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Biggest Unit Wants Extra Treatment, Wtf


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#341 Khobai

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Posted 03 February 2016 - 01:12 PM

Quote

We and they need to see what effect big units can have on a game


um we already know the effect big units can have on the game

when they were clans, they took terra

when theyre IS, clans cant make any progress

big units are obviously a blight on CW


The problem is CW doesnt have any method of distributing players of all skill levels equally across all factions

Until CW has a way of doing that its always going to fail.

Edited by Khobai, 03 February 2016 - 01:17 PM.


#342 Sandpit

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Posted 03 February 2016 - 01:13 PM

View PostWarHippy, on 03 February 2016 - 01:08 PM, said:

What exactly is a group with less than 15 players asking going to prove? If the reason he agreed to the swap was because of population problems moving a big group like MS is going to be more effective than moving for example WarHippy's Wombats which consists of me and 12 people that don't log on anymore.

It was stated to show an example of why it's being perceived as favortism and why it's pissing people off.

Russ specifically states he doesn't like large units like MS doing what they want and breaking the spirit of the rules. Then he turns around and gives them something that no other player in this game was afforded. Special treatment.
Period

#343 Metus regem

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Posted 03 February 2016 - 01:15 PM

View Postcdlord, on 03 February 2016 - 01:12 PM, said:

Well, as far as I'm concerned, Sandpit already debunked the "for the good of the game" theory. It'll prove if WarHippy's Wombats will get the same fair opportunity that MS did. Again, this isn't against MS, this is against PGI and their treatment of the comp crowd versus their treatment of us dirty lore purists.



And it's the dirt lore purists that put up the biggest chunk of cash to get this cash cow mooing I'd bet....

#344 StonedVet

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Posted 03 February 2016 - 01:17 PM

View PostKhobai, on 03 February 2016 - 01:12 PM, said:


um we already know the effect big units can have on the game

when they were clans, they took terra

when theyre IS, clans cant make any progress

big units are obviously a blight on CW

Because teamwork is OP!
/facepalm

#345 WarHippy

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Posted 03 February 2016 - 01:19 PM

View PostSandpit, on 03 February 2016 - 01:10 PM, said:

Please show me ANYwhere I've berated MS, their players, or anyone for that matter outside of pointing out why businesses like PGI and their presidents (Russ) don't do business like this.
Poor wording on my part. I meant it in a more general sense because there are some in this thread berating PGI and MS.

View PostSandpit, on 03 February 2016 - 01:10 PM, said:

Now please point out on Twitter where a lone player asked Russ for Voting and it was implemented.

It didn't happen.

It did in this case though.
That's the difference.
Voting was asked for by a handful of vocal people on the forums and primarily twitter. In this case you had one person asking as a representative of a fairly large number of players. The difference is minimal.

#346 Khobai

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Posted 03 February 2016 - 01:19 PM

Quote

Because teamwork is OP!


beating up pugs to the point where they dont even wanna play CW doesnt make you elite

neither does switching factions constantly and destabilizing the CW factions. teamwork being OP has nothing to do with it. its more the fact theyve been irresponsible dic ks about faction swapping. and then when PGI wants to take action against them for abusing the system they cry about it like babies.

the big units have done far more harm than good. period.


Russ needs to grow a pair, put a cap limit on how large units can be, and then put a cap limit on how many players of each skill tier can be in a certain faction. That would prevent large units from forming smaller units that all join the same faction, they would HAVE to disperse to different factions. Wed get a much more evenly distributed population of skilled players then. No more stacking all the skilled players in one faction to throw CW. Okay maybe a bit extreme but I dont know how else to evenly distribute the player population so we no longer have entire factions that are anemic.

Also for CW pug matches, once they split the queues, the matchmaker should check if a player was previously tagged as a member of a unit, and it should avoid placing players on the same team that are currently or used to be in the same unit. That way sync drop abuse can be prevented.

Edited by Khobai, 03 February 2016 - 01:31 PM.


#347 Mead

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Posted 03 February 2016 - 01:23 PM

View PostWarHippy, on 03 February 2016 - 01:19 PM, said:

Voting was asked for by a handful of vocal people on the forums and primarily twitter. In this case you had one person asking as a representative of a fairly large number of players. The difference is minimal.

Neither example is a healthy way to develop and manage a game.

#348 StonedVet

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Posted 03 February 2016 - 01:25 PM

View PostKhobai, on 03 February 2016 - 01:19 PM, said:


beating up pugs to the point where they dont even wanna play CW doesnt make you elite

neither does switching factions constantly and destabilizing the CW factions. teamwork being OP has nothing to do with it. its more the fact theyve been irresponsible dic ks about faction swapping. and then when PGI wants to take action against them for abusing the system they cry about it like babies.

the big units have done far more harm than good. period.
we don't choose to fight pugs. most times it's luck of the draw. I've tried calling solo drops but pugs are pugs and have no will to be coordinated. They do it to themselves. So plz try not to group all higher population units onto one butthurt post

#349 Homeskilit

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Posted 03 February 2016 - 01:29 PM

The best way to send a message to PGI is for everyone who was displeased with the handling of this situation to stop playing CW. If you have already stopped, do no start up again when Phase 3 starts.

#350 Khobai

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Posted 03 February 2016 - 01:32 PM

Quote

we don't choose to fight pugs. most times it's luck of the draw. I've tried calling solo drops but pugs are pugs and have no will to be coordinated. They do it to themselves. So plz try not to group all higher population units onto one butthurt post


except big units all cried to russ when he said they were adding a pug queue in CW. because they didnt want pugs to be able to capture planets without big units getting to fight them.

big units want to dominate pugs in CW. they have already made their opinion about that clear. its not in their interest to have a seperate pug queue because it means harder matches for them and it means pugs can actually contribute and make it harder for large units to retain control over planets.

Theres not one positive thing a big unit has ever contributed to CW. they cause nothing but problems, instability, and grief in the current implementation of CW. whether its intentional or not doesnt matter.

Edited by Khobai, 03 February 2016 - 01:39 PM.


#351 WarHippy

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Posted 03 February 2016 - 01:35 PM

View Postcdlord, on 03 February 2016 - 01:12 PM, said:

Well, as far as I'm concerned, Sandpit already debunked the "for the good of the game" theory. It'll prove if WarHippy's Wombats will get the same fair opportunity that MS did. Again, this isn't against MS, this is against PGI and their treatment of the comp crowd versus their treatment of us dirty lore purists.
Again, if Russ agreed for the sake of population issues to move MS then I see no reason to grant the same opportunity to WarHippy's Wombats because doing so doesn't actually do anything. Now if my group was of some significance in size and didn't play comp and then they refused I would see that as evidence. Moving 15 or less people doesn't really do anything unless you move a lot of units of that size, but that is more work than moving one large unit which would be evidence of laziness(something the devs do suffer from and causes a lot of problems) on the part of the devs rather than preferential treatment.

View PostSandpit, on 03 February 2016 - 01:13 PM, said:

It was stated to show an example of why it's being perceived as favortism and why it's pissing people off.

Russ specifically states he doesn't like large units like MS doing what they want and breaking the spirit of the rules. Then he turns around and gives them something that no other player in this game was afforded. Special treatment.
Period
Perhaps, but it is just as likely that he did it because he thought it was a reasonable request that would help him out a little bit with regard to population. Hell, maybe he also did it in part as an olive branch to groups given the sh*tty treatment groups have received over the course of this games life.

#352 Davers

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Posted 03 February 2016 - 01:40 PM

View PostAdamski, on 02 February 2016 - 08:00 PM, said:


CW is the only place big teams can play together without being penalized. If they drop as 12 in group queue, they face a 35% tonnage penalty against 2 6man teams.

CW has always been advertised as the battleground for units.


And yet the units have no penalties vs 12 pug players in CW. A better advertisement description would be 'CW is a smorgasbord of Cbills for units'.

View PostZoid, on 02 February 2016 - 08:05 PM, said:

I dunno, it almost seems appropriate for a game based on mercs to have a big enough merc unit to not pay the contract canceling fee. You wouldn't expect a bunch of mercs to honor the rules unless they have to, especially if it costs them money.


This is a ridiculous statement to make about a game.

View PostWolfishEU, on 02 February 2016 - 08:11 PM, said:


Russ was asked, if he would be willing to change MS over to clan Smoke Jaguar, so that the stomping of the clans would end and there could be some progress made on the clan side. As you can see, MS has made some ground over the last few days. Some other units are also switching over to clans, while some are fighting against them still.


I understand why MS would want to change factions. The problem is Russ decided it was necessary to break the game rules for them. Not an open 'everyone can switch to the Clans for free weekend', just MS gets a free pass. Isn't it enough that MS is so large it practically wins CW on it's own, but now it just gets millions of Cbills and loyalty penalties just handwaved away?

View PostAresye, on 03 February 2016 - 01:17 AM, said:

Uh...because then they would have to wait 3 days. 3 days of overloaded queues, ghost drops, and no competition.




I broke contract and had to wait 3 days before I could join another faction to play the mechs I wanted to. But I guess I don't matter.

View PostMrJeffers, on 03 February 2016 - 08:04 AM, said:

That you see this as some sort of elitism and think it's PGIs showing favoritism (to a unit that isn't even well liked by Russ) is just wrong and frankly its plain sad.

View PostMystere, on 03 February 2016 - 11:07 AM, said:


I'd agree with you if not for the impression I have that Russ disdained MS.


Why does everyone think Russ has a beef with MS?

#353 Davegt27

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Posted 03 February 2016 - 01:40 PM

Quote

um we already know the effect big units can have on the game

when they were clans, they took terra

when they’re IS, clans can’t make any progress

big units are obviously a blight on CW


Not exactly
I am taking after the balance pass that came in December

Can MS still march to Terra that is the question?


#354 Mystere

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Posted 03 February 2016 - 01:42 PM

View PostDavers, on 03 February 2016 - 01:40 PM, said:

Why does everyone think Russ has a beef with MS?

View PostMystere, on 03 February 2016 - 11:44 AM, said:



#355 WarHippy

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Posted 03 February 2016 - 01:45 PM

View PostMead, on 03 February 2016 - 01:23 PM, said:

Neither example is a healthy way to develop and manage a game.

I don't actually disagree all that much with Sandpit or many in this thread, or for that matter what you just said. My problem is why so many are flipping out over this particular event which is minor at best but don't seem to give a crap about other more significant examples from this games past.

#356 JaxRiot

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Posted 03 February 2016 - 01:48 PM

View PostDavegt27, on 03 February 2016 - 01:40 PM, said:


Not exactly
I am taking after the balance pass that came in December

Can MS still march to Terra that is the question?


Depends on their opposition i think.

They went back to SJ for some reason.

Does the SJ border have any big units that could oppose them?

#357 Tyler Valentine

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Posted 03 February 2016 - 01:52 PM

They are special. They have a lot of members. That makes them more powerful than the average PUG player. Welcome to the real world.

Really fun group of guys to drop with too IMO

#358 Mystere

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Posted 03 February 2016 - 01:54 PM

View PostWarHippy, on 03 February 2016 - 12:40 PM, said:

I'm one of you dirty casual lore purists, and I'm not seeing how this particular situation is an example of us being ignored. This situation was a quick/temporary solution to a problem with the existing system and has no bearing on the overall need for more long term fixes to both CW and communication issues with the devs. This was not some design decision that completely ignored the desires of the players, but rather a small/quick solution to current problems. Moving around a unit to help balance out factions isn't in the same ball park as making full blown game design changes be they for the better or worse.


Precisely. People are conflating -- for whatever reason -- game design and communication with the player base with this singular act by PGI to handle a current but temporary problem.

Don't muddle thing together, folks.

#359 NextGame

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Posted 03 February 2016 - 02:07 PM

MS, Russ has some kodiaks to sell you ;) ;) ;)

#360 StonedVet

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Posted 03 February 2016 - 02:19 PM

View PostKhobai, on 03 February 2016 - 01:32 PM, said:


except big units all cried to russ when he said they were adding a pug queue in CW. because they didnt want pugs to be able to capture planets without big units getting to fight them.

big units want to dominate pugs in CW. they have already made their opinion about that clear. its not in their interest to have a seperate pug queue because it means harder matches for them and it means pugs can actually contribute and make it harder for large units to retain control over planets.

Theres not one positive thing a big unit has ever contributed to CW. they cause nothing but problems, instability, and grief in the current implementation of CW. whether its intentional or not doesnt matter.


I suggest getting all facts about higher population units before flaming. We have not once complained, when we go up against pugs we ensure to die enough if it's a stomp to allow the pugs to at least make some money. We mercy rush objectives if it's a really bad stomp to drop against a competitive team, we even help give pointers to the enemy to improve.

So come again, how are us larger units all so bad again?

Edited by Lowridah, 03 February 2016 - 02:20 PM.






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