Gas Guzzler, on 09 March 2016 - 08:14 AM, said:
May I ask why the Turkey over the Kingfisher? It doesn't have great hardpoint layout (as in hardpoint positions on the mech), and its as lethargic as a Dire Wolf with less armor and less weapons. Wouldn't you rather have something a little more mobile with a few high mounted hardpoint and potentially ECM (Russ stated that swapping the HAG30 on the F variant for a Gauss rifle is possible)? I don't know, I think I would use the Kingfisher more often than a Dire Wolf, let alone the Turkina which is similar, just a little bit worse.
Granted, I would rather have both to give CJF another one of their mechs, but I'm not sure if that is an option.
Turkina's hardpoints are all above cockpit or just a sliver below, it has superior placement over the Kingfisher and the Dire Wolf. Also I am a big fan of jumping mechs, granted assaults dont get massive amounts of use from JJs but I often lament not having them on certain maps in the Wolf (I know it CAN mount them but I often don't to pack in more guns)
The Turkina also packs a boat load more firepower than the Kingfisher at 42 tons vs 24 tons while packing max armor stock vs needing to use a ton to get there (probably remove some armor from the Turkina actually)
Granted the Turkina is as slow as the Dire Wolf but again claiming it will be as un-nimble is to be seen, as I pointed out earlier PGI doesn't need to limit the Turkinas Torso twist or have it turn as sluggishly as the Wolf does.
If modeled faithfully it could give the Whale a run for its money as it needs to expose its self less to bring its guns to bare meaning it can back off easier as well and will in general be more nimble.
The Kingfisher brings less to the table while a standard engine sounds nice it's not really all that useful compared to a clan XL, maybe if PGI ever put actual engine crits into the game but as is the speed gained is lost to that massive engine. The Kingfisher all and all is very similar to the Executioner which goes the same speed with more weaponry but a touch less armor, but gets MASC to help it boogie around the field. The Kingfisher could give the Exe some competition and as a brawler because of it's slightly higher mounted arms since they go out and down vs just down and its humanoid form but the Turkina offers better geometry I feel for how alot of MWO gets played (pokes and jabs before a push) and with PGI now using volumeterics to determine size of a mech the turkina wont be massive
edit: also have to add thinking they'd add the F variant which features tech they'd have to replace vs the prime, a, b, c, and d which all feature in era tech.. seems very pipe dreamish
Edited by Lucian Nostra, 09 March 2016 - 08:57 AM.