1453 R, on 01 March 2016 - 01:41 PM, said:
So you'd be willing to put up with a freeze on features development for a year while Piranha transitioned to a new engine?
If so, that makes three people I know of who would - you, me, and Metus. CW players especially do rather have a tendency to try and demand that all other development activities be sidelined in favor of more work on CW. I really don't think they'd take it well if Piranha took a year off of active features development to work on an engine switch. Do you?
It's not a matter of "all other aspects sidelined", it's a matter of being a major feature and selling point to many founders 4 years ago. Slow development is one thing, waiting 4 years for one game mode to be even remotely fleshed out (far from finished) is another
Only so much patience and understanding can be expected from a customer. If you had to wait 45 minutes for that fast food, you wouldn't be very happy even if it was a perfectly prepared burger that looked just like the commercial when you finally got it.
Know that's not an analogy to this dev cycle, but it's an explanation into why customers are frustrated and out of patience in many cases. It's not like they just announced CW last year and started working on it. This has been live for almost 2 years now. There's no excuse for that. I don't expect it to be perfected and polished at this point, but I do expect more forward progress on development and IMPLEMENTATION of that development than what we've had thus far.
In the case of CW, I personally feel anyone that bought into the game as a founder or started supporting the game as a free player in those time frames has every right to be upset at this development speed in regards to CW.
WarHippy, on 01 March 2016 - 02:26 PM, said:
I'm sure what you are saying is true, but my understanding is that according to Russ going with an entirely new engine(whatever it may be), or upgrading to this new version of our existing engine that is coming out would be pretty much the same amount of work. I'm not sure how accurate that really could be, but if the work load is the same maybe maybe a complete jump to a different engine is possible rather than just another flavor of what we already have?
This is the other side of that. Russ stated it was going to be an equal amount of work either way they went which is why they're seriously considering a switch and looking into the possibility.
1453 R, on 01 March 2016 - 02:19 PM, said:
How long has it been since the regular queue has had a major gameplay update, Grips?
CW folks are always, always, always, alwaysalwaysalwaysalways ALWAYS carping on and on about how their mode isn't deep enough, how it isn't engaging enough, how it doesn't mean enough, and how it isn't rewarding enough, and how the game is going to DIE FOREVER if Piranha doesn't drop everything to completely overhaul CW from the ground up.
Meantime? The Domination mode next month is the first time the regular queue has seen any sort of major new functionality since well before the implementation of CW in the first place.
A few things
First, the quickplay queue has had major adjustments and modifications made to it quite regularly, especially in comparison to CW.
more maps
map reworks
PSR
separating the queues
voting option
I could keep going
in comparison?
The last major implementation for CW was units
almost 2 years ago
Can we stop with the melodrama? We've been having a pretty cool discussion here regarding the engine possibility and such. The whole exaggeration of "MWO will die cuz CW" stuff has no place in this thread. You're just painting negative stereotypes. Not a single solitary person in this thread (that I've seen anyhow) has been attacking any other portion of the player base, so don't be "that guy"
What you actually mean to say is Domination mode is the first new mode the entire game has gotten. CW or otherwise. That does not mean PGI hasn't focused on, revamped, and invested heavily into the development of quickplay. The entire game has been catered around and heavily developed for quickplay (which was never, according to PGI's words, wupposed to be the "main" mode. It just became that because it was the ONLY way to play the game for 2 years) and the crowd that enjoys QP as their main way to play the game.