Raiding Missions and the need for Hand Actuators...
#1
Posted 13 July 2012 - 02:21 AM
This is one example (discounting melee options) of why some BattleMech were designed with hands - especially many lighter designs commonly used in lightning raids on the enemy. In MWO, factoring something like this in the game will help offset the advantage gained by the removal of lower and hand actuators on some designs for extra critical locations. Just a thought since I do not know if Piranha has any targeting variances built into the game between 'Mechs having Full Arms or missing actuators. I know they have arm weapons track faster than torso weapons but with no rear firing, you cannot even flip your guns to the rear.
Just thought I would put my thoughts into electronic words here and see what the Community thinks...
#2
Posted 13 July 2012 - 02:26 AM
Edited by Battlecruiser, 13 July 2012 - 02:26 AM.
#3
Posted 13 July 2012 - 02:40 AM
Get (X,) item back to your base in one piece and win the round.
This would make the idea of group roles even more diverse and fun
#4
Posted 13 July 2012 - 02:42 AM
#5
Posted 13 July 2012 - 02:44 AM
Essentially if we had a game type like this where the mech had to get across the map without losing the cargo this would be great. It would favour faster mechs and the Hand actuators would actually come in useful!
#6
Posted 13 July 2012 - 02:53 AM
#7
Posted 13 July 2012 - 02:54 AM
#8
Posted 13 July 2012 - 02:54 AM
#10
Posted 13 July 2012 - 03:00 AM
This, btw, can be used to keep the Clans nonplayable while allowing players to use Clantech. However, if you want your own Mad Cat, you have to assemble all the jigsaw pieces bit by bit.
#11
Posted 13 July 2012 - 03:01 AM
Kien Allard Liao, on 13 July 2012 - 02:44 AM, said:
I had completely forgot about that game... It was actually kind of fun.
#12
Posted 13 July 2012 - 03:15 AM
#13
Posted 13 July 2012 - 03:18 AM
Black Rock Shooter, on 13 July 2012 - 03:00 AM, said:
This, btw, can be used to keep the Clans nonplayable while allowing players to use Clantech. However, if you want your own Mad Cat, you have to assemble all the jigsaw pieces bit by bit.
I fear we will have to wait quite some time for this to come
But the idea is great. Could also used to save gear of your own team from falling into enemies hands. Like a shiny piece of lostech, that will get back to the original owner if a teammate picked it up.
Or extra XP/credits for capturing eney mechwarirors that ejected durign the mech
#14
Posted 13 July 2012 - 03:22 AM
Picking up broken mech parts and stuff would be silly tho. It would take away from unit cohesion to get yourself ahead a little, and that's the opposite of what the dev's obviously want.
But objective based stuff would be awesome!
#15
Posted 13 July 2012 - 03:28 AM
Valder, on 13 July 2012 - 03:22 AM, said:
Picking up broken mech parts and stuff would be silly tho. It would take away from unit cohesion to get yourself ahead a little, and that's the opposite of what the dev's obviously want.
Depends on the implementation, but yeah, the risk is there.
But it needs to be implemented if mellee is as well. Just for the fun of grabbing the blown of limb of a medium mech and use it as a club on his lancemates
Edited by Theodor Kling, 13 July 2012 - 03:28 AM.
#16
Posted 13 July 2012 - 03:30 AM
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#17
Posted 13 July 2012 - 03:31 AM
#18
Posted 13 July 2012 - 03:32 AM
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