Khobai, on 22 February 2016 - 12:46 PM, said:
lasers are currently the biggest issue yes.
im not saying lasers are the only thing that needs to be nerfed, but theyre #1 priority on the nerf list.
lasers are one of the most boatable weapons, dont use ammo, have zero travel time/hit instantly at max range, get some of the strongest quirks. laser vomit is by far the most problematic combination of weapons right now.
There's a huge difference in balancing a weapon and adjusting weapons specifically for alpha strikes.
I'm curious though, how come energy boating wasn't an issue over the past 3 years?
Energy weapons were berated for about 3 years as being inferior to ballistics.
Two different issues being discussed.
Alpha
Boating
Boating is the issue, not alpha strikes.
The reason I'm being so "nitpicky" about this is because this is how players (especially new ones) and PGI wind up on different wavelengths.
They see a thread like this and think "Alphas are bad mmmkay. People said so"
Even the ones complaining about alphas are actually complaining about boating when you ask them to give specifics on what they don't like.
Boating needs to be looked into. Alpha strikes have nothing to do with that other than being an alpha strike when a player fired off all those boated weapons at once. By your own words you state that alphas are only an issue with certain builds and weapon systems in general.
Boating needs to be addressed, not alpha strikes.
boating can't be addressed by build limitations because of how PGI set up the mech lab and mech customization rules.
The easiest and simplest way to have solved all of this from day 1 is simply give build limitations like any other GM would in a public game.
Barring that, the next most comprehensive way to help mitigate large damage alphas due to heavy boating is implement a heat scale that actually has consequences.