This thread... ugh.
Aresye, on 25 January 2016 - 04:55 PM, said:
If you're unhappy with the results, you're free to set up and organize YOUR own balance test. Although I'll spare you the time:
- Raven will win over Kit Fox.
- Firestarter will win over Cheetah.
- Timberwolf will win over Orion.
You and others can throw your spreadsheet numbers around as much as you want. All you're proving is that with no quirks, no torso twisting, and no semblance of competent play whatsoever, the Clans will win. I guess if you're wanting to balance the game for the Tier 5 underhive that's great and all, but meanwhile in reality, any player that has at least an average level of competence is going to be able to consolidate everything from laser range quirks to mobility and structure buffs to use to their advantage.
I'm not sure why the Raven is being compared to a Kitfox.
I don't think the Firestarter always has the edge here. If you go the FS9-A route, 8 SPL to anyone's legs are pretty much done, but you have to close a bit more range. The Cheetah still has ECM (not really used for anti-LRMs/Streaks) and is still more agile than the Spider.
Pretty much anything is better than the Onion.
FupDup, on 25 January 2016 - 07:49 PM, said:
I would consider it for the Clam ERLL if its current stats don't change, but the Clam LPL needs absolutely no buffing whatsoever.
For the ERMLs, I wonder how it would turn out if the max range got bumped back up at least a little bit in exchange for reducing the damage per shot to 6. Perhaps a small nudge up in duration time, because even at launch with 1.3 seconds they were beastmode (I'm not proposing that value to return of course).
No. This can't happen.
The biggest discrepancies prior to the CERMED max range nerf is between that an the IS LL... usually in the form of tonnage trades.
What has to be looked at primarily is range and duration quirks... RELATIVE to the mechs they are given to.
For instance, if you give range quirks to mech that has high mounts, whether they be high torso mounts (Battlemasters, Thunderbolts, etc) or "high arms" (like a BJ), they gain much more than something like ones that don't.
A Black Knight with range quirks are nice, and while increasing their brawl range is sweet, you can't really snipe with them (pointless to run ERLL w/o exposing a significant portion of the mech).
Giving it crazy range to something like a Lolcust doesn't matter (outside of the 1E) as the limited hardpoints (and certain hardpoint locations) are awful.
Though, I'm still here to say "Shut up Gyrok".
Edited by Deathlike, 25 January 2016 - 08:52 PM.