Jabilac, on 26 January 2016 - 10:54 AM, said:
How isn't a controlled testing enviroment a good way to test balance? It removes the differences between players from the equation. If your a better player then me then your the better player it doesn't mean the mech is unbalanced. You run a competition to find the better player not to determine which side has better machines.
Its not a good balance test because you are removing core game play elements. Twisting, pumping JJs, using sloped terrain to change elevation. People don't just do these things for fun, they do it to mitigate damage. Some mechs do these things better than others. You can't ignore defensive play in this game and hope to still be talking about balance. Yes, its is part of player skill, but mechs still behave differently. You have to consider it.
Jabilac, on 26 January 2016 - 10:54 AM, said:
Beam duration would be taken into consideration because it effects when your cooldown start. Which would start out as a small difference but become larger until one side was able to fit in an extra shot.
That is the smallest part of beam duration's benefit. The small DPS increase is nothing compare to winning trades because you finished doing damage and began twisting while the opponent's lasers are still burning.
Jabilac, on 26 January 2016 - 10:54 AM, said:
Removing variables is the only way to ensure your results are accurate. Better positioning matter a lot. It allows you to shoot different areas of a mech like Back Torso. Which affects survivability. Is the mech better because player A was better at positioning? If player A has a steady hand but player B doesn't does that mean player A's mech is better? If player A twists his mech to spread damage but player B doesn't does that mean player A's mech is better?
Variance in player skill, mistakes, etc. is smoothed over by having the teams switch sides and by having a large sample size. Of course we would like for players to be of the same skill, but removing all forms of defensive play does not give us a good picture of balance. The Orion and Marauder are both 75 ton IS mechs, but they don't spread damage the same, even in the hands of equally skilled pilots.
Jabilac, on 26 January 2016 - 10:54 AM, said:
Those are just a few of the reasons that you would want to remove as many variables as possible.
But it is not possible to remove the variables you have and still be discussing Clan vs IS balance.
Jabilac, on 26 January 2016 - 10:54 AM, said:
The real answer is because in a controlled enviroment the results might not support your argument and that would mean that someone else might be a better player
I've not made an argument about balance. In fact, it would seem you have too much emotional investment in this if you have to attempt to undermine me instead of my arguments. Feel free to disagree with me, but lets keep the discussion where it belongs, on your balance test.
Edited by Rouken, 26 January 2016 - 11:43 AM.