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Calling It, Rifleman Doa


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#41 Lead Sponge

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Posted 18 February 2016 - 02:48 AM

I'm basically rolling my 3N stock and it's great. I've upgraded the heat sinks, structure and armor, but the standard weapon loadout is deadly if you know how to use it. I regularly score pretty well. Now, it's fair to say it's a 60 ton Jagermech, but I find the ability of this mech to do suppression fire really useful in a match. I regularly push people into cover while my team advances.

500-800 damage per match is pretty easy to achieve. There's really no need to deviate from the stock builds much with this mech.

This is a good mech.

#42 PyckenZot

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Posted 18 February 2016 - 02:48 AM

Not sure what the OP is going on about.RFL is one of the best new mech releases. Indeed you cannot pack an "in-your-face" alpha build. But then again, it's a 60-ton heavy.

The RFL sports awesome ballistic quirks, awesome PPC quirks, incredible mobility and unsurpassed ridge sniping abilities. It plays like it were a Jaeger's and BlackJack's lovechild. I've been scoring top 3 scores in mine consistently so far. Which doesn't look very DOA to me!

Edited by PyckenZot, 18 February 2016 - 02:51 AM.


#43 theta123

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Posted 18 February 2016 - 02:50 AM

View PostXetelian, on 17 February 2016 - 10:27 PM, said:

We already have the Jagermech at 65 tons of Dakka
Superior Dual AC20
Superior Dual Gauss
Superior 3xUAC5s
Though it can do some of these things

The only thing that the RFL has over the JM6 is energy points on the 5D with 8 points and 2 of them in the CT which is superior to the Firebrand by 2 E points but the Firebrand can go up to 91kph with tweak and a 340XL

DOA? Nah... I wouldn't call it DOA, you want DOA look at the IFR, SMN, GAR, MLX which hold the title of DOA much better

oh dear god the typical boring, easy mode meta builds. My jagermechs sported 2 ac5/2 ac2, Dual AC/10 with medium lasers and stuff like that...

#44 Lead Sponge

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Posted 18 February 2016 - 03:06 AM

View PostNeoCodex, on 18 February 2016 - 01:45 AM, said:

XL is a must on this. Played only 3 games but got either cored or arms (?!) blown off first, so I don't think it's XL unfriendly, and it can barely carry anything even with it, so it's a must.

Is Firebrand better? Without doubt. Still struggling with to find a good build, will try to make it work somehow.


The Firebrand is definitely able to mount more armor. I've done a 3N style build with it:
- ER Large Laser x 2 (RA/LA)
- AC/5 x 2 (RA/LA) [4 tons of ammo, I think, might be 3)
- Medium Laser x 2 (RT/LT)
- AMS (1 ton of ammo)
- Full Armor
- Standard 250 Engine

Thing is a beast and can take a pounding. I can't count the number of times someone blew off a torso thinking I had XL, and then I killed them.

The Rifleman 3N is more of a glass cannon, but the AC/5s fire a bit better and it makes it pretty nasty. If you're willing to fork out the cash for a Firebrand, it's a great mech, but I really like the RFL-3N a lot too. There's definitely a nostalgia factor for me with all the classics.

The basic strategy for all of these for me is the following:

· Button 1 - AC/5 - Chain Fire

· Button 2- ER Large Lasers – Group Fire

· Button 3 – Medium Lasers – Group Fire

· Button 4 – Medium Lasers/Large Lasers – Group Fire.



So what you do is punch holes with your large lasers at range. You can get off about three shots with your Large lasers before you get heat problems, then you start railing away with your AC/5s. Usually, by the time you’ve hit three times with your lasers they’ve got an open location or weak armor. If you’re ambushed by a light mech, then you hit them with a quad laser strike. You can get about two of these off before you have heat problems. Then you switch to AC/5s to finish them off.

#45 Chados

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Posted 18 February 2016 - 03:26 AM

It's made of tinfoil. And you're not getting Clan-level firepower with it. And it is sloooooow with a standard engine, and not XL-friendly. After the leaderboard, I predict it will only be run by lore purists, Rifleman fans, and folks who need them for weight restrictions.

But I do like it. But then, I like Victors :)

#46 The Zohan

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Posted 18 February 2016 - 03:37 AM

View PostChados, on 18 February 2016 - 03:26 AM, said:

And it is sloooooow with a standard engine, and not XL-friendly.


Hmm, I think its pretty XL friendly. I usually get my CT cored in it, only a couple times so far I died by losing a sidetorso. Just put a XL290 in it and enjoy ;)

#47 Piney II

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Posted 18 February 2016 - 03:47 AM

It seems that lots of players expect every new mech to be a world beating, dominating monster.

They expect RFLs to be able to roll into the middle of a brawl and tank it out with the big guys. It was never meant for that.

Played to it's purpose, it does well - support the assaults and heavies by working the edges of the fight pouring fire into it.

Are you going to be the match hero every time with tons of kills? Probably not, but you will rack up the damage.

If you're toe to toe brawling in a RFL, you're doing it wrong.............and you'll be spectating in short order.

There are other mechs that do what the RFL does better, but the RFL is cool nostalgia that actually works if you play it right.

#48 PocketYoda

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Posted 18 February 2016 - 04:05 AM

After getting an arm and shoulder blown off and dying with a perfect ct, i dumped all XL engines..

Currently running 2xLPL 4xML seems ok now

#49 Piney II

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Posted 18 February 2016 - 04:09 AM

View PostSamial, on 18 February 2016 - 04:05 AM, said:

After getting an arm and shoulder blown off and dying with a perfect ct, i dumped all XL engines.


I don't run XLs in mine, either.

#50 Damia Savon

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Posted 18 February 2016 - 04:10 AM

It is not a smaller Jag, it is a bigger BJ without JJ.

#51 CDLord HHGD

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Posted 18 February 2016 - 05:31 AM

I haven't played mine yet but I have yet to find a DOA mech so I call BS. Been messing around in the mechlab, they look like they got some nice STs so could be XL friendly. If not, no big deal.

#52 Fiona Marshe

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Posted 18 February 2016 - 05:40 AM

View PostTed Wayz, on 17 February 2016 - 10:13 PM, said:

So you are taking a spot with a heavy to fill a role better filled by many mediums. Okay. Definitely sounds l33t. Much like the guy who was boasting consistent matches of 300-500 damage and saying the mech was really good. I think many would tell you they could drop 5 tons off their Jaeger and still double that. So no, not good.

Comments from others are reinforcing my own perceptions of how it plays.

Not everyone is a T1 try-hard.

#53 Gas Guzzler

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Posted 18 February 2016 - 07:06 AM

View PostGyrok, on 17 February 2016 - 09:42 PM, said:

You are simply doing it wrong:

http://mwo.smurfy-ne...d1c9f1e933a0b36


I was able to do that with a bigger engine, and its okay. The high hardpoints are nice but I am considering just changing it to 3 LPLs.

#54 Gas Guzzler

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Posted 18 February 2016 - 07:10 AM

DOA might be a little strong, we'll say how the leaderboards look. What did the whammy get to? A little above 4k right?

#55 Quicksilver Aberration

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Posted 18 February 2016 - 07:33 AM

3N is my favorite so far, 40% ballistic velocity and 20% cooldown, yes plox. I will be trying dual Gauss on it at some point, it will run slow as a Mauler, but I will have 2800m/s Goose Waffles on my Waffleman, so.......

Joke builds aside, the 3N is probably the best variant outside of maybe the LK. The 5D lacks duration/heat gen quirks for lasers and it can really be felt. I want to run PPCs on it, but 3 PPCs triggering ghost heat kinda limits its capabilities (but is still my build on it regardless).

Is it comp material? Probably not
Is it DOA? Well it is still better than the Dragon and VND-1X, so not really.

Edited by Quicksilver Kalasa, 18 February 2016 - 07:34 AM.


#56 Mole

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Posted 18 February 2016 - 07:41 AM

I've been running my Riflemen as Medium Pulse Laser boats, standard 290 engine, and maximum armor on all components. It's been working really well for me so far.

#57 Gas Guzzler

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Posted 18 February 2016 - 07:42 AM

View PostQuicksilver Kalasa, on 18 February 2016 - 07:33 AM, said:

Joke builds aside, the 3N is probably the best variant outside of maybe the LK.


Yeah, I am feeling this way as well, the 3N has better offensive quirks, but the LK has better structure. I suspect both will do 3LL-Gauss pretty well.

Right now I'm running Gauss, LPL, 4 MLs on the 3N to scrounge up some extra heatsinks and more alpha power. Its interesting, it works, but the 3LL will probably be better.

Edited by Gas Guzzler, 18 February 2016 - 07:46 AM.


#58 Raso

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Posted 18 February 2016 - 07:49 AM

Personally I feel like if this mech can't compete it should at least stand out. I think it should have mad rate of fire quircks for its ballistics. Give the allow them to be mad specialIzed in the ballistics they have by default but still have a higer ballistic rate of fire than any other mech.
For the ERPPC version give it mad PPC range and velocity.

If it's doomed to be a slow (lighter)heavy that's fine. Make it a long range bullet hose with or sniper. Make it Look at that huge radar on its back! Maybe give it a built-in BAP or some information Warfare quirks.

At the end of the day if it can't be competitive at least make it unique and entertaining to pilot.

#59 PR1VATEER

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Posted 18 February 2016 - 07:52 AM

Oh good, I thought I was the only one that thinks the Rifleman blows!

I am a Jag pilot, and this thing is no Jag jr.! Even with maxed out armor, a Firestarter can kill it by looking at it! After heavily modify these mechs, they still blow! (Up!) I hardly do any damage in them before I get killed by a Locust or Raven. I am going back to my Jags and Mauraders.

Well 2 out 3 of the Unseen are good...

#60 Gas Guzzler

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Posted 18 February 2016 - 07:54 AM

I'm not really seeing how they are as bad as some of you are saying they are...





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