Livewyr, on 09 February 2016 - 06:06 AM, said:
I'm just going to answer in the quote to make it a bit easier to pick at.
What we have now is Candy Crush, with positioning considerations. That is it.
You pick the Heavy/assault mech with the most energy hardpoints (or that can carry a couple of gauss) and you set yourself up to click on the enemy mech first. That is it.
This argument is beyond ridiculous. So using a sniper in every FPS is basically the same as Candy Crush and is devoid of any skill. Pointing a gun at someone in real life is just pointing a thing at someone and pulling a trigger, so devoid of any skill.
Playing a puzzle game is just clicking on the screen, there's just no skill.
Perhaps the skill is the speed and accuracy that you can put your reticule on the enemy at? Or knowing when to do it? Or where to aim at?
Is using SRMs somehow inherently more skillful because they are less pinpoint? What?
Tarogato, on 09 February 2016 - 07:45 AM, said:
I put to you this thought experiment: MWO has CoF right now. The variable is currently set to 0.
Regardless of exactly how the CoF mechanic works or what effects it has, ... do you really think it would affect the game if we changed that variable to 0.00000001? Would that really kill the game? Is that so evil? How about 0.0001? Is it suddenly magically completely gamebreaking? If so, ... why?
That's a meaningless statement. It's obviously a spectrum. And the wider you make that cone the more of an issue those who don't support it have with it. Of course 0.00000001 isn't gamebreaking, but it's just slightly worse than what many would prefer. 0.1 may not be gamebreaking either, but is worse than what many would prefer. 10 may be gamebreaking and is a LOT worse than what many would prefer.
And on a side note, everyone in this thread is running with the assumption that everyone who fires lasers fires them in perfect zero duration pinpoint shots. That's...almost never the case. Good players shooting at good players with lasers will rarely get perfect pinpoint damage if the other player isn't just standing still. Otherwise we'd all be trying to go for headshots, and we don't. You want to argue about lasers doing a bit too much pinpoint damage? You should be arguing about duration then, but that's a completely different argument.
Edited by Krivvan, 09 February 2016 - 12:39 PM.