pbiggz, on 27 February 2016 - 12:05 PM, said:
Naw. I just prefer that whatever we get is... I dunno... different, interesting, compelling, whatever. I have nothing against any of the other mechs you mention. In fact, other than the Nova Cat (a heavy that runs under 70kph? Yuck) I'd actually want to see those in game eventually, even just for their iconic nature within the series. I'd probably never use them, but they'd look cool playing against, at least.
But again, other than just something pretty to look at, I'd want to spend my real cash on something that I don't already have. Something that fills a niche in my mech line-up that isn't being filled by anything else. Something I'd actually want to use in matches. I think the Linebacker fits into that mold better than any of those others. Not saying it's that way for you or anyone else, but it is for me. I don't have to time to invest in mechs that don't offer me anything.
Now, as for many of the mechs you mentioned before, I think most suffer more from a lack of hardpoints, rather than pod space. The Shadowcat has too few energy hardpoints to fit into any current meta. If you saw even an increase over more than the current max 3 energy hardpoints, even to just 5 or 6, this mech would have ended up godly... even trading the ecm to get it. Summoner suffers from an inability to trade out structure to provide for better loadouts with the hardpoints it gets, and doesn't have the Hellbringer's advantage in hardpoints to use the space it has. If the Hellbringer didn't have the option to run up to 7 energy hardpoints in various configurations with good locations, it'd have suffered the same fate as the Summoner. Warhawk is the same way... suffering from too few hardpoints to produce good builds using the space it has. This would have been solved by introducing any number of the remaining available variants - especially the F, which I believe has a high-mount right torso ballistic. If any of these mechs got the same IS hardpoint inflations upon creation, we wouldn't have this problem. Still, most of these mechs are still capable of success in the current game. My 3 Warhawks are all 1000-damage per match mechs. My Shadowcats, 600+-damage mechs easy, and I've had 800+ damage games with them.
So no, I'm not against other mechs. I'm on board. But I want my current-timeline useful mech before we get into far-timeline less-useful ones.