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Cone Of Fire Proposal (With Pictures!) [Update: Examples]
#61
Posted 08 February 2016 - 08:22 AM
It might help to show these to scale over a screenshot, just to get a sense of the orders of magnitude you're thinking about.
#62
Posted 08 February 2016 - 08:24 AM
L A V A, on 08 February 2016 - 08:16 AM, said:
Hey, we've lived with the problem for years... it's only recently got totally out of hand.
Why ask for a solution which we might not see for a year + (with all the bugs that will come with it) when we can get something relatively fast and is fairly easy to implement.
The reudce-CoF code is already in the game, there are (or were) mechs, which have/had it as Quirks for their MGs. Can't recall which mech it was.
So basically, all they need for it, is already in the game.
process, on 08 February 2016 - 08:22 AM, said:
It might help to show these to scale over a screenshot, just to get a sense of the orders of magnitude you're thinking about.
Good Idea, I'll try to make one.
#63
Posted 08 February 2016 - 08:27 AM
1453 R, on 08 February 2016 - 08:22 AM, said:
The MAAAS uses several interlocking mechanics to allow players to mitigate or eliminate cone-of-fire inaccuracy and allow them to take aimed shots. I have seen zero MWO cone-of-fire proposals that include the same - they simply expect the player to eat the newly introduced, HSR-killing randomized inaccuracy with a smile on their face and go "THIS IS SO MUCH BETTER!" because they're salty and bitter over lasers actually being good for the first time in MWO history.
Well, guess what. Not so much.
You haven't really read my proposal, otherwise you would know what you are saying does not apply to it.
#64
Posted 08 February 2016 - 08:34 AM
You absolutely have the UI part down at least, but when it comes to actual bloom, that calculation should likely take into account the distance to the target before it applies any kind of penalty. It takes an actual bit of math.
And before you say "I think firing convergence should be very agressive and you should only be able to link fire weapons", think of what that would do. You would never see small weapons again. Machine guns? They're a joke already, but if you can't fire more than one at a time, why waste the tonnage. Small/medium lasers? Even large lasers to an extent? Any weapon that relies on boating becomes a literal waste of space. The only weapons you would ever see are Ultra AC 10/20s, AC 20s, PPCs, ER PPCs, Gauss, and maybe LRMs since this doesn't really effect them, though one of the reasons they suck is they spread damage uncontrollably. See? Its a slippery slope and all it does is murder small weapons. Thats what proponents of a TT inspired targetting system can't seem to get through their heads.
Edited by pbiggz, 08 February 2016 - 08:35 AM.
#65
Posted 08 February 2016 - 08:40 AM
pbiggz, on 08 February 2016 - 08:34 AM, said:
You absolutely have the UI part down at least, but when it comes to actual bloom, that calculation should likely take into account the distance to the target before it applies any kind of penalty. It takes an actual bit of math.
And before you say "I think firing convergence should be very agressive and you should only be able to link fire weapons", think of what that would do. You would never see small weapons again. Machine guns? They're a joke already, but if you can't fire more than one at a time, why waste the tonnage. Small/medium lasers? Even large lasers to an extent? Any weapon that relies on boating becomes a literal waste of space. The only weapons you would ever see are Ultra AC 10/20s, AC 20s, PPCs, ER PPCs, Gauss, and maybe LRMs since this doesn't really effect them, though one of the reasons they suck is they spread damage uncontrollably. See? Its a slippery slope and all it does is murder small weapons. Thats what proponents of a TT inspired targetting system can't seem to get through their heads.
I am totally with you here, with my proposal you could theoretically still do it, but you would need to pack some equipment for it.
If you aim at someone 800m away and you have the crosshair clearly on him, the CoF should just be so strong, that you still hit him with 90% of your weapons, just not all at the same location. At least when standing. If you are moving however, some of the shots may miss the target.
Its a delicate play with numbers for sure, but I'm also sure it could work.
At least I know I would like this over the current situation where you can pinpoint someone with ALL your weapons, while moving, without any penalty from 800m away.
Edited by TexAce, 08 February 2016 - 08:44 AM.
#66
Posted 08 February 2016 - 08:41 AM
TexAce, on 08 February 2016 - 08:24 AM, said:
So basically, all they need for it, is already in the game.
Translating the MG COF to all the weapons in MWO would be a nightmare and it's implementation would be so bug ridden as to be unplayable.
Personally, I believe that delayed convergence is the most realistic simulation, but if we can't have that, at least using the target lock and target information we get some form of delayed convergence without having to break the game while trying to introduce a system which could be a year before implementation.
Alpha Strike Warrior Online is ridiculous. We need a solution to the problem sooner not later.
#67
Posted 08 February 2016 - 08:41 AM
If you have one error per gimbal the Hunchback is OP and if you have multiple errors its looks ridiculous and unrealistic. There is hardpoint equality right now under the current system.
Edited by Spheroid, 08 February 2016 - 08:42 AM.
#68
Posted 08 February 2016 - 08:43 AM
TexAce, on 08 February 2016 - 08:27 AM, said:
You haven't really read my proposal, otherwise you would know what you are saying does not apply to it.
Sure I have. You want only Clan players to be able to aim, and to be able to do so by strapping a million tons of targeting equipment to their 'Mech, using every module slot they have for CoF reduction, and then to only be able to aim when standing still and on a zero'd out heat bar. Then you can get pinpoint accuracy back, hurray!
...does that sound even remotely realistic to you, man? How often do you want to stand still for several seconds waiting for your heat to bottom out before taking a shot? If you have to stand still for several seconds and wait for your heat to bottom out before firing a shot that might actually stand a ghost of a chance of hitting its target, then what, pray tell, is going to stop massed-SRM cruisers from Ruling The Whole World? The only reason SRMs aren't in the Official Meta now is because of range issues; you eliminate the ability of ranged weapons to actually hit things at range, outside of one-off chainfire shots, and I guarantee you that SRM enemas become the new indisputable champion of MWO.
And four months later, everyone will hate it and pine for the days when direct-fire single-shot guns were good and they didn't have to abandon anything with less than four missile hardpoints as unusable and worthless.
#69
Posted 08 February 2016 - 08:48 AM
1453 R, on 08 February 2016 - 08:43 AM, said:
...does that sound even remotely realistic to you, man? How often do you want to stand still for several seconds waiting for your heat to bottom out before taking a shot? If you have to stand still for several seconds and wait for your heat to bottom out before firing a shot that might actually stand a ghost of a chance of hitting its target, then what, pray tell, is going to stop massed-SRM cruisers from Ruling The Whole World? The only reason SRMs aren't in the Official Meta now is because of range issues; you eliminate the ability of ranged weapons to actually hit things at range, outside of one-off chainfire shots, and I guarantee you that SRM enemas become the new indisputable champion of MWO.
And four months later, everyone will hate it and pine for the days when direct-fire single-shot guns were good and they didn't have to abandon anything with less than four missile hardpoints as unusable and worthless.
No one is saying you have to have no heat at all to pinpoint. I'm clearly saying, if you ride the heat bar or alpha strike, only then the CoF (which is determined by your equipment by then) can be affected in a negative way.
If you stop and fire your weapons (fully equipped and skilled) while having 50, or even 70% heat, you could still pinpoint, unless you are alphaing all your weapons. Its all adjustable.
#70
Posted 08 February 2016 - 08:53 AM
Spheroid, on 08 February 2016 - 08:41 AM, said:
If you have one error per gimbal the Hunchback is OP and if you have multiple errors its looks ridiculous and unrealistic. There is hardpoint equality right now under the current system.
1453 R, on 08 February 2016 - 08:22 AM, said:
process, on 08 February 2016 - 08:22 AM, said:
pbiggz, on 08 February 2016 - 08:34 AM, said:
Edited by adamts01, 08 February 2016 - 08:54 AM.
#71
Posted 08 February 2016 - 08:56 AM
#72
Posted 08 February 2016 - 09:06 AM
Percimes, on 08 February 2016 - 08:56 AM, said:
#73
Posted 08 February 2016 - 09:09 AM
I say we try it for a duration, lets see what happens rather then just throw away something which might make this game a lot more enjoyable. I for one would relish longer combat rather then the "Stomp or get stomped" garbage we have today.
(We can't have nice things)
#74
Posted 08 February 2016 - 09:09 AM
If your cone of fire is tight enough to allow people to reliably hit their targets at long ranges with multiple simultaneously-fired weapons...then have you really changed anything? "The damage is spreading across multiple components though!", you say. My answer is bollocks. The majority of hard combat, the combat that kills 'Mechs, happens in the 300-500 range bracket or closer in; truly long-range 600+m sniper fire is generally for keeping heads down and weakening targets prior to a close-range rush. Discounting Commodity Warfare for the moment because nobody cares about CW folks complaining over their one map.
If your CoF doesn't really have any discernible effect on attacks made inside ~400 meters, then you've solved nothing and simply broken HSR and opened the floodgates of Hell for no reason. People will still complain about laser alphas, and lasers, and alphas, and in fact anything else that is capable of inflicting damage on their 'Mechs, and they will insist the cone be loosened up so that Evil Cheating Baby-Eating AlphaWarriors have to stand still and chainfire their stuff like proper red-coated English gentlemen or Pay The Penalty.
I get it. Nobody likes lasers. Nobody likes taking damage. Everyone wants to be that guy Forrest Gump-ing through six enemy 'Mechs' concentrated fire while still somehow only taking incidental damage, because that would be awesome. ...y'know, except for the six guys who're constantly missing this guy who is being a colossal moron and diving through their formation like a Los Angeles streaker, who should be all rights be a smoking ruin at their feet but whom the CoF Gods have decreed is now the next incarnation of Morgan Kell and cannot be harmed by his enemies.
Those six guys feel significantly less cool about the one guy managing to make monkeys out of all of them, I imagine.
#77
Posted 08 February 2016 - 09:23 AM
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#78
Posted 08 February 2016 - 09:24 AM
Metus regem, on 08 February 2016 - 09:21 AM, said:
I think you missed what he was talking about, I think he was referring to how much work/code would PGI have to put in/implement to even get this change in place to test.
Either way, you won't see many comp players supporting this afaik.
#80
Posted 08 February 2016 - 09:35 AM
TimePeriod, on 08 February 2016 - 09:09 AM, said:
1453 R, on 08 February 2016 - 09:09 AM, said:
The standard Clan loadout is 2xLPL and as many medium lasers as you can fit. That optimum kill range is 400-500m. So yes, I can still alpha that at pinpoint. But I can't alpha that while running full speed, twice in a row or bouncing off or redline. It doesn't stop huge alphas, but it drastically reduces their effectiveness.
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