Will Mwo Be Around In 2061?
#21
Posted 05 March 2016 - 12:40 PM
Fighting a lot,
Who would ask for more?
Will you still be mine,
Will servers be online... In 2064...?
#22
Posted 05 March 2016 - 12:53 PM
Soulstrom, on 05 March 2016 - 08:31 AM, said:
I said yes, but to be honest I am kinda of curious of what the community thinks on this one.
Will MWO be around in 2061?
If so,
- How can we keep a game alive that long?
- Has any MWO game been around that long, to date?
- How can MWO/PGI keep the game alive for that long and into the future past that?
- Thoughts?
- Why not?
I doubt I will be around in 2061, so dont care
#23
Posted 05 March 2016 - 01:26 PM
Dam, i need to live verry healty to get this old.
#24
Posted 05 March 2016 - 02:09 PM
Soulstrom, on 05 March 2016 - 08:31 AM, said:
I said yes, but to be honest I am kinda of curious of what the community thinks on this one.
Will MWO be around in 2061?
If so,
- How can we keep a game alive that long?
- Has any MWO game been around that long, to date?
- How can MWO/PGI keep the game alive for that long and into the future past that?
- Thoughts?
- Why not?
Oh, def. For sure.
#25
Posted 05 March 2016 - 05:22 PM
#26
Posted 05 March 2016 - 05:28 PM
MWO will not see 2020, and thats not a bad run even
#27
Posted 05 March 2016 - 05:30 PM
Russ would fall asleep halfway through for a nap, and all you would hear is the nurse tucking him in through the rustling of the mic.
Phil would be running a beer company by then, so the employees would be coming in every moment (or he'd run a tank museum). And Daeron would be a fully formed tree by then.
Edited by KariLP, 05 March 2016 - 05:31 PM.
#28
Posted 05 March 2016 - 06:06 PM
#29
Posted 05 March 2016 - 06:25 PM
Edited by LastKhan, 05 March 2016 - 06:37 PM.
#31
Posted 05 March 2016 - 08:22 PM
#32
Posted 05 March 2016 - 08:29 PM
Over the years, the IP has burned up and consumed its branding. This game did nothing to help, or rebuild that branding, may have hastened its demise. Its best hope now seriously is to sell the IP to someone who has a lot of money, and maybe Microsoft will reach to a conclusion soon enough.
#33
Posted 05 March 2016 - 08:37 PM
Soulstrom, on 05 March 2016 - 12:23 PM, said:
Seems extremely unlikely to me. I've seen lots of games vanish in to nothingness as the owner decides it's become unprofitable. I've seen very, very few games which have invested the resources to run a game in perpetuity at a financial loss. Unless some radical corporate mergers go down, PGI can't release the source code without getting smacked by Crytek, and the only other options involve tons of work or tons of money so I wouldn't bet on them ever happening.
Personally, I doubt this game lasts 20 years. That's the problem with online only games, they only last until the parent company decides to pull the plug, which usually happens the instant the game becomes unprofitable. You'd probably be able to run Mechwarrior 2 in 2060 but MWO will die the same death all these other online only games are dying: popular until it becomes too hard for casuals to find a group, then dropping like a stone in to obscurity and then abandoned completely.
#34
Posted 05 March 2016 - 08:38 PM
Anjian, on 05 March 2016 - 08:29 PM, said:
Over the years, the IP has burned up and consumed its branding. This game did nothing to help, or rebuild that branding, may have hastened its demise. Its best hope now seriously is to sell the IP to someone who has a lot of money, and maybe Microsoft will reach to a conclusion soon enough.
If they rethought their entire marketing strategy and Phase III is amazing, plus Solaris release. This game could last a long, long time. I have a feeling that the E-Sports tournament of theirs might really help if done right.
#35
Posted 05 March 2016 - 08:40 PM
#36
Posted 05 March 2016 - 09:06 PM
The same thing will happen to MWO as what happened to Hawken only much slower.
When support stops the cheaters/glitchers will move in, last of the core fanbase gets tired of dealing with them and leaves, the severs are mostly empty now then hackers will try to crack the severs and data mine it for passwords, bank/paypal and such.
#37
Posted 05 March 2016 - 09:23 PM
GrimRiver, on 05 March 2016 - 09:06 PM, said:
The same thing will happen to MWO as what happened to Hawken only much slower.
When support stops the cheaters/glitchers will move in, last of the core fanbase gets tired of dealing with them and leaves, the severs are mostly empty now then hackers will try to crack the severs and data mine it for passwords, bank/paypal and such.
Well I hope the second part doesn't come to pass ever.
#40
Posted 05 March 2016 - 11:00 PM
Soulstrom, on 05 March 2016 - 08:38 PM, said:
esports will only work if you have a game that has that much of brand power, recognizability, player base, player interest, player understandability (aka knows the rules and the lore of the game). In other others you need an audience that recognizes the game and knows how to play it. Not to mention being able to last long enough for an audience to sit and watch it. Mechwarrior Online scrapes at the bottom compared to known esports titles. That yellow line in the chart, World of Tanks, see player concurrency rates of over 800,000 players globally in any given day during peak play times.
We are not even close. MWO is the red line that creeps at the bottom.
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