

#81
Posted 28 February 2016 - 10:32 AM
#82
Posted 28 February 2016 - 10:49 AM
I would take the Madcat Mk.II over even a Blood Asp (though barely) because the Blood Asp has locked tonnage and slots with the Omnipods. The Madcat Mk.II at least can be played with. SURE you cant boat 12 damn small pulse lasers but it would be a good heavy weapons platform, mounting fewer but hard hitting weapons. Its not an brawler (well Madcat Mk.II-2 wouldn't be bad nor would "Beat stick". Plus Madcat Mk.II has style points over the Blood Asp in my book

I mean think about it...
Turkina - 5 ton lighter Direwolf
Bane - 100 tons of daka or missiles...still very slow (though once again is battlemech)
Kingfisher - 5 ton lighter Executioner or 15 ton heavier Gargoyle (look how both of those turned out -.-)
Pretty much out...
Super Nova - tell me again how the variants are different?
Stone Rhino - 3 total variants....TOTAL, plus suppose to be super rare
Marauder IIC - Yawn...please no...also variant starved with tech limit
Naga - all variants use Arrow IV.....kinda big deal and no replacing with LRM's is meh....
Does any of these really scream super useful in CW or comp play? Madcat Mk.II and Blood Asp would be something entirely new to clan assault chassis. Both playing very similar. Though one can laser boat the other is better at hillhumping and sniping.
#83
Posted 28 February 2016 - 11:09 AM
pbiggz, on 28 February 2016 - 09:42 AM, said:
Every mech you just listed save the fire falcon for obvious reasons is a piece of hot garbage.
Black lanner has 11 tons of podspace, linebacker has 17 tons of podspace, turkina has 48 tons of podspace but worse hardpoints than the direwolf and is the same speed as the direwolf (XL285 locked on a 95 tonner) with hard locked jumpjets.
None of these mechs add anything good to the game. You want variety? Add good mechs so you see people actually using something other than timbergods and voidcrows and arctic cheetahs. Keep adding over/underengined omnis with abundances of useless locked equipment and nothing will change.
Of course, I would argue here that all 4 mechs offer something that's not currently in the game. Whether what those end up being turn out to be "mediocre" remains to be seen. There are quite a few mechs in the game right now that, on paper, should have been amazing and turned out to be hot garbage after release - and others that, on paper, should have been worthless and turned out to be upper-tier mechs. You're never able to say definitively with this game that a particular mech will be DOA. That's a lesson I'd have expected we'd learn by now. Ultimately, it always has come down to... and will continue to... whether or not a mech can find it's niche.
The Black Lanner is an ECM medium capable of burst speeds up to 150kph, and enough hardpoints to sport laser vomit. It's basically a Cicada-3M with better hardpoints. You don't think this mech will find it's niche? The Cicada sure did, and it doesn't have the paper pedigree to be nearly as useful as the BLanner. The Linebacker is a heavy that runs like medium and has the hardpoints and pod space to run the same basic configs (though hotter) as a Hellbringer or Stormcrow. It has a lot of potential in community warfare where there's currently a need for a fast flanker and line smasher. It'd certainly be more tanky than anything that could fill that role now.
Try not to be a "pod space {Godwin's Law}."
#84
Posted 28 February 2016 - 11:12 AM
SkaerKrow, on 27 February 2016 - 08:53 PM, said:
Stock Prime loadout:
1x SRM4
1x AMS
2x Medium Pulse
2x Machine Guns
I seriously can't believe people would be a-okay with paying real money such an abomination. And the Black Lanner is only slightly less of a POS, though it laughably has one usable omnipod, the Config C right arm.
WHY do you people want these over-engined, massively hardpoint starved Omnimechs?
At least the Phantom, though rocking an equally massive engine for its frame, runs 151 stock, with ECM, and can boat 8-9 energy weapons.
#1 option is far and away the Huntsman, with the Phantom a distant second place.
#85
Posted 28 February 2016 - 11:19 AM
CK16, on 28 February 2016 - 10:49 AM, said:
I would take the Madcat Mk.II over even a Blood Asp (though barely) because the Blood Asp has locked tonnage and slots with the Omnipods. The Madcat Mk.II at least can be played with. SURE you cant boat 12 damn small pulse lasers but it would be a good heavy weapons platform, mounting fewer but hard hitting weapons. Its not an brawler (well Madcat Mk.II-2 wouldn't be bad nor would "Beat stick". Plus Madcat Mk.II has style points over the Blood Asp in my book

I mean think about it...
Turkina - 5 ton lighter Direwolf
Bane - 100 tons of daka or missiles...still very slow (though once again is battlemech)
Kingfisher - 5 ton lighter Executioner or 15 ton heavier Gargoyle (look how both of those turned out -.-)
Pretty much out...
Super Nova - tell me again how the variants are different?
Stone Rhino - 3 total variants....TOTAL, plus suppose to be super rare
Marauder IIC - Yawn...please no...also variant starved with tech limit
Naga - all variants use Arrow IV.....kinda big deal and no replacing with LRM's is meh....
Does any of these really scream super useful in CW or comp play? Madcat Mk.II and Blood Asp would be something entirely new to clan assault chassis. Both playing very similar. Though one can laser boat the other is better at hillhumping and sniping.
Well since the Bane is a battlemech and has access to clan XLs, I'd say it'd be straight up better than the KC and in some ways better than the Dwolf with it's dakka, missiles, high weapon mounts and ability to change engines. If it had an energy variant it'd outclass all 100 tonners & most assaults in general.
The Gargles may have flopped but the Executioner is a solid mech, just not top tier. The Kingfisher could be good (not great) if Pgi made it right.
#86
Posted 28 February 2016 - 11:22 AM
LT. HARDCASE, on 28 February 2016 - 11:12 AM, said:
I'm not sure we can even have the Huntsman, as the Prime config uses equipment we don't have in the game. As for the Phantom, I'd support it, but it seems to be more pod space hardpoint-starved than the BLanner (pretty much the only complaint against that mech).
#87
Posted 28 February 2016 - 11:27 AM
#88
Posted 28 February 2016 - 11:31 AM

#89
Posted 28 February 2016 - 11:36 AM
ScarecrowES, on 28 February 2016 - 11:22 AM, said:
I'm not sure we can even have the Huntsman, as the Prime config uses equipment we don't have in the game. As for the Phantom, I'd support it, but it seems to be more pod space hardpoint-starved than the BLanner (pretty much the only complaint against that mech).
At least the Phantom C has 4E in each arm, an E in most of the center torsos, and can combine that with the 1M each side torso of the config A holds.
I'm in no way suggesting that the Phantom is good, just that I'd gladly accept it over the Viper, Pouncer, Battle Cobra, and Black Lanner.
Also, Anti-Personnel Pods have always been replaced as additional armor, as was done with the Hellbringer.
Edited by LT. HARDCASE, 28 February 2016 - 11:38 AM.
#90
Posted 28 February 2016 - 11:38 AM
#91
Posted 28 February 2016 - 12:02 PM
Realizer, on 28 February 2016 - 11:38 AM, said:
If you look at the current timeline, there is a core group of omnis that qualify for the theme of a Clan Wave 4 pack. Some of those are by far the most popular options in every weight class for omnis that aren't currently in the game. Though, somewhere down in the lower end of the top 5 most popular choices for new mechs, you'll see things like the Mad Cat mkII and Blood Asp which have a very minor but vocal following. Unfortunately, those sit so far down the timeline that even Russ is reluctant to release them before other mechs get their due, (and there's the issue of both not being omnis and sharing the same class, so the most popular of the two doesn't qualify for a Wave pack).
#92
Posted 28 February 2016 - 12:06 PM
LT. HARDCASE, on 28 February 2016 - 11:36 AM, said:
No doubt. Other than for Lore purposes, I don't understand the want for the Viper. It should probably be in the game, as an an Invasion mech but... ugh... awful.
But the BLanner was the most popular omni suggested to Russ when he asked for what clan mech to release. The Kodiak ended up winning, but because it was a battlemech. The BLanner was vastly more popular than the Mad Cat mkII even. So if you're up for giving the people what they want... they want the BLanner - for better or worse.
#93
Posted 28 February 2016 - 12:08 PM
Clown
+
Flea
+
Small Lasers
+
You Die
=
Hilarious
#94
Posted 28 February 2016 - 12:16 PM
Realizer, on 28 February 2016 - 11:38 AM, said:
There's a poll in feature suggestions. It's got,
Fire Moth (by a lot)
Black Lanner (solid lead)
Nightgyr (nothing is close)
Turkina (edging out Kingfisher)
#95
Posted 28 February 2016 - 12:19 PM
TheArisen, on 28 February 2016 - 12:16 PM, said:
Fire Moth (by a lot)
Black Lanner (solid lead)
Nightgyr (nothing is close)
Turkina (edging out Kingfisher)
Fire Moth is... game breaking. We're not going to see that. Night Gyr? Ick. A 75-Ton mech that can't outrun a Warhawk AND it's starved for hardpoints? This is popular WHY?
#96
Posted 28 February 2016 - 12:22 PM
ScarecrowES, on 28 February 2016 - 12:19 PM, said:
Dual-Gauss poptart with 4 backup ERML.
The most dakka of any Clan heavy, and has more dakka than almost any other Clan gundam.
In several regards it probably beats the Masakari, such as having more vertical mobility (JJs, get over rocks and stuff) and more ballistic-boating ability. The humanoid hitboxes with big shoulders could easily be more durable than the Whalehawk.
The Masakari though is better for energy/missile boating due to its heatsink load.
Edited by FupDup, 28 February 2016 - 12:23 PM.
#97
Posted 28 February 2016 - 12:28 PM
FupDup, on 28 February 2016 - 12:22 PM, said:
The most dakka of any Clan heavy, and has more dakka than almost any other Clan gundam.
In several regards it probably beats the Masakari, such as having more vertical mobility (JJs, get over rocks and stuff) and more ballistic-boating ability. The humanoid hitboxes with big shoulders could easily be more durable than the Whalehawk.
The Masakari though is better for energy/missile boating due to its heatsink load.
No doubt it can poptart but... that hasn't been viable for what... a year and a half? I'd worry about anything with a humanoid stance after the mech rescales are done. They're going to have MASSIVE front profiles compared to hunched mechs like the Warhawk. Now that everything is being done on a volumetric basis hunched mechs are going to get a lot shorter compared to their upright cousins. I think it's a safe bet the Warhawk will have the smallest front torso profile of any assault after the rescale. Poor Atlas.
So yeah, at 65kph and standing straight up, the Night Gyr is a walking "Please core me" billboard.
#98
Posted 28 February 2016 - 12:30 PM
ScarecrowES, on 28 February 2016 - 12:28 PM, said:
Are you really saying that the Warhawk has a small profile? It's virtually identical in size as the Dire Whale, and is commonly mistaken for being a Whale at a distance. The Whalehawk's size is not an advantage, at all.
#99
Posted 28 February 2016 - 12:32 PM
ScarecrowES, on 28 February 2016 - 12:28 PM, said:
No doubt it can poptart but... that hasn't been viable for what... a year and a half? I'd worry about anything with a humanoid stance after the mech rescales are done. They're going to have MASSIVE front profiles compared to hunched mechs like the Warhawk. Now that everything is being done on a volumetric basis hunched mechs are going to get a lot shorter compared to their upright cousins. I think it's a safe bet the Warhawk will have the smallest front torso profile of any assault after the rescale. Poor Atlas.
So yeah, at 65kph and standing straight up, the Night Gyr is a walking "Please core me" billboard.
Stalker would disagree.
#100
Posted 28 February 2016 - 12:48 PM
LT. HARDCASE, on 28 February 2016 - 11:36 AM, said:
You realize the Viper can run 9E as well? With 2 more tons on top, and JJs? The only advantage of the Phantoms is having ECM and being a tad faster, but that's about it, if I remember right it has 6.5 free tons after maxing armor, or maybe it was 5.5 tons.
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