Gas Guzzler, on 24 January 2016 - 11:31 PM, said:
This game is nothing like it was dude..
Its clear you hate PPCs, I don't even know why I am arguing with you about this, waste of time. I honestly think you are full of crap that PPCs either have to be bad, or they will totally dominate everything, but believe what ever you want.
Its funny how I can fire PPCs as often as heat allows me to in a BJ-3, with totally fine accuracy (faster than the 1500 m/s old meta speed) yet my damage is always higher with lasers. Maybe because with each poke I hit for 33 damage on my Arrow, and only 20 on the BJ-3... how curious.
MischiefSC, on 24 January 2016 - 11:38 PM, said:
I don't hate PPCs any more than I hate Ghost Heat or any other problem mechanic in the game. I'm not 'against PPCs'. I'm against making an already broken balance environment worse.
Don't try to make this some weird me vs PPCs thing. The only things that have changed in the game have nothing to do with the balance issues that PPCs created. I'm all for viable PPCs I just don't see any reason to believe turning their velocity back up is going to make them an either/or choice with LPLs. How are you proposing giving them a niche that fits them in sideways against LPLs without being superior or inferior? How about other ballistics? How is a velocity buff going to change that in a real way?
I've been watching the back and forth here, and one thing that stood out for me in the beginning of the thread is that the main complaint about the largely quirked IS Mechs is actually that their range is too long AND their burn times are too short. I can't say for sure, but I'm pretty sure there's a combination of numbers out there where people would start to say an infinite range IS Large Laser is worthless because it takes too long to burn.
I'm probably in the minority but I'm actually a fan of slow PPCs. However, I think they need to be in an environment without fast burning, ER Large Lasers because face-time is a really important factor (i.e. AC/2 DPS = to AC/5 DPS is not balanced because AC/2 requires more face-time). With face-time factored in, the PPC would out PPFLD long burning ER Large Lasers because the Large Lasers would have to expose themselves to do full damage. PPC's would not be good sniping weapons against targets moving quickly from cover to cover because the projectile speed is low. So if you want to snipe down an approaching brawler, you would want ER Large Lasers but you'd be vulnerable to PPCs. If you want to counter ER Large Lasers, you'd take PPCs, but you'd be vulnerable to brawlers.
So I guess my TLDR; is maybe don't nerf-hammer all the IS range quirks, but don't pair them with blanket duration reductions either. Use increased durations to give PPCs a window to connect without bringing them back as the end-all-be-all weapon.
EDIT:
I realize Clan ER Large Lasers are considered bad right now, but quirked IS ER Large Lasers are considered god-tier. That suggests to me that there should be a sweet spot in the middle where they are viable but not OP.
I'm also curious how much quirked IS ER Large Lasers influence peoples' opinions of Clan ER Large Lasers. Are Clan ER Large Lasers "bad" because they just are? Or are they bad because IS has quirked ER Large Lasers.
Edited by Domenoth, 25 January 2016 - 12:14 AM.