Ghogiel, on 26 January 2016 - 11:57 AM, said:
You often get either armor, laser duration, or de/accel quirks or some combo of them. All of which are survibility modifiers imo, especially when compared to how clans are played effectively, it's basically the best kind of counter to them.
Yeah the best mechs right now have some combination of all of them.
I'm not even saying all of those mechs need to be pounded into the dust, I LIKE the structure quirks, I LIKE the agility quirks - I just think that devs were too heavy handed in doling out clan nerfs at the same exact time without letting those buffs play out first.
I think its OK to bake agility into the chassis and strip it from skill trees.
It lets them fine tune different chassis/variants, it lets them close the gap between new players and vets.
All good stuff.
What they shouldn't have done is give almost ZERO to the vast majority of all clan mechs, while also adding another harsh XL penalty, while also nerfing CERMLAS pretty hard, while also ignoring all of the mediocre and bad clan mechs, while leaving long standing nerfs on the SCR/TBR/DWF, while nerfing DHS capacity - not touching locked gear, not looking at clan mech hitbox issues, etc.
I mean I'm on TS with guys who feel the SCR is too squishy now, its a potential liability.
The SCR!!!
These aren't hysterical conversations either by clan only players, these are cold, logical assessments as they decide what mechs they are going to bring to their next comp tournament.
One player has even been told "We might not bring any Ebon Jags due to weak CT issues, you should practice something else".
Let that sink it.
Edited by Ultimatum X, 26 January 2016 - 02:31 PM.