Pariah Devalis, on 17 March 2016 - 03:48 PM, said:
Two sides of the coin. Asym builds only work on some mechs, and there is nothing wrong with symmetrical builds if you know how to armor roll. The total damage you can soak with a humanoid mech spreading damage across the entire mech is higher than you can imagine, and all it takes is one patient player with good aim to lop off the loaded side torso of an asymmetrical mech, and that target is a nonthreat from there on out. Asyms can poke from exactly one direction, and poke extremely well while shielding with a deadside, but because of that they are also extremely predictable in a firing position.
Meanwhile, I love seeing asym EBJs or TBRs. People who do that don't seem to "get" why the deadside technique is crap on them. Pssst. I can still hit your side torso, even if you try and twist away. :3
Well, every example you're giving there is a perfect example of a plane-body mech. Better hitboxes than humanoid mechs overall, but as you've noted, have a huge potential drawback on some builds if you're not smart enough to protect those side torsos - which is technically easier because those torsos are fully visible through a much smaller number of twist degrees than on humanoid mechs. Even in the plane-body mechs, you lose most of a ST in roughly 45 degrees of twist - closer to 90 for most humanoid mechs. I really don't favor asym builds, myself. It relies on a level of control that is rarely possible during most matches in order to mitigate risk. When you know risk cannot be truly mitigated, you build for that risk. That being said, throwing all your tech on one side of a mech which is completely obscured through most degrees of twist by the CT and opposing ST isn't a terrible idea in theory. In practice though, you're going to present a fairly easy target when you're not careful.