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Oxide Buffs Pushing Mwo Deeper Into P2W


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#41 Alistair Winter

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Posted 16 February 2016 - 02:31 AM

I think PGI buffing the Oxide supports the theory that PGI is operating with a kind of mech tier system, where both Inner Sphere and Clans have their top tier mechs. They don't care so much if the RVN-2X is sub-par or the PNT-10P. What matters is that the IS and the Clans have top tier light mechs that are roughly equal. Whether they decided themselves or whether they listened to the "comp players" who have PGI's ear, I guess they decided that the Oxide needed to be buffed further to compete with the Jenner IIC.

As a light mech player, this just makes playing light mechs that much more boring, because the balance between the terrible light mechs and the top tier light mechs is way off. And running into an Oxide with XL300 engine that you can't outrun basically means ggclothes, unless your teammates actively help you fend it off. And in the middle of a brawl, the team may not have the awareness to do that.

Fortunately, the Oxide isn't that common in the solo queue, and there aren't a lot of good light mech players. But every once in a while, you just get into those situations where you have virtually no chance of winning, and it sucks.

#42 Mycrus

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Posted 16 February 2016 - 03:18 AM

The balance teethering is funny...

#43 Thunderbird Anthares

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Posted 16 February 2016 - 03:20 AM

Oxide is ridiculous, been seeing a LOT of them lately, and no mech should be able to do what it does

#44 Wattila

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Posted 16 February 2016 - 04:03 AM

View PostThunderbird Anthares, on 16 February 2016 - 03:20 AM, said:

Oxide is ridiculous, been seeing a LOT of them lately, and no mech should be able to do what it does


While Oxide it close to where lights should be in terms of power level, it's silly that it is pretty much the only Jenner variant you see these days, I recall seeing exactly one JR7-F recently (or my eyesight is failing me and the JR7-D is super popular all of a sudden). There's no reason for the MC variant to be head and shoulders above the rest.

#45 Duke Nedo

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Posted 16 February 2016 - 04:06 AM

Perhaps I did not run into any good light pilots piloting the Oxide, but so far I have never felt like I didn't stand a chance against an Oxide. Sure they are quite tough to kill with all that structure, but they are also not too hard to hit.

Chanceless.. well, running into a Skillcrow with a light around too little terrain on the other hand... that's something that can force a commitment where you know for a fact you'll be dead in roughly 5 seconds. That I have experienced so that I can relate to. Being abused by quirk 1.0 Huginn or quirk 2.0 Oxide though, not so much I have to say.

#46 Thunderbird Anthares

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Posted 16 February 2016 - 04:07 AM

no, Oxide is not where lights should be in terms of power level... it exceeds them to a ridiculous degree

do you actually WANT the TTK to drop to near-counterstrike levels?

its kind of frustrating to play an Assault and getting swarmed by 4 SRM Oxides/Jenners and 2 locusts and get cored out and murdered in 15 seconds... and there is literally nothing you can do about it

no light should be able to do that, and no light should be able to do that while at the same time one-shotting our lights that are desperately trying to cover me

#47 Duke Nedo

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Posted 16 February 2016 - 04:09 AM

View PostThunderbird Anthares, on 16 February 2016 - 04:07 AM, said:

no, Oxide is not where lights should be in terms of power level... it exceeds them to a ridiculous degree

do you actually WANT the TTK to drop to near-counterstrike levels?

its kind of frustrating to play an Assault and getting swarmed by 4 SRM Oxides/Jenners and 2 locusts and get cored out and murdered in 15 seconds... and there is literally nothing you can do about it

no light should be able to do that, and no light should be able to do that while at the same time one-shotting our lights that are desperately trying to cover me


Any 6 lights will murder you, and unless they suck in less than 15 seconds. Hell, 6 Commandos would murder you in 15 seconds.

#48 Catra Lanis

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Posted 16 February 2016 - 04:10 AM

View PostAlistair Winter, on 16 February 2016 - 02:31 AM, said:

I think PGI buffing the Oxide supports the theory that PGI is operating with a kind of mech tier system, where both Inner Sphere and Clans have their top tier mechs. They don't care so much if the RVN-2X is sub-par or the PNT-10P. What matters is that the IS and the Clans have top tier light mechs that are roughly equal. Whether they decided themselves or whether they listened to the "comp players" who have PGI's ear, I guess they decided that the Oxide needed to be buffed further to compete with the Jenner IIC.

As a light mech player, this just makes playing light mechs that much more boring, because the balance between the terrible light mechs and the top tier light mechs is way off. And running into an Oxide with XL300 engine that you can't outrun basically means ggclothes, unless your teammates actively help you fend it off. And in the middle of a brawl, the team may not have the awareness to do that.

Fortunately, the Oxide isn't that common in the solo queue, and there aren't a lot of good light mech players. But every once in a while, you just get into those situations where you have virtually no chance of winning, and it sucks.


If that turns out to be true it is unfortunate because that means that only the upper 1/3 or so in each weightclass is competitive and the bottom 1/3 is useless unless you are a masochist. We might as well get rid of them and get an easier game to balance. What is the point of cranking out mech after mech if only 1/3 are used by the wast majority? Better to use the development time to add other features then imo.

#49 MechWarrior849305

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Posted 16 February 2016 - 04:14 AM

View PostThunderbird Anthares, on 16 February 2016 - 04:07 AM, said:

no, Oxide is not where lights should be in terms of power level... it exceeds them to a ridiculous degree

do you actually WANT the TTK to drop to near-counterstrike levels?

its kind of frustrating to play an Assault and getting swarmed by 4 SRM Oxides/Jenners and 2 locusts and get cored out and murdered in 15 seconds... and there is literally nothing you can do about it

no light should be able to do that, and no light should be able to do that while at the same time one-shotting our lights that are desperately trying to cover me

Uhmm... I guess full 12-men premade of lights MUST NOT have a chance against THE MIGHTY YOU in that shining assault armor?

What a BS Posted Image

#50 Metus regem

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Posted 16 February 2016 - 05:16 AM

View PostTier 1 Smurf, on 15 February 2016 - 07:15 PM, said:


TBRs DWF were cash only for a long time. No one cared then either.



Bad example, they were P2UE (Pay to Use Early) not P2W...

A better example to use when ECM was still god mode, the only Locust with ECM was and still is behind a pay wall. But it's a Locust..... And I love it.

#51 Gyrok

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Posted 16 February 2016 - 08:35 AM

View Posthimself, on 15 February 2016 - 07:55 PM, said:


You're right, the Jenner IIC is up for C-Bills tomorrow. Silly me.


LOL!

Pretty much everyone will tell you Oxide > IIC, at least, everyone worth listening to about matters of balance in this game.

FS9-S has been available for cbills since before clans launched, and so has the RVN-3L, those are the best lights in the game.

#52 Quicksilver Aberration

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Posted 16 February 2016 - 08:40 AM

View PostAlistair Winter, on 16 February 2016 - 02:31 AM, said:

XL300 engine that you can't outrun basically means ggclothes

Oxide runs an XL 280 more often than not, but that still means it is just as fast as the Cheetah.

View PostGyrok, on 16 February 2016 - 08:35 AM, said:

RVN-3L

This hasn't been relevant since the SSRM2/ECM abuse days.
.


I will note it still blows my mind they buffed the Oxide (in the same patch as nerfing the Raven's range), which is definitely one of the stronger lights right now.

Edited by Quicksilver Kalasa, 16 February 2016 - 08:41 AM.


#53 Gyrok

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Posted 16 February 2016 - 08:41 AM

View PostQuicksilver Kalasa, on 16 February 2016 - 08:40 AM, said:

Oxide runs an XL 280 more often than not, but that still means it is just as fast as the Cheetah.


This hasn't been relevant since the SSRM2/ECM abuse days.
.


It is still the best sniper light...

#54 Quicksilver Aberration

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Posted 16 February 2016 - 08:42 AM

View PostGyrok, on 16 February 2016 - 08:41 AM, said:


It is still the best sniper light...

I think you meant RVN-4X then.

#55 Gyrok

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Posted 16 February 2016 - 08:43 AM

View PostQuicksilver Kalasa, on 16 February 2016 - 08:42 AM, said:

I think you meant RVN-4X then.


4X loses range quirks today...and no ECM.

But yes, before today's patch, the 4X was the best sniper light, afterward, I have a feeling the 3L will be coming back again.

#56 Quicksilver Aberration

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Posted 16 February 2016 - 08:45 AM

View PostGyrok, on 16 February 2016 - 08:43 AM, said:

4X loses range quirks today...and no ECM.

ECM is overrated for a mech that should be outside standard sensor range, and the 4X has the advantage of JJs. The RVN-4X will also still have a 25% duration quirk over it, so I doubt the RVN-3L will suddenly become relevant again outside of solo queue.

#57 Gyrok

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Posted 16 February 2016 - 08:47 AM

View PostQuicksilver Kalasa, on 16 February 2016 - 08:45 AM, said:

ECM is overrated for a mech that should be outside standard sensor range, and the 4X has the advantage of JJs. The RVN-4X will also still have a 25% duration quirk over it, so I doubt the RVN-3L will suddenly become relevant again outside of solo queue.


I always forget they added duration to the 4X too...

Yeah, I suppose it will not change as much as I expected considering the duration quirk.

#58 himself

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Posted 16 February 2016 - 01:46 PM

View PostWrathOfDeadguy, on 15 February 2016 - 09:14 PM, said:


The only thing an Oxide can reliably kill in one hit is a BLAH BLAH BLAH I MISSED THE POINT.


Good job, you wrote an essay on something that flew completely over your head and the best part, is that I will never bother to read it.

It was an analogy, bud. At no point did I say it could kill something in one shot, I was merely trying to put into perspective how silly ammo limitations are when you kick everyone's *** and get 500+ damage per game after you've exhausted your ammo.

#59 Lightfoot

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Posted 16 February 2016 - 02:06 PM

If they are fixing mechs, I have a list that didn't work well enough in tests.

1.Shadow Cat
2.Summoner
3.Orion IIc
4. Hunchback IIc
5. Highlander IIc
6.Jenner IIc
(IIc's are all too fragile, same with the other two.)

There are more, but these first.

Say what you will, but I know what a good mech is and I will just use those if not testing as will everyone else because in the end it's the win and CBills so not fixing bad mechs just gets them hangered. Or as a barbarian once said...



#60 Darian DelFord

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Posted 16 February 2016 - 02:10 PM

View PostTarogato, on 15 February 2016 - 10:59 PM, said:

Some people in this thread clearly haven't played with, alongside, or against Oxides in the past couple weeks. They are monstrous light mechs right now. The Jenner hitboxes are much more balanced than they used to be, the Oxide gets +11 CT, +15 cooldown, the missiles have a tight spread and low heat... and it's a fast small mech.

Compare that to the Jenner IIC which doesn't have cooldown or structure quirks, has larger hitboxes, a wider missile spread, more heat, and most builds have additional ghost heat. Compare it to the FS9-A which hits its heat cap in a brawl much sooner, and the ACH which hits it even faster. The Oxide is literally the best light striker in the game right now. And that is clearly P2W, because it is paywalled. The only facet it falls short in is light vs. light combat, where typically arm-mounted SPL reigns supreme.


Pro Tip #1

Aim for their Side torso which has a whopping 30 armor on it plus 24 torso, thats just over 1 "normal" alpha these days. I mean its not its that hard to hit. The only way your going to hit the CT is if the Oxide is staring at you. If the oxide is staring at you it is getting ready to fire.

Pro tip #2

When the oxide is facing you torso twist, then when the oxide twist hit his Side Torso Dead Oxide





View PostProf RJ Gumby, on 16 February 2016 - 12:11 AM, said:

This. All the way this.

I didn't mind MUCH that it ended up a little bit OP after the requirkening, it happenes. BUT tossing in arbitrary buff to already very good, paywalled mech is fishy at best. Especially when all other Jenners are still 2nd class lights at best. Oxide was already the toughest light (good hitboxes AFTER LAST HITBOX UPDATE) and durability quirks none other light mech have (it's the only jenny that have ANY durability quirks, mind you). Now it's gonna be also the most agile 35-tonner (yup, best accel/decel/turnrate quirks, look it up). OXIDE quirk list is already at least twice as long as any other jenner's, now those quirks are gonna be higher.

I already see more oxides in play than all other Jenners and Jenners IIC combined. More than any other heros too. ACH wolfpacks in group play from recently are oxide wolfpacks now.

I would take the person who made today's oxide buff happen and force it to play vindicators for a month. That would teach that one a thing or two about balance.


You lost me when you said good hit boxes after last hit box fix. You also lost me when you said NO OTHER LIGHT MECHS GOT STRUCUTURE QUIRKS. Look again friend, the Jenner D F and K as well as the firestarters are the ONLY MECHS NOT TO GET STRUCTURE QUIRKS. Every other light mech got them but the Jenners and Firestarter. When you make complete and utter nonsense based off of mis use of information you just loose all credibility. ALL THE JENENRS GOT SCREWED AND NERFED on the last two hit box fixes. We are now walking side torso's. Get your facts straight it will NOT be the best Jenner in regards to accel and decel, it will be even with the Jenner D. You do not see more Oxides than IS and IIC Jenners combined.

The Oxide turns like it is in molasses right now. As a mech that relies on shoot and scoot its almost impossible to say in the rear arc of anything but a direwold or stalker.

View PostAlistair Winter, on 16 February 2016 - 02:31 AM, said:

I think PGI buffing the Oxide supports the theory that PGI is operating with a kind of mech tier system, where both Inner Sphere and Clans have their top tier mechs. They don't care so much if the RVN-2X is sub-par or the PNT-10P. What matters is that the IS and the Clans have top tier light mechs that are roughly equal. Whether they decided themselves or whether they listened to the "comp players" who have PGI's ear, I guess they decided that the Oxide needed to be buffed further to compete with the Jenner IIC.

As a light mech player, this just makes playing light mechs that much more boring, because the balance between the terrible light mechs and the top tier light mechs is way off. And running into an Oxide with XL300 engine that you can't outrun basically means ggclothes, unless your teammates actively help you fend it off. And in the middle of a brawl, the team may not have the awareness to do that.

Fortunately, the Oxide isn't that common in the solo queue, and there aren't a lot of good light mech players. But every once in a while, you just get into those situations where you have virtually no chance of winning, and it sucks.


IMHO the Oxide is greater than the IIC version. You are correct the Oxide is not common in the solo queue its really not.


View PostThunderbird Anthares, on 16 February 2016 - 03:20 AM, said:

Oxide is ridiculous, been seeing a LOT of them lately, and no mech should be able to do what it does


yeah if you say so bro, I have seen another oxide in the solo drop maybe two or three times in a weeks worth of dropping in the Solo queue. In the Group queue its not all that common either


View PostThunderbird Anthares, on 16 February 2016 - 04:07 AM, said:

no, Oxide is not where lights should be in terms of power level... it exceeds them to a ridiculous degree

do you actually WANT the TTK to drop to near-counterstrike levels?

its kind of frustrating to play an Assault and getting swarmed by 4 SRM Oxides/Jenners and 2 locusts and get cored out and murdered in 15 seconds... and there is literally nothing you can do about it

no light should be able to do that, and no light should be able to do that while at the same time one-shotting our lights that are desperately trying to cover me


Pro Tip # 3

If you do not like uneven teams Get out of the Group Queue, in the solo queue you will always have even weight classes. And quite frankly if the opposing team has 6 light mechs as in your example, your team should destroy the enemy as a whole. or they are just bad

The oxide is where other lights need to be. It is a light that can not simply be laughed off by assault mechs as most lights are now. This is a good step. Granted other light mechs need to be brought up to this level.



View PostGyrok, on 16 February 2016 - 08:35 AM, said:


LOL!

Pretty much everyone will tell you Oxide > IIC, at least, everyone worth listening to about matters of balance in this game.

FS9-S has been available for cbills since before clans launched, and so has the RVN-3L, those are the best lights in the game.


Gyrok and I do not agree on much but we agree on this the Oxide is better off than the IIC





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