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Countdown To The Rifleman Release - 1 Days Left!


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#41 Tiamat of the Sea

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Posted 09 February 2016 - 11:47 PM

Unless there's something seriously odd going on with hitboxes here...

...well, that's a standard engine torso if I ever saw one.

#42 Kshat

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Posted 10 February 2016 - 01:52 AM

Considering the fact that those medium lasers aren't in the CT, but in the RT/LT, yes, the CT is the small part where the cockpit is placed.

#43 627

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Posted 10 February 2016 - 02:12 AM

View PostQuickdraw Crobat, on 09 February 2016 - 11:47 PM, said:

Unless there's something seriously odd going on with hitboxes here...

...well, that's a standard engine torso if I ever saw one.

You ever saw a Jagermech? 8 out of 10 have an XL despite the hitbox problems.

And for a 60ton mech you so need an XL. Just look at the dargon and quickie and what good STD loadouts are out there for them. Maybe some Laser pew pew but then you'll be slow and hot.

XL will be mandatory for this mech. Even with XL ballistic builds will be hard to do. I bet 10 cbills you will see the same XL/STD ratio like the jagermech has, if not more.

I for one will be hunting riflemen ST torsos Posted Image

#44 Chados

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Posted 10 February 2016 - 03:41 AM

Unless you run a 240, 627 is right...XL needed. So our choice is heavily armed but slow or fast but fragile. Lot like a Dragon, interestingly...another 60 tonner.

It shouldn't be any worse than a QKD, XL-wise. And according to Sarna the QKD was supposed to be an RFL successor. You know people will try the XL.

#45 Odanan

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Posted 10 February 2016 - 04:51 AM

View PostLegendaryArticuno, on 09 February 2016 - 03:55 PM, said:

The model doesn't look too bad, good job PGI (still not buying it though)... also why does it have a spoiler?

It's a radar.
(anti-air craft mech)

#46 Twilight Fenrir

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Posted 10 February 2016 - 05:33 AM

View PostDevilCrayon, on 09 February 2016 - 04:15 PM, said:


Fluffy says it was designed as an anti-air 'Mech, so I think it's supposed to be an enhances sensor array or something silly like that. Looks a bit like the radar boom on old ships.

Correct. That is the Rifleman' s enhanced target tracking array. The Rifleman is famous for having one of the best tracking arrays in universe.

Also.... It's unseen, Battletech used a 3rd parties original art, so really they are just tacking on explainations to suit the design, rather than designing it to suit its function :P

I REALLY hope this mech gets a 360 torso... That would really make it stand out!

Edited by Twilight Fenrir, 10 February 2016 - 05:33 AM.


#47 Juodas Varnas

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Posted 10 February 2016 - 05:36 AM

View PostTwilight Fenrir, on 10 February 2016 - 05:33 AM, said:

I REALLY hope this mech gets a 360 torso... That would really make it stand out!

Uhh... no.
It wouldn't make Rifleman stand out more.

It would simply make the Urbanmech stand out less.

#48 Twilight Fenrir

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Posted 10 February 2016 - 06:17 AM

View PostJuodas Varnas, on 10 February 2016 - 05:36 AM, said:

Uhh... no.
It wouldn't make Rifleman stand out more.

It would simply make the Urbanmech stand out less.

Well, the Rifleman has the same ability the Urbanmech does, to swing its arms upside down and shoot straight backwards... So it SHOULD get the same torso setup to mimic...

#49 Juodas Varnas

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Posted 10 February 2016 - 06:18 AM

View PostTwilight Fenrir, on 10 February 2016 - 06:17 AM, said:

Well, the Rifleman has the same ability the Urbanmech does, to swing its arms upside down and shoot straight backwards... So it SHOULD get the same torso setup to mimic...

...So does the Quickdraw.

What's your point?

#50 Appogee

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Posted 10 February 2016 - 06:21 AM

How much is that Jager, in the window?

#51 Kshat

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Posted 10 February 2016 - 06:21 AM

View PostTwilight Fenrir, on 10 February 2016 - 05:33 AM, said:

Also.... It's unseen, Battletech used a 3rd parties original art, so really they are just tacking on explainations to suit the design, rather than designing it to suit its function Posted Image


Not even that. The mech they copied the Rifleman from had been the same distinction as being the prime antiaircraft artillery platform.
So they just took this mech and every fluff text available as their own.
Presenting to you, the ADR-04-Mk.X Destroid Defender

http://www.mahq.net/...adr-04-mk10.htm

#52 Dawnstealer

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Posted 10 February 2016 - 06:33 AM

Sorry everyone that will be on my CW teams, but in order to grind these things fast, I'm going to run 3 of them in my deck.

#53 Hit the Deck

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Posted 10 February 2016 - 06:35 AM

View PostKshat, on 10 February 2016 - 06:21 AM, said:


Not even that. The mech they copied the Rifleman from had been the same distinction as being the prime antiaircraft artillery platform.
So they just took this mech and every fluff text available as their own.
Presenting to you, the ADR-04-Mk.X Destroid Defender

http://www.mahq.net/...adr-04-mk10.htm

And that page shows how to feed the ammo from the ST to the arms!

Posted Image

#54 ThatGuy539

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Posted 10 February 2016 - 07:03 AM

View PostKshat, on 10 February 2016 - 06:21 AM, said:


Not even that. The mech they copied the Rifleman from had been the same distinction as being the prime antiaircraft artillery platform.
So they just took this mech and every fluff text available as their own.
Presenting to you, the ADR-04-Mk.X Destroid Defender

http://www.mahq.net/...adr-04-mk10.htm



Ahhh...good old Macross.

#55 Hawk819

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Posted 10 February 2016 - 07:30 AM

Ok here's the Rifleman in a nutshell:

It's a JM6-DD and JM6-S! All rolled into one tiny little package.

In short: 2 Gauss, 2 LB-x 10's, 2 AC/20s and all of them with PPCs. Have fun with the ghost heat!

#56 Dawnstealer

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Posted 10 February 2016 - 07:34 AM

I said elsewhere: people who build this thing like a Jag with five less tons are going to have a bad time. Instead, think of it as a heavier, slower BJ and you should get more effective builds.

#57 Desintegrator

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Posted 10 February 2016 - 08:12 AM

Nice mech !

But it's all up to those quirks, before we know how I really performs !

But maybe it will also get those +100 points of additional structure like the Warhammer !
...and then everything is fine...

#58 Oni74

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Posted 10 February 2016 - 09:30 AM

View Poststealthraccoon, on 09 February 2016 - 04:49 PM, said:

360 degree torso rotation, yes, no, maybe???


Not according to lore. In one of the original Warrior series Battletech novels, there's a fight scene between a Rifleman and a Valkyrie where the author specifically describes how the Rifleman pilot had to reset his torso rotation to try and keep up with the Valkyrie's faster movement.

-Edit-
I later looked this up and found this article which describes the above fight in better detail.

Edited by Oni74, 10 February 2016 - 07:33 PM.


#59 Felicitatem Parco

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Posted 10 February 2016 - 10:30 AM

View PostDawnstealer, on 10 February 2016 - 07:34 AM, said:

I said elsewhere: people who build this thing like a Jag with five less tons are going to have a bad time. Instead, think of it as a heavier, slower BJ and you should get more effective builds.


What's wrong with viewing the Rifleman as a -5 ton Firebrand? Hardpoints align nicely, as does lack of JJs and the speeds will be similar (Rifleman can achieve slightly higher speeds)

Viewing it as "A Blackjack" means to avoid running more than 1 autocannon unless it's a pair of AC/2s, and planning to Jump Jet around for mobility. The Rifleman had much more potential for using more than 1 ballistic weapon and it cannot jump.

#60 LegendaryArticuno

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Posted 10 February 2016 - 10:58 AM

Novacat would've been a better choice of ballistic Mechs than the rifleman.





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