cdlord, on 29 February 2016 - 11:57 AM, said:
Never said it was the solution. It's the ruleset. You can't math if you don't follow the ruleset. IDC what the equation is, it just has to follow the tenets set by that ruleset.
If the ruleset sucks, make a new one. There are people here who think the summoner shouldnt get endo, not because its OP, or they think quirks are better, but because the summoner "isn't supposed to have endo". Why? What difference does it make? Its an abstract concept that only applies in the mechlab, and in many cases, it does so in a way that negatively effects gameplay.
In this case, the lore is damaging the gameplay experience, so it should be cast aside. We've done this before.
Living legends had ALL of its own values. Weapon tonnages, damage values, armour values, engines, etc. They made a rule set completely on their own rather than just following BT rules, because TT values are borderline useless beyond setting a general precedent for what weapons, equipment and mechs are supposed to
do. Best example? Again, the summoner, is meant to be fast, hard hitting striker. In mechwarrior, its relatively fast, but not maneuverable, and most definitely not hard hitting. Why? Because the rule set has made it so. In living legends the summoner is terrifying, because they
changed the rules. If you can't get behind that, then go play HBS 3025 battletech because thats the game you want, not this.