**** it, another salt post.
First things first I'll analyze the LRM weapons platform. On paper they seem great. Amazing range, a minimum arming distance that's negligable, indirect fire, and amazing damage per ton ratio. What could go wrong?
******* EVERYTHING. Your range isn't actually 1000m, it's more like 5-600m at best. Everything further than that and whoever you're shooting at will take 6 steps back and WHADDYA KNOW, THEY'RE OUT OF RANGE. At 7-900m, they'll see the LRM's coming and think "Oh ****, I should get under something", because they are actually that ******* slow.
Under 600m they'll just eat your LRM volley, and think "Huh. I bet I could just hold W and kill this guy." They do it, and you are just forced to sit there and waffle around with your small/medium lasers while they just pound your *******.
b-but muh damage per ton
NO.
Why? See above. You're reliant on other people ******* up harder than you did when you slapped those pieces of **** onto your mech. 85% of the time you'll do **** for damage anyways.
Furthermore, that 20 damage alpha from your ALRM20 doesn't mean ****, because (even with artemis) a shot that's supposed to hit CT will, in reality, hit all 3 torsos. God forbid they're twisting while getting hit, then it'll be that arm+all 3 torsos, lessening it further. They're like streaks, but you can't get in peoples faces.
ALSO, the piss-flavored icing on the ****-cake is that, in an LRM's effective range, there's a more useful weapons system that weighs about as much and doesn't need ammo, the LLAS and/or LPLAS.
b-but muh clan LRM's
******* NO
OH BOY NO MORE MINIMUM ******* ARMING DISTANCE, SO YOU CAN PEG THAT LIGHT WITH ******* .05 DAMAGE PER MISSILE WHEN THEY START HUGGING YOUR ***. ******* STUPID.
b-but I avg. 550 damage a game with LRMs
******* WHY
I bet your mom is really ******* proud of you. Get that garbage out of here. I average 500 damage a game in my Streak 36 Mad Dog, does that mean it's anywhere near the realm of being good? **** NO. That's because, like I said before, IT'S ALL ******* SANDBLASTER DAMAGE. YOU MIGHT AS WELL BE PISSING ALL OVER THEM. ****.
AND THE PART THAT TRIGGERS ME HARDEST ABOUT THIS ******* ARGUMENT
https://en.wikipedia...cdotal_evidence
WHAT YOU DO WITH YOUR **** BUILDS DOESN'T MEAN ******* ANYTHING. I COULD AVERAGE 900 DAMAGE A MATCH IN COMMANDOS, DOES THAT MEAN THEY'RE OBJECTIVELY GOOD? **** NO. GOD DAMMIT.
Please note, Jman5 is exempted from this.
LRM's on Atlases. I can't even fathom where that though process begins.
So, you have the biggest, tankiest ************ in the game, right? So you decide to slap a indirect fire, long range ******* weapons platform and some ERLL's on the thing.
Take a step back and think about your decisions and how you ended up here.
I'll repeat myself:
YOU HAVE THE BIGGEST, TANKIEST, ************* MECH IN THE GAME AND YOU DON'T EVEN BOTHER PUTTING ******* BRAWLING WEAPONS ON IT?
YOU DON'T EVEN NEED TO LOOK TWICE AT AN ATLAS TO SEE THAT "HOLY ****, THIS THING LOOKS LIKE IT WAS DESIGNED TO BEAT SOMEONE'S SKULL IN."
BECAUSE IT IS.
It's got ****** ******* hardpoint locations, ****** amounts of missile tubes, ****** amounts of hardpoints. BUT; It's also got structure quirks out the ***. It's made for taking the biggest, hardest hitting weapons in the game, and sticking them on the most badass chassis in the game, and proceeding to suck up enough damage to reduce any other mech in the game to a pile of slag and dust while still spartan-kicking some poor **** in the mouth.
Please, for both our sakes, just slap an AC/20 and ASRM6's in the thing. Maybe some medium lasers if you feel the need to jab someone at range a little bit. We'll both be better off.
Don't get me wrong here, LRM's have a place, whether or not it's a good one is up to discussion. I've seen people tout LRM5's as a viable backup weapon for a DPS style Atlas (see: here). Now let me tell you why that's ****, though admittedly slightly less ****.
The Atlas isn't made to be a DPS support mech. Support mechs function in the second line, supporting the brawlers by pouring damage into whoever the brawlers are smashing. The Atlas has really **** hitboxes for poking and/or sniping, with a very broad chest and easily defined hitboxes. Granted it has good enough torso twist to negate these somewhat, you'll still take more damage than you'll give out 99% of the time due to where the hardpoints are situated, considering they're all near the waist. Furthermore, you're the size of a small skyscraper, so people will see you and think "rofl what's this guy doing" as they tear you apart from 600m.
Secondly, see above. You've got the tankiest mech in the game, you're essentially robbing your team of a fuckload of armor by not being on the frontline.
Thirdly, with DPS mechs you need to spend a lot of time just staring at whoever it is you're dismantling. That never bodes well for the atlas, especially when taking on other assaults, because of the hitboxes and junk.
I get it if you're taking LRM's on an AS7-S for fun, it's good for a goof and a gaff. But if you are seriously considering taking LRM's, even after reading all this, I enourage you to reread this post until reality sets in.
TL;DR If you take LRM's on an Atlas you are robbing your team of 100 useful tons and you should feel bad.