Ask The Devs 10!
#61
Posted 14 July 2012 - 07:43 PM
Question: What kind of non-mech items will be sold with MC?
Question: Is there plans for the Clan Invasion post-launch?
#62
Posted 15 July 2012 - 12:08 AM
Request: Can you pleaseget someone in the dev crew to spend a few minutes each day to toss up a 30-45s combat video every few days on youtube until August 7th. Narrating is completely unnecessary, just want to see more videos.
Edited by Bodha, 15 July 2012 - 04:40 PM.
#63
Posted 15 July 2012 - 12:42 AM
#64
Posted 15 July 2012 - 01:21 AM
2> Can I have a delicious cookie with my legendary founders pack purchase?
#65
Posted 15 July 2012 - 04:57 AM
i.e. World of Tanks lets your Clan earn gold by holding territory on the world map. Tournaments etc.
#66
Posted 15 July 2012 - 06:14 AM
We old farts want our Marauders and Warhammers, and we have faith that Alex can make an amazing version, no matter what they look like!
#67
Posted 15 July 2012 - 09:41 AM
#68
Posted 15 July 2012 - 11:17 AM
Really tempted to go Founder and was curious as to how command points are awarded. I will probably be playing a sneaky light but would love the command side of things as well.
Could we get some enlightenment on command structure / awards?
#69
Posted 15 July 2012 - 11:19 AM
The command structure is being reconfigured I would like to know more information, as do many of the "commander" roles we're talking about them on the chat boxes.
#70
Posted 15 July 2012 - 11:25 AM
#71
Posted 15 July 2012 - 11:30 AM
Do Gauss Rifles explode?
What is the difference between Offensive and Defensive Role if the Mods are the same? They seem to be generalized to effectively help either role, but what incentive is thier for a player to choose either or when the reward is the same?
Edited by Kaiser R Metzger, 15 July 2012 - 11:31 AM.
#72
Posted 15 July 2012 - 12:16 PM
#73
Posted 15 July 2012 - 01:07 PM
This to me is one of the most important questions that needs an answer and the right. If I see the game I would have to join a Mercenary Corp
to play? Bad.
If your mercenary corp all asleep then can I still play the game? If you have aligned your Corp with a house then who can you play with? You know what I am talking about so be gentlemen and ladies. If not it would be a death blow to this game. Of course I would still play but probably go to sleep.
#74
Posted 15 July 2012 - 01:51 PM
Is this gonna be put in the game properly? and if yes, could you give us a hint of information about what its effects could be?
#75
Posted 15 July 2012 - 03:43 PM
#76
Posted 15 July 2012 - 03:45 PM
..while it may not be necessary to go to that level of detail and it may not be the right implementation for every one.. is there at least going to be the ability to walk around the hangar, ride up and down lifts, access control panels for information and so on?
#77
Posted 15 July 2012 - 03:50 PM
#78
Posted 15 July 2012 - 04:04 PM
More seriously, are there restrictions on where we can put ammo, and does ammo have to be assigned to a specific weapon? Or can I just put a bunch of LRMs in my legs and fire all of them even after some of my guns have inevitably been destroyed?
#79
Posted 15 July 2012 - 04:15 PM
BFett, on 15 July 2012 - 03:50 PM, said:
Nice question!!! I also want to add on to his by saying how long will contract last? And if what they cover.
Ex) First scout contract spot 100 enimies for lancemates (10,000 c-bills or 1000 xp for the mech you did it in)
It would be a cool feature if they made these more than a one time use thing but have a limit to amount you can do at one time.
This would be a cool idea to give people free mech credits by doing challenging tasks.
like a cool one would be...
Kill 1 assalt mech with a back torso shot (15 MC)
With these types of contract you could have it be like one time limited sign up (this weekend only...) or have a person pay some c-bills to do it, and have these contracts last a bit less time than normal contracts (like 1 match only compared to more)
#80
Posted 15 July 2012 - 04:24 PM
where should I send the booze to?
Edited by Rychard Starheart, 15 July 2012 - 04:25 PM.
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