wanderer, on 04 March 2016 - 11:56 AM, said:
Eeyup. "Support" doesn't equal "hold locks plz" while firing at extreme ranges, though- or rather, that's not doing nearly all of your job. Your job is to bollix up the enemy team. Killing them is often merely a pleasant side effect.
Then what happens is few decent players bother working with them and learning to use them effectively. So, people using them poorly ends up being the standard people judge them by.
LRM's can be used very effectively, but it requires a lot more thought, and in particular team-based thinking. This makes them potentially very useful in the solo queue because even at higher tier play, most solo queue play is extraordinarily selfish. Keeping multiple mechs' heads down, blunting pushes, contributing weight of fire even in tighter confines where you'd be unable to contribute direct fire for risk of FF.
For example, a favourite play of mine with my mad dog is following closely behind my teams brawlers. They target something, and I can stream 35 tubes of LRM's into him in a non-stop rain, blinding him and tearing through his armor. I can use this even when there's not physically a way for me to get direct line of fire because friendly brawlers are in the way. I can optionally target a separate enemy, to reduce his ability to help his beleaguered ally.
Whenever I can get los within 200m or so, I'm pushing 20dps into my target. LRM's spread, but lrm5's don't spread THAT much, and the 5 lasers don't spread at all.
Tight quartets happen. Mining colony, River City, and even Crimson Straights are examples of where more direct fire isn't always helpful simply for lack of space.
And of course the more open maps, polar highlands, caustic, frozen city, where more traditional lrm use can be quite effective.