Quicksilver Kalasa, on 17 February 2016 - 10:41 AM, said:
And this where you are wrong, the best IS mechs run XLs, and luckily the armor/structure buffs helps out with XL viability, and in some cases (like assaults) that really doesn't matter.
So you tell me, which IS 'mechs are 'the best' and can run XL's with impunity, in your opinion?
Regardless of any structure buffs, an IS running an XL is 'game over' when the ST gets popped.
I'm unaware of any IS 'mechs currently buffed to DOUBLE the armor/structure of the ST so that popping ONE requires the same damage inflicted as popping TWO Clan ST's. If there is one, point it out I admit to not being intimate with EVERY IS 'mech's buffs, so I don't discount the possibility there is one.
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Yes, without quirks the Clan XL is in fact better, and I would be first in line for making it so both XLs are equal, but to say that automatically means Clans are always better? Give me a break.
For any Clan chassis other than the IIC, your builds are oriented around the engine you can't swap (which is done to balance the fact that Clans can trade out Omnipods), those 'mechs based on engine alone, start out OP.
For example on the EBJ, your engine is an XL325.
From the 'get go' you start out with two more ST slots available (barring any other equipment PGI decided you can't move).
For an IS 65 ton 'mech to load an XL325, they are down two crit slots and ST loss survivability.
So... Load up a STANDARD 325?
Sure, then the IS gets to match the Clan ST loss survivability, and speed, and even gains 4 slots of crit locations over the EBJ, to use for other things, BUT, has to sacrifice 11.5 tons of weight to do so, which SIGNIFIANTLY reduces the alpha and/or armor that pilot can bring to the battle.
This issue with balance has to be systemic, what happens when we add A+B+C+etc vs. the opposite equivalent on the other side? Unfortunately the debate, and apparently PGI's practice has been a bit myopic, focusing one niggling little detail after another.