

Have Lrm's Gone Too Far?
#61
Posted 19 March 2016 - 05:43 PM
#62
Posted 19 March 2016 - 05:44 PM
Darth Hotz, on 19 March 2016 - 04:18 PM, said:
Meanwhile the masses apparently refuse to equip AMS.

#63
Posted 19 March 2016 - 06:04 PM
#64
Posted 19 March 2016 - 06:13 PM
FREE MONEY!
#65
Posted 19 March 2016 - 06:20 PM
That's not to say they cannot be amazing in the right situation, but idealy, an LRM "lance" can shut down a team if utilized properly.
The thing is, they're one of the most situational weapons inthe game, and are defeated by: Hard Cover, Broken Line of Sight, ECM, AMS [including massed AMS] and various other support equipment/modules like Radar Deprevation.
Where as with other weapons, ECM and AMS are pointless since you can still hit the enemy while under these conditions.
At the end of the day, the only reason to hate on LRM's, is because you want to waltz around in the absolute open without a care in the world, and get grumbly when you get your face pushed in by the metal rain.
#66
Posted 19 March 2016 - 06:38 PM
Only problem is when you can't break line of sight to all the enemy. This doesn't really worry me because if that's the situation, you're almost certainly in a place you shouldn't be if you got there by choice, or it's that your team is losing badly. With the former you deserve it, with the latter you're screwed anyway so why does it matter who kills you.
#67
Posted 19 March 2016 - 06:44 PM
#69
Posted 19 March 2016 - 07:30 PM
LRMs are just too easy to counter (ECM, target derpivation, cover and using common sense), cannot be focused on a component of the user's choice, and launchers above the LRM10 have too much spread to be viable against anything but a king crab or other massive target. I do still use LRMs occasionally as a secondary weapon on a energy boat such as 2 LRM5s on a timby or hellbringer in order to shoot at stuff while relocating and unable to use direct fire weapons, but i never rely on them. Only time i ever run dedicated LRM boats is when i am in a organized team and know someone is using a narc light to specifically get me locks. Otherwise, laser or ballistic weapons are the only viable option.
#70
Posted 19 March 2016 - 07:51 PM
A:- A lazy freeloader at the rear spamming at every secondhand lock you are only going to kill the guys stupid enough to not take the simple steps to avoid/limit the damage
or
B:- You are actively hunting specific targets and are fast enough to maintain LOS in a suitable mech until the target is dead it's going to take good team coordination to make you back away.
The risk vs reward seems fairly balanced imo.
You could say that there could be changes to discourage lazy lurming and encourage active lurming ,but it seems to me that is already the case with the bonuses from tag and artemis.
There aren't actually that many decent lrm mechs in game and you rarely see them. That Highlander fit in the op is really not a effective as people might think and is only really good for making a big scary noise and culling idiots in Direwolves.
As far as the Archers goes there is maybe only one that's good with lrm's, and I mean good, not great.
Idk. Nerf the bad lrm play and buff the good lrm play.
or L2p

#71
Posted 19 March 2016 - 08:13 PM
Would you derp into open ground in a combat situation? The fact LRMS even concern you says you might be that guy. After you got shot would you point the blame and say that there are too many guns and the military should use rubber bullets?
1 ECM mech with a clue and using cover can nerf an enemy LRM team but it takes situational awareness and a willing ecm mech pilot.
I just move and those LRMs suddenly become wasted ammo. I don't spend unnecessary time in the open because that would be stupid. I never run AMS because it is only good at giving up your position. I run some LRM mechs and if the team is good I can do massive damage. If the team is bad then the 2 or 3ML backup is not going to stop any mech from making short work of me.
#73
Posted 19 March 2016 - 08:25 PM
GernMiester, on 19 March 2016 - 08:13 PM, said:
Would you derp into open ground in a combat situation? The fact LRMS even concern you says you might be that guy. After you got shot would you point the blame and say that there are too many guns and the military should use rubber bullets?
1 ECM mech with a clue and using cover can nerf an enemy LRM team but it takes situational awareness and a willing ecm mech pilot.
I just move and those LRMs suddenly become wasted ammo. I don't spend unnecessary time in the open because that would be stupid. I never run AMS because it is only good at giving up your position. I run some LRM mechs and if the team is good I can do massive damage. If the team is bad then the 2 or 3ML backup is not going to stop any mech from making short work of me.
It's called TAG with it's 600+m range overrides ECM.....as does narc on the ecm mech
#74
Posted 19 March 2016 - 08:37 PM
Daycrist Bloodfang, on 19 March 2016 - 08:25 PM, said:
Tag and Artemis is much better than the tag and narc that a good spotter can provide, and that's if the spotter, which is usually a light can get his tag on, AND the lrm mech does not have artemis which cancels the narc even without LOS, which is needed for artemis to work anyway.
Not to mention the actual skill elements of knowing when to shoot, making sure the missiles hit, reading the situation and the terrain and keeping LOS while taking/dodging incoming fire.
Ultimately, actively getting LOS with your own tag is the more effective option. Artemis gives a better spread bonus that narc too.
On my dedicated lrm boats I'll have maximum 6.5 tons of ammo and I do more for the team that any "I HAZ LURMS, PLS LOCKS FOR MEES PLS FOR MY 40,000000 MISSILES PLS" routine.
Edited by The Lobsters, 19 March 2016 - 08:38 PM.
#75
Posted 19 March 2016 - 08:52 PM
Edited by Mole, 19 March 2016 - 08:53 PM.
#77
Posted 19 March 2016 - 11:20 PM
The Lobsters, on 19 March 2016 - 08:37 PM, said:
Tag and Artemis is much better than the tag and narc that a good spotter can provide, and that's if the spotter, which is usually a light can get his tag on, AND the lrm mech does not have artemis which cancels the narc even without LOS, which is needed for artemis to work anyway.
Not to mention the actual skill elements of knowing when to shoot, making sure the missiles hit, reading the situation and the terrain and keeping LOS while taking/dodging incoming fire.
Ultimately, actively getting LOS with your own tag is the more effective option. Artemis gives a better spread bonus that narc too.
On my dedicated lrm boats I'll have maximum 6.5 tons of ammo and I do more for the team that any "I HAZ LURMS, PLS LOCKS FOR MEES PLS FOR MY 40,000000 MISSILES PLS" routine.
this guy has it right lrms are so much more effective when you are actively locking your own targets using arti and tag but you need speed and a mech to support to do it and firing at a target arounf 200-400m away.
#78
Posted 20 March 2016 - 01:58 AM
Lupis Volk, on 19 March 2016 - 07:53 PM, said:
1. enforce a limit to how many LRM boats there are on a team.
2. make ams and it's ammo cost no weight or slot space.
When you unironically believe this, you have lost the game before you even began.
Pardon me while I enjoy the delicate sound of every competent player on the thread laughing at this post.
#79
Posted 20 March 2016 - 02:02 AM
It would also be a HUGE buff to Indirect firing, but to counter that, you increase Dispersion by 50% for the 5, 40% for the 10, 30% for the 15, and 20% for the 20 when firing them indirectly. Why give 20s the smallest dispersion? Because then people might ACTUALLY use them. Currently, you're better off mounting a pair of 5s and Lasers, than you are dedicating the Mass to a pair of 20s.
Of course, if LRMs are still stupidly OP, and you just cannot live with them affecting you every game, get a Kitfox. Mount the C RA with ECM and Triple AMS. Load 6-8 tons of Ammo, and go forth. You are now completely invincible to LRMs. Gauss and/or Laser Vomit? Not so much.
#80
Posted 20 March 2016 - 03:20 AM
50% of MWO pop says yes and the other says no.
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