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Player Base Shrinks


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#121 Oncoshi

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Posted 29 February 2016 - 04:58 AM

View PostHerrRed, on 29 February 2016 - 04:39 AM, said:

I know DOTA uses elo. But the point I was trying to make is independent of that. I feel like tier 5 games are easy after playing with tier 3 and 4 friends.

Since last patch, if I drop alone l, I will face lone players and not premade groups (at least not two people with the same tag) so my experience is different. Like I said, maybe because I am low tier this happens (where most of the new players are) maybe you need to wait a couple of months until players start to get promoted and you will see more of us.


If you drop solo you cant play vs groups....
But if u are a group of 2 you can get a match where the enemy team has a group of 12.

In the past solo and small groups had the same queue. But bigger groups complained about long waiting times so now we have such uneven matches.

#122 Widowmaker1981

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Posted 29 February 2016 - 05:01 AM

View PostOncoshi, on 29 February 2016 - 04:58 AM, said:


If you drop solo you cant play vs groups....
But if u are a group of 2 you can get a match where the enemy team has a group of 12.

In the past solo and small groups had the same queue. But bigger groups complained about long waiting times so now we have such uneven matches.


Actually, no. Solo players complained constantly about getting their faces kicked in by four mans, so all groups got kicked into one queue, away from the solo players. If PGI switch it back, solos will be up in arms again, and since there isn't population for 3 queues (solo, small group and large group) they can't win.

#123 Oncoshi

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Posted 29 February 2016 - 05:04 AM

Personally i had much more fun with the old matchmaking system with solo+small group queue and ELO.

#124 Widowmaker1981

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Posted 29 February 2016 - 05:08 AM

View PostOncoshi, on 29 February 2016 - 05:04 AM, said:

Personally i had much more fun with the old matchmaking system with solo+small group queue and ELO.


I was just pointing out that you blaming the large group boogieman for everything isnt justified.

I mean tbfh groups larger than 8 don't exist anymore anyway, since the tonnage cliff you fall off going from 8 to 9 is so prohibitive most people just start a new group.

#125 MeiSooHaityu

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Posted 29 February 2016 - 05:10 AM

View PostOncoshi, on 26 February 2016 - 09:51 AM, said:

Steam release had no positive effect on the player base in MWO.

http://store.steampowered.com/stats/

https://steamdb.info.../342200/graphs/
(thx @ PFC Carsten)

There are more people interested in Euro Truck Simulator 2!!!!! than in MWO.

You cant find MWO in the top 100.


In all fairness, Euro Truck Simulator 2 is pretty darn good. I was never a fan of these games, but ETS2 is so good, it hooked me. I'd have the new American Truck Simulator now if it launched with more content.

#126 Oncoshi

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Posted 29 February 2016 - 05:10 AM

View PostWidowmaker1981, on 29 February 2016 - 05:08 AM, said:


I was just pointing out that you blaming the large group boogieman for everything isnt justified.

I mean tbfh groups larger than 8 don't exist anymore anyway, since the tonnage cliff you fall off going from 8 to 9 is so prohibitive most people just start a new group.


View PostOncoshi, on 01 October 2015 - 01:56 AM, said:

There is something really wrong with match making. No more ELO so you can drop with 11 T1 or 11 T5 mates / enemys if u are in T3.

Next problem is the lack of fair tonnage. How is this considered fair with a difference of 145 and 300 tons?

Posted Image

Posted Image

Yeah and then you get matches where one team has 300 ton advantage.

Edited by Oncoshi, 29 February 2016 - 05:20 AM.


#127 Ulris Ventis

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Posted 29 February 2016 - 05:19 AM

Let me tell about players, Steam, MWO and some logic behind it. Pretty easy.
So on Steam launch I had - 2 men that played MWO even longer than I did, 1 from CBT (IIRC) and the other from OBT. 1 played as much as I did. All others were new.
Out of all 13 people total (we usually had group of 4-9 players, rarely all were online together), I believe only 2 didn't purchase any of the packs from Steam (they're a great deal anyway, far better than what you get in MWO store). Most have purchased 2-4 packs.
We all have played extensively during Xmas holidays, kept playing through all those sweet deals, cheap Mechs, free stuff and so on.
Then some other games came out and most of the group switched to those, and some left the game with an idea that not THAT much there is to do in MWO besides TDM (however you call any of the modes). Basically half of those are interested to get back in the game or spend more money if there will be any better content for group play.
Everyone who've played it had their own fun and don't think their time or money have been wasted.
Some might say about Units and CW, but 1. Everyone had competitive period in the past and that is not interesting anymore as a goal. And everyone knows what CW against good premades is. The word "fun" is sucked out of it. 2. Nobody really has the schedule to be able to play daily or in a specified time/day competitively anymore. 3. The whole CW itself is pretty much pointless, because all these planets have no affect on players or the game and the income is a lot slower compared to basic PUG.
So out of all those players we end up with 3 players that began in the past, 7 new players that might pick MWO again if PGI actually changes/adds things. 15 people brought some money (20-40 (i guess) USD) in the game.

I totally disagree, that player base is shrinking or any of this nonsense, but new players I've seen told me that even though mechanics are interesting, and building/learning your mech is a fun thing to do, the game is lacking content.

Edited by Ulris Ventis, 29 February 2016 - 05:20 AM.


#128 MeiSooHaityu

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Posted 29 February 2016 - 05:26 AM

Been hearing about the shrinking player base ever since the active player counter was removed from the game (close beta?).

Sure it will happen eventually (every game runs it's course), but I wouldn't worry about it for a while. A lot of players over the years have cried wolf, and yet, the game is still here.


#129 Raggedyman

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Posted 29 February 2016 - 05:28 AM

View PostSoulscour, on 27 February 2016 - 05:36 PM, said:

I think its funny the amount of people that download a game and never play it. Only 35% of players that have downloaded the game have won 1 game. Still theres over 2000 players playing the steam version right now. You don't need 50,000 players playing to get a game going.


It's a free game, so a high "download and never play" is expected, along with people who try it and then bug out before their first win. Low cost of entry = low commitment to give it a full try.

#130 -Natural Selection-

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Posted 29 February 2016 - 07:01 AM

Been playing for years just waiting for some kind of content and goals.Personally I am tired of new mechs being the "new thing". Hyping balance adjustments, that are just value changes that could be applied with a server reboot. But will have to say my biggest issue is the freaking vision modes. Adding night cycles to maps while having crappy modes that were better with the original predator vision. I know you could see to far with it, but have to think its range could be adjusted like the others.

#131 Reza Malin

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Posted 06 March 2016 - 04:56 PM

View PostMickey Knoxx, on 29 February 2016 - 07:01 AM, said:

Been playing for years just waiting for some kind of content and goals.Personally I am tired of new mechs being the "new thing". Hyping balance adjustments, that are just value changes that could be applied with a server reboot. But will have to say my biggest issue is the freaking vision modes. Adding night cycles to maps while having crappy modes that were better with the original predator vision. I know you could see to far with it, but have to think its range could be adjusted like the others.


Do you/have you played ESO by any chance? Totally off topic here, but i got wrecked a few times by a Mickey Knoxx in Cyrodil, along with a couple of other Knoxx characters.

#132 MauttyKoray

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Posted 06 March 2016 - 05:22 PM

View PostOncoshi, on 26 February 2016 - 09:51 AM, said:

Steam release had no positive effect on the player base in MWO.

http://store.steampowered.com/stats/

https://steamdb.info.../342200/graphs/
(thx @ PFC Carsten)

There are more people interested in Euro Truck Simulator 2!!!!! than in MWO.

You cant find MWO in the top 100.

All I see is that steam players range from 800-2500 at any given time. With roughly 43k having played within the past 2 weeks. Playtime in the last 2 weeks has an average of 11.4 hours with a median of 1.4h. That seems low but remember some people only play for small amounts of time each day, or can only play on certain days. Many people have real lives so if they've played for 45 minutes between 2 days in a week thats a fair chunk of time, especially people with full time 40+ hour jobs.

#133 Pjwned

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Posted 06 March 2016 - 05:30 PM

If PGI starts to get their *** in gear as a result of the boost from launching on Steam (not very likely, but they're talking about doing big stuff) then it's mostly worth it.

PGI should have held off on the Steam release to work on the game more and not do **** like rush their rebalance efforts out the door for the Steam release, but even though they're idiots for doing so it's possible that they can still redeem themselves in the coming months...maybe.

#134 nehebkau

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Posted 06 March 2016 - 05:40 PM

View PostOncoshi, on 26 February 2016 - 09:51 AM, said:

Steam release had no positive effect on the player base in MWO.

http://store.steampowered.com/stats/

https://steamdb.info.../342200/graphs/
(thx @ PFC Carsten)

There are more people interested in Euro Truck Simulator 2!!!!! than in MWO.

You cant find MWO in the top 100.



letting baby seals into CW has driven lots away.

#135 Rhent

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Posted 06 March 2016 - 05:46 PM

View Postnehebkau, on 06 March 2016 - 05:40 PM, said:



letting baby seals into CW has driven lots away.


PGI has got a couple of ways to deal with CW, things like having to be in a Clan of 20+ members before being allowed to step into CW OR PGI can split the queues for Units and PUG's and that's it.

#136 Johnny Z

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Posted 06 March 2016 - 09:06 PM

View PostWidowmaker1981, on 29 February 2016 - 05:01 AM, said:



Actually, no. Solo players complained constantly about getting their faces kicked in by four mans, so all groups got kicked into one queue, away from the solo players. If PGI switch it back, solos will be up in arms again, and since there isn't population for 3 queues (solo, small group and large group) they can't win.


Nope groups complained because their queue was extremely slow, tthen they logged on their alts and said solo players wanted this to.

I got no problems with small groups in the solo queue. Or large groups for that matter but oh well.

With the new PSR and mode selection this would go a lot better than previously.

Edited by Johnny Z, 06 March 2016 - 09:09 PM.


#137 jaxjace

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Posted 07 March 2016 - 01:03 AM

Anyone who stopped using the steam client for performance reasons, stop buying mechs, get a job and upgrade your rig.

Steam IS the biggest PC gaming platform and market in the world, no one who just heard about the game through steam is going to open a separate client to use mwo, thats stupid, and its counter-intuitive to the entire point of steam. If the steam numbers are dropping, all that means is less people on steam are playing the game and if less people on steam are playing, less people are playing.

#138 Moldur

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Posted 07 March 2016 - 01:11 AM

PGI is afraid of adding actual, new, real content because it would be a nightmare to balance (or maybe to code, lol.)

Assuming it's balance, I say welcome it. I mean, completely new weapons and tech would only be OP for so long. Unless something is an honest to goodness Hand-of-God that just ruins the game, it will always be able to be balanced.

I mean, worst case scenario, something starts off OP, gets nerfed into the ground, then makes its way back up to being reasonable.

#139 HerrRed

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Posted 07 March 2016 - 02:37 AM

Funnily enough, ever since this thread was created, average steam peaks per 24 hours increased. So maybe the game plateaued?

Which is interesting since with more content added (and I don't mean new mechs) it will probably increase. Personally, I am looking forward to new maps and the revamped assault mode.
Then upgrades to CW with more social features could bring in a lot of people.

#140 Cizjut

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Posted 07 March 2016 - 03:24 PM

View Postchewie, on 26 February 2016 - 09:57 AM, said:

just means people are maybe playing more via the normal method rather than having a cpu /memory sucking 3rd party software to go through first in order to play the game they wanna play???


HAHA HA

No.

bargaining doesn't help MWO in any way, mate. It's coming down because there's a good game to be developed but at this rate we will have the very basic FW in mid 2017.

There's little motivation for any player to continue grinding other than "buy new mechs" but those mechs have no purpose than for collection. The War can't be played like this. No one cares about the non existent end game.





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