Kuritaclan, on 12 February 2016 - 03:35 AM, said:
Rapid firing has much to do with subjective impression. The only thing that is for sure they load automaticly -> Auto Cannon.
NO IT IS NOT, do you ever read the lore? like in ever, ever ever?
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The exact same caliber of shell fired in a 100 shot burst to do 20 damage will have a shorter effective range than when fired in a 10
With a BT turn being 10 seconds, thats 10 shots per second of an AC 20 that uses this kind of shots, not even speakign of autocannons. That may not be what you lik to define "rapid" but its clearly not "once in a while"
Kuritaclan, on 12 February 2016 - 03:35 AM, said:
Rapid firing has much to do with subjective impression. The only thing that is for sure they load automaticly -> Auto Cannon.
You named some override condition. All of those come with the penalty of fatal error. And you produced your own contradiction. If you say: "mechs are limited in what they can you don'T gte the "all is working under any circumstances" equipment for it. otherwise emchs would never be designed to overheat." But you come up with circuits that have software integrated procedures that decide which variables to drop, you essentially say that they are designed with the extreme conditions in mind. And thats in the end the dead of this equipment, especially if it should function correctly some centuries as in family mechs. Only one could be true: 1) they are designed to operate even under override conditions and don't shut down or slow down or 2.) do some other crap they can't handle it (are bad by design) and since they are so valuable Mechwarriors would never risk to override it and loss such key components of the mech.
you cant abstract and think in complex system can't you?
They are not meant to operate normal under extreme conditions, but this does not nullfiy not being able to work under extreme conditions a the expanse of some performanse just LIKE NEARLY ANYTHING IN OUR LIFE.
The overrider is where you go over the point of "safe functionality" thats is the point where you would force your CPU to proceed 100% perofrmance above what heat dissipation allows. to prevent this a mech has a shut down procedure.
Below that level is exxactly what BT does with heat scales, "penalties" which means operating outside of normal parameters. Which will have sideeffects to prevent permanent damage. And this lowers the performance of you mech. Like slower movement, worse aim and so on. Exactly like your PC would do when heat is too high, he clocks down. It is still better to have a working system below max possibilities than no working system at all. You are probably the only Mechwarrior who would like to have a nonworking mech at 10 heat while others would happily continue to shoot at you with some minor trade offs.
Heat penalties "are safe operations" that keep the system going without bad results. Just trade-off performance. Override is where the bad stuff happens.
if you don' wnat to accept this stop arguing in this thread bcause this is still a battletech game and we discuss a battletech based game. Ontop even in reality stuff works like this.
If I had the option to byu a TC operating at 100% until 50% ehat and then continues with 60% performance until 100% I would prefer it over one not working at 80%heat. your "idea" that a TC has to work until 100% is the "ideal" world. But this is not the canon in the BT world, Such a piece of equipment does not exist, so you have to choose the one not being that "ideal" because there heat has effects already below the "overheat". Otherwise all mechs would operate heat neutral.
You can actually deisgn heat neutral mechs if you want a "safe" system, the lore allows this, but in MWO they would fail to "do their job" because they have abyssimal bad dps. So we in MWO design mechs already past their original intented capabilities. We are overclocking our CPU's past what the coolant can handle, Which bursts our calculation power in the beginning and soon has to clock down. Or we hit the override button and watch our PC burn.
Edited by Lily from animove, 12 February 2016 - 04:20 AM.