... but dangit that Warhammer just LOOKED so much better. (and in TT of course, was a lot better)

Edited by Bishop Steiner, 30 January 2016 - 08:05 AM.


#165 Trauglodyte

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Posted 30 January 2016 - 09:54 AM

Hey, I hate the fact that I yanked the PPCs off of the arms. But, TT can only translate to MWO so much and I think we all need to understand that, given the landscape in the maps, you can only do so much with weapons that knuckle drag. Personally, the way that I look at it is this: as long as I have a weapon in the arms and PGI doesn't allow me the in-game functionality to extend my arms to get around how low they hang, I'm covered. We can only do so much and this is as good a work-around as we can do given what we have available. It doesn't make me feel great but it is what it is. And, it isn't like PGI is enforcing it through location specific weapon quirks. It makes me a bit sad but I won't lose sleep over it.

#166 Pjwned

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Posted 30 January 2016 - 06:02 PM

View PostYosharian, on 29 January 2016 - 04:31 PM, said:

Vindicator 1AA without a doubt. Used to feel fun piloting this thing, but I just can't enjoy it anymore. Doesn't help that I now own a 2LPL Shadowcat and that thing shits all over the Vindi.


I remember I tried to make a 2 PPC ER LL sniper build with the VND-1AA, but I found that I actually didn't like it (mostly because it was too slow) so I tried this 2 PPC 2 MPL build and found it quite a bit more fun and reasonably effective. If you haven't tried a build like that with the VND-1AA then you might want to look into it because having some actual speed along with 2 PPCs is pretty nice.

#167 Wildstreak

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Posted 30 January 2016 - 06:15 PM

Right now, Vindicator.
I still have to unlock Elites like Speed Tweak that may improve it.
Could also be that argument that some Mechs do not fit some pilots. I argued that myself with the Shadow Cat, I put up good numbers with it while some others insult it.
I even admit nostalgia, when I was in a TT BT group, the Vindicator was one of my first Mechs and it did well....in TT.
Here, I try it, a few times the 1X did OK but mostly when a match is over, I say, "This is one of the reasons Liao was never a major player relying on this Mech so much."

#168 Bishop Steiner

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Posted 30 January 2016 - 06:17 PM

View PostPjwned, on 30 January 2016 - 06:02 PM, said:


I remember I tried to make a 2 PPC ER LL sniper build with the VND-1AA, but I found that I actually didn't like it (mostly because it was too slow) so I tried this 2 PPC 2 MPL build and found it quite a bit more fun and reasonably effective. If you haven't tried a build like that with the VND-1AA then you might want to look into it because having some actual speed along with 2 PPCs is pretty nice.

since the quirks also work on ERPPCs, I always found VND-1AA the way to go...especially since the 1AA gets ZERO acceleration quirks and handles like a truck now.

View PostWildstreak, on 30 January 2016 - 06:15 PM, said:

Right now, Vindicator.
I still have to unlock Elites like Speed Tweak that may improve it.
Could also be that argument that some Mechs do not fit some pilots. I argued that myself with the Shadow Cat, I put up good numbers with it while some others insult it.
I even admit nostalgia, when I was in a TT BT group, the Vindicator was one of my first Mechs and it did well....in TT.
Here, I try it, a few times the 1X did OK but mostly when a match is over, I say, "This is one of the reasons Liao was never a major player relying on this Mech so much."

Look at it's agility quirks... that's another reason it ain't doing so great.

#169 Clownwarlord

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Posted 30 January 2016 - 06:25 PM

For those who say PPCs are not good I am rather enjoying this mech MAD-5D.

#170 Wildstreak

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Posted 30 January 2016 - 09:47 PM

View PostBishop Steiner, on 30 January 2016 - 06:17 PM, said:

Look at it's agility quirks... that's another reason it ain't doing so great.

Oddly the one I can sometimes do OK with is the one you don't list having, the 1X.
AC10, 2MLs and a SRM.
No way I brawl with it. 3MGs? Pass.
Only other option is a Hollander 2, Gauss and either 2MLs or 1ML and Streak/SRM.

#171 nitra

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Posted 31 January 2016 - 03:31 AM

Dont blame your self .. Blame the ppcs


guarantee one of the primary reasons the mech disappoints damage wise is because of the ppcs.

i pilot the awesome bbq 3 pps and erppc and some games im on target and waylaying the bejeblesniper out of stuff

when the game comes to an end my damage usually averages around 300... and a majority the time 0 kills ... this is the mech that earned me the philanthropist badge... shot every mech on alpine and hammered a majority of em near about coring a kgc ... damage was about 500.

and thats shooting the entire enemy team repeatedly... so that is my bane mech while i love to pilot it, it wrecks the kdr.

but its not the mech its the ppcs they are nothing but blue spheres of weirdness some how they catch on every bit of map geometry yet have no problem passing through a marauders legs ....

Edited by nitra, 31 January 2016 - 03:34 AM.


#172 Bishop Steiner

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Posted 31 January 2016 - 06:57 AM

View PostWildstreak, on 30 January 2016 - 09:47 PM, said:

Oddly the one I can sometimes do OK with is the one you don't list having, the 1X.
AC10, 2MLs and a SRM.
No way I brawl with it. 3MGs? Pass.
Only other option is a Hollander 2, Gauss and either 2MLs or 1ML and Streak/SRM.

and I can make the 1X kinda work,..... but pretty much everything it does I can do better in one of the 50 tonners, aside from jumping, maybe.





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