Greyhart, on 11 February 2016 - 03:05 AM, said:
I am just wanting to know what is in game at the moment.
i.e. on ballistics the convergence point is calculated at what is under the cross-hairs and not at the mech that "runs" into the shot.
smokefield, on 11 February 2016 - 03:10 AM, said:
ac hit in the same spot ONLY if you and the target are stationary...which is almost never the case. In normal situations AC's spread damage.
Excellent point guys. I honestly typically run lights and mediums where ballistics don't work as well as missiles and lasers so I somehow haven't thought of that in 3 years. I still think a dual gauss mech shouldn't pinpoint a CT from 600m while mid air after sprinting off a cliff.
Old MW4 Ranger, on 11 February 2016 - 03:44 AM, said:
a human being is not breathing
a human being has no muscle tremble
a mech aims not by having to hold the weapon in front of the cockpit with his arm
a mech is a tank on legs
but brings into play weapon damage (weapon is damage inaccurat)
Pilot damage (worse vision, fainting, or very little disturbance by injury, falls, loss of balance)
I'm sorry, I completey missed what you're trying to say.
DoctorDetroit, on 11 February 2016 - 05:00 AM, said:
I find it funny that the pro CoF crowd thinks perfectly accurate shots are the norm. When you watch competive matches with the best players in the game, you see that most damage is pretty spread around the mechs. Why if it is so easy to pinpoint, do the top players not simply insta core each other out? Clearly it is skill to keep your mech alive and fighting. This is a concept the CoF ppl arent acknowledging.
I do like to use the comp crowd as an example, they're great at figuring out what's broken in the game. But, 99% of the population dies by getting cored out when they die, at least when I kill people. I go up against many players better than myself and usually bring my Cheetah, Blackjack or Timby. I think what they do is absolutely broken.