Sandpit, on 22 February 2016 - 10:54 AM, said:
Alpha strikes are a part of the game, always have been. There's nothing wrong with alpha strike mechanics in MWO.
The problem lies with the overall philosophy on the heat scale PGI insists on using. Paul decided ghost heat was a good idea (which was never mentioned, discussed, or tested by the community before it was slipped in and wasn't even documented in the patch notes mind you) and that's what heat is.
Until there is a consequence to alpha striking with lots of weapons and generating lots of heat other than shutting down after alpha number 3 or so, that particular strategy will not change.
Ghost heat adjustments won't fix it because they never, ever, and I do mean EVER, fixed the issue in 3 years. Not once has any ghost heat adjustment even remotely mitigated alpha strikes for high damage.
Ever
not once
Yet, PGI continues to think it's a "good" balancing tool.
My apologies first and foremost. I edited the last part. You're absolutely right. Ghost Heat, as it is now, only leads to slightly modified loadouts to circumvent the heat penalties. It wasn't very well thought out initially. That's why I proposed those two changes which are:
1.Reduce Ghost Heat limit on IS ML/MPL by 1-2 and C-ER ML/MPL by 2-3. This would put them in line with the damage that LL, ER LL and LPL can do without a heat penalty.
2.Put ALL energy weapons into one family. If you fire 1 LL, you can only fire 2-3 ML or MPL without penalty. If you fire 2 LL, you cannot fire even a single small laser without penalty.
This second part has thus far been overlooked by quite a few, even FupDup.
Quicksilver Kalasa, on 22 February 2016 - 10:55 AM, said:
Both options together certainly would do this outside of some smaller mechs like maybe the BJ-1X (6 MPL or 6 ML/2 MPL).
Well. We can do one of three things here. Either energy boats have to chainfire, take the penalty and alpha strike anyway but only once or *maybe* twice without overheating or they - and only energy boats - get some heat reduction quirks to compensate but the lattermost option would defeat the point, would it not?
sycocys, on 22 February 2016 - 10:59 AM, said:
You handle the problem far more effectively by adding a heat scale where players running at 80%+ start doing damage to their components.
Go ahead alpha a couple times, then watch your boated weapons start getting cooked off, your DHS vaporizing. Internals should be taking damage last in line, you cook the things generating the heat and your cooling system first.
When you do this people will start to learn fire control.
You're right. A proper heat scale WOULD be better and I'd like that very much but we work with what we got unless and until PGI implements it. I'm not sure if they'd learn fire control or if they'd just complain on the forums like me.
Edited by cazidin, 22 February 2016 - 11:06 AM.