The first thing to mention here is that this isn't a measure of skill, you can have good and bad players in both of those categories. The top tier players tend to think competitively and vice versa, but it is quite possible to be competitive and fail to improve or to be causal and still dominate reasonably high level through raw talent. For example myself I'm very competitive in terms of mindset, but I'm not actually a comp level player at this game.
The competitively minded player thinks the game is more fun the harder everyone tries to win, because what you're after is on the one hand a process of continual self improvement (towards perfection), and on the other hand the special kind of thrill that comes with a truly high level of play. You play to win by all means not because the win in itself is important but because playing to win is the only way to achieve this particular experience. This is how I relate to gaming myself, it's the one thing that interests me about playing games in the first place.
Casual players on the other hand, have a different conception of the value in playing a game. Having fun is derived from some other amalgamation of factors such as the personal experience of creativity and freedom, roleplay, immersion in the game world or whatever else.
Sometimes it also involves a personal moral perspective, where certain things are considered "lame" or "exploits" or "lore inappropriate" or whatever despite being technically legal moves in the game, and a player with such a code is what competitively minded players refer to as a "scrub".
I can't analyze the casual side of things very well because I ultimately don't know what it is like to value any of those factors higher than the competition and optimization that I find so much more fun and creative than doing anything suboptimal on purpose. To me making a bad build in the name of "creativity" is exactly like designing a product that doesn't work and calling it "innovation". The way I see it, creativity and innovation is to design something new that actually works better that what was before, or at least better in some situation. To qualify as creative your mech build has to outperform the meta builds at doing something, if it doesn't actually do that it's like dulling your kitchen knifes to make cooking a challenge, or cutting little holes in your umbrella to show solidarity with your dog. You're free to do it, but I'm not going to acknowledge it as creative or innovative and I'll tell you how silly and stupid it is if you ask me.
I think it's a pretty dead end to try and find a "right" way to relate to games, these mindsets exist and must both be given a platform to thrive. But the problem is that they actually DO clash in a practical sense rather than just being ideas to discuss, they cause real problems for each other. It's easy to say you can just play the game your own way and let others be, but in reality the behavior of other players shape your experience.
Casual players REALLY DO cause problems for the competitive players because they actually diminish the quality of matches from a competitive standpoint. A bad build or other bad move made on purpose REALLY DOES interfere with the whole heart and soul of playing the game, if enough people in a match don't play to win it really does become a waste of time from this standpoint. And if the result is to unbalance teams it really does ruin the match for competitively minded players on both sides.
Competitive players REALLY DO cause problems for casual players because even if you're not playing only to win, you can't have your personal kind of fun while getting constantly stomped. This is the fundamental paradox of casual play in my opinion, I'm deliberately not "playing to win" but I still don't want to lose too often. I find it a little weird to think this way, but i admit I can see how a competitive player on a peak efficiency meta tryhard kill spree is no fun for a bunch of people goofing around in stock mechs roleplaying some battletech character or whatnot.
So yeah, part of the solution is to minimize the concern with other people's way of playing, casual players and acknowledge that they have no right to complain about "tryhards" and competitive players can accept that "scrubs" also have a right to play the game the way hey want to.
But it can't be the ONLY solution because, as described above the two mindsets in certain situations REALLY DO prevent each other from enjoying the game simply because they both turn the matches into something the other mindset will not enjoy. To be fair the competive players have an advantage here in two ways, they get to win even when the match isn't to their liking and they have tournaments and all the other actual competitive scenes where everyone thinks like them. The casual players have no real refuge from competitive players, because they will be in the casual arenas too.
Not that it keeps me up at night or anything, but it helps me to accept their need to blow off steam on the forums and make up conspiracies and insults about units/comp/tryhard players.
Edited by Sjorpha, 15 February 2016 - 06:42 AM.