Posted 14 February 2016 - 10:29 AM
Description of Star League-era mechwarrior uniforms.
"The uniform worn by a MechWarrior of the Regular Army was a marvel of electronic sophistication.
MechWarriors wore tan long-sleeved shirts and shorts made of a synthetic, heat-resistant cloth woven around a network of tubes of varying diameters. Hookups at the cuff allowed the warrior to connect his gloves to the shirt and cool his hands. Covering the shirt and shorts was a cooling jumpsuit in camouflage colors. Unlike today's jackets, the Star League cooling jumpsuit extended down the front and backs of the warrior's legs and around the feet, preventing MechWarrior Hotfoot, the common modern problem of gradual loss of feeling in the feet caused by repeated exposure to excessive heat. The cooling systems used a synthetic coolant that was three times more efficient than water in removing heat from a person's body. The formula for the liquid has long since been lost. Though the cooling system plugged into the 'Mech as today's cooling jackets do, a warrior of the Regular Army had a pump and heat exchanger on his belt for emergency use.
A Star League warrior's neurohelmet could perform many more functions than today's helmet even though it was smaller and lighter. The neural feedback apparatus was much more sensitive and did not require contact with the wearer's scalp as they do today. The feedback was so sharp and powerful that a warrior could actually fight with his visor and windows blackened, relying on the sensors that feed information directly into the brain.
When properly worn, the uniform was airtight and had its own air supply. This gave the warrior much greater confidence when fighting on a world that had no atmosphere or one that was poisonous. The rank patch appeared near the throat on the helmet pad, though this changed over the years. A warrior kept only small personal weapons, usually only a dagger and what the warriors called their "persuader," a palm-sized laser that had the range and power of today's laser pistols. "
Now, granted, by the time we enter the Succession Wars, each house had its own specific house uniforms, and each one was different. However, if you look at the picture representations of those uniforms, they're all basic variations on this theme. Some may have dropped a full cooling jumpsuit for just the under-suit and vest, for instance, as some of the tech for the SLDF-era cooling suit is lostech. Some have a full basic jumpsuit in addition to the cooling vest. But regardless, what you're seeing in the Successionist-era represents more than a simple pair of shorts. Clans, who derive tech from the SLDF, are generally listed as having suits that conform in type to SLDF ideals, given that theirs wouldn't be lostech.
Beyond that... a full airtight suit is necessary for combat in life-incompatible environments... many of which exist within Mechwarrior Online's maps. You couldn't fight on HPG Manifold, for instance, without a full suit. And there's no arguing that having any exposed skin in a cockpit known readily to get so hot as to produce "gradual loss of feeling in the feet caused by repeated exposure to excessive heat" is a bad bad idea anyway.
Thus, if you can only have one type of suit shown in MWO, it's probably going to be the full air-tight combat suit.