Bishop Steiner, on 20 March 2016 - 10:28 AM, said:
Yes. If they are within 200 meter. So a 180 meter minimum to a 200 meter maximum. Very useful.
360 is useful for SSRMs, nothing else.
360 actually does nothing of the sort. What it does is support the scare crow that you have of your locked target and allow him to remain on your radar (friendlies can target him).
Missile locks are lost as normal.
LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.
Posted 20 March 2016 - 01:39 PM
Gorgo7, on 20 March 2016 - 01:36 PM, said:
360 actually does nothing of the sort. What it does is support the scare crow that you have of your locked target and allow him to remain on your radar (friendlies can target him).
Missile locks are lost as normal.
I know for certain you can hold 360 degree streak locks, because I used to run a SHD-2D2 streak boat, and it made a HUGE difference having it.
It's unfortunate that LRMs seem to be in the place they are. I just game back to the game after a very long break from it and I'm having a sense of deja vu regarding the LRM weapon system. Divided stances on how good/bad they are and discussions on how to make them a more viable and balanced choice.
In my time back to the game I have not had much issue with avoiding being heavily damaged by any LRM boats. Easy application of proper mitigation tactics and they're non issue to me, even in the T4 underhive where they seem to still be fairly widespread. I get a chuckle when I watch an LRM boat put up impressive damage numbers against the ground, rocks, and buildings. So I can't get on board with the assessment that they're some kind of evil finger of Cthulu weapon, because they're not.
I played around with LRMs a bit last week and I found them unsatisfying to use. Relying on team mates in low tier PuGlandia to get/maintain locks is a lost cause and I found if I was going to have exposure time in order to do damage via getting my own locks, I was better off just ditching missiles and using energy or ballistic weapons. At least with energy/ballistic my time to target, fire, and get back into cover or start twisting is reduced and I get a better return on my armor(used) investment.
I'd like to see LRMs be a fun, rewarding and balanced weapon system that offers a viable tactical use at all levels of play, rather than be a low tier "scourge" and high tier laughing stock.
Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time
Posted 20 March 2016 - 02:26 PM
Gorgo7, on 20 March 2016 - 01:36 PM, said:
360 actually does nothing of the sort. What it does is support the scare crow that you have of your locked target and allow him to remain on your radar (friendlies can target him).
Missile locks are lost as normal.
Mcgral18, on 20 March 2016 - 02:21 PM, said:
I seem to remember them making missiles locks drop after they're outside of a certain frontal angle...too many 180 no scopes, I imagine.
Have not tested.
sounds about right. Was trying to remember why I didn't have that module....
I think they made it a point not to allow it because of crying from Lights about SSRM builds being OP or something.
Pretty sure Pat Kell and a couple others tested em back in our HARDCorp day and found em pretty worthless.
Another thing that bugs me about LRM's is that players say you need to bring optional equipment designed to enhance LRM's (TAG, NARC, etc.) for them to be effective.
Optional equipment that is needed?
LRM's should be effective without anything enhancing them!
Saying LRM users should have to use these items is the same as saying if you aren't using ER lasers or Ultra AC's then you're doing it wrong.
I'd like to see LRMs be a fun, rewarding and balanced weapon system that offers a viable tactical use at all levels of play, rather than be a low tier "scourge" and high tier laughing stock.
Nah, LRM is at a good spot right now - hate and love in equal measure IS balance.
Personally I run brawler, lrm boat and narc light in equal measures and frankly, I don't see any issues with LRM. MWO LRM has no equivalent in FPS games as individual weapon choice (maybe unlimited 1000m grenade spam?) so for people that grew up on the concept of able of shoot back at whoever's shooting at you, indirect fire support seems 'complicated', 'unfair' and 'cheating' I guess.
The weapon is fine. It's the majority of gamer's playing habits and attitude that's the issue.
Nah, LRM is at a good spot right now - hate and love in equal measure IS balance.
Personally I run brawler, lrm boat and narc light in equal measures and frankly, I don't see any issues with LRM. MWO LRM has no equivalent in FPS games as individual weapon choice (maybe unlimited 1000m grenade spam?) so for people that grew up on the concept of able of shoot back at whoever's shooting at you, indirect fire support seems 'complicated', 'unfair' and 'cheating' I guess.
The weapon is fine. It's the majority of gamer's playing habits and attitude that's the issue.
LRMs may or may not be "at a good place" or "have gone to far", but I KNOW this: I have been playing on and off today and I have had 2 matches where the vast majority of players on my team were running LRMs or full on LRM boats. The other side was not. Neither match went well.
I realize that the Archer just dropped and so LRMs are prolific at the moment, but I challenge any of you folks whom are asserting that "LRMs are fine" to play multiple matches, where the only direct fire weapons on your team are a dozen or so medium lasers and a few assorted SRMs; against opponents who have minimal LRMs and mostly direct fire ballistics and lasers (and ECM!) -and come out on top. Imho LRMs are weak and need as much help as they can get.
Before the Archer, out of 114 mechs I kept 3 mechs equipped with LRMs (1 of my Griffins, 1 of my Warhammers (before they dropped I ran a Cat with LRMs but I liked the Warhammer better, and 1 of my Maulers), after the Archer, I will continue to only have 3 LRM equipped mechs. Yes, occasionally you can put up some incredible damage numbers with an LRM mech, but I think more often than not, even when you do good damage with them the match is a loss -and in the end that is what counts.
Full disclosure: I am a lore nerd. With that in mind, in re the Archer: I want to run it as an LRM bringer, but I just feel like it is so meh or maybe even bad at it.
I'm trying Ringo, I'm trying real hard to be the shepherd and run my Archers the way they are intended to be run: as righteous bringers of great vengeance and furious anger to strike down my enemies from afar. But that sh!t aint the truth. The truth is LRMs are weak. And Mr. LPL here? He is the shepherd protecting my mech in the valley of darkness.
Sorry just watched Pulp Fiction.
The point is, that unless the Archer or LRMs as a weapon system are tweaked somehow, I believe both will end up (continue) being avoided in the long term.
The Amazing Atomic Spaniel, on 19 March 2016 - 01:44 PM, said:
Why should all weapons require twitchy aiming skills? LRMs are hard to use precisely because they require very careful situational skills rather than just point and click. Don't dumb the game down!
I totally agree.. LRM's are way harder to use than any laser..
add a much faster lock on LOS, and lower arcs,, would be a great fix for these weapons.. They would still be harder to use than lasers, that absolute easiest weapon in the game to work with, especially the MPL's.. and good thing too, because my long range aim is suspect.
Non LOS, should need Tag, Narc, or UAV
But if LRM spam is to much right now.. run an ECM mech, or move under cover, and push with brawlers..
I think LRM's are in the right place balance wise.
Sure they can devestate the careless (Don't give LOS to spotters-UAV and NARC excluded from this statement)
Sure they have lots of counters (Which you can counter - Narc, UAV, TAG, Artimis, Jump Jets, Team mates pressing R key)
Sure they rely on Team work (Team mates pressing R key and Direct Fire guiz doing their job)
Sure their Slow (Use them between 180 and 500 metres to reduce travel time)
Sure they spread damage (Use smaller launchers and or Artemis)
But LRM's can do one thing other weapons cant - INDIRECT FIRE
So dispite all its disadvantages LRM's do have one unique advantage.
Pilots that can use this strength can do very well with LRM's.
Pilots that do not understand that LRM's fundamentally rely on LOS (Line of Sight) will continue to be wreked by LRM's
I disagree that LRM's are a no skill weapon.
I think of them as a different skill weapon.
There my Safety Sumoner Styling cuz LRM's are safe.
Edit:
However LRM's are less reliable compared to other weapons
In case to don't want to watch the vid, I'm narcing my own targets at close, on a map with high cover in a Sumoner
3 kill 900 damage.
And it means yet another module an LRM mech needs... sighs..still has 0 to do with lrm basics.
Go throw poo elsewhere..we get it Gyrok..You hate LRMS because you are a metawhore loving skirmish freak who gives a crap about just one person..Gyrok.
Nah, the 50% who hate it either don't know much about LRMs, don't know how to cope with LRMs, or just are aholes who want a 1 press easy win button. The rest of us want good, diverse weapon systems that are fair and balanced.
OK - say this with me all of you and get it in your heads. "LRMs are a Support weapon." They are not and should never be used as a primary weapon. I normally love to see a LRM heavy team on the other side. I start sharpening the axe. The only bad time is if you drop with a bunch of fools that just cower behind buildings and have lights that do not know what to do with their mech. Those nice juicy Lurm boats are so ripe for picking.
What truly makes me sad is seeing an Atlas sporting Lurms - such a waste of 100 tons. This is not to say that i don't have a few mechs with 20-30 tubes of LRMs on them with maybe 3 tons of ammo. Those are to soften targets at range before i bring the rest of my weapons to bare.
Support weapons - secondary weapons only. Only a true fool does more than that
Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time
Posted 20 March 2016 - 08:17 PM
Steel Claws, on 20 March 2016 - 08:02 PM, said:
OK - say this with me all of you and get it in your heads. "LRMs are a Support weapon." They are not and should never be used as a primary weapon. I normally love to see a LRM heavy team on the other side. I start sharpening the axe. The only bad time is if you drop with a bunch of fools that just cower behind buildings and have lights that do not know what to do with their mech. Those nice juicy Lurm boats are so ripe for picking.
What truly makes me sad is seeing an Atlas sporting Lurms - such a waste of 100 tons. This is not to say that i don't have a few mechs with 20-30 tubes of LRMs on them with maybe 3 tons of ammo. Those are to soften targets at range before i bring the rest of my weapons to bare.
Support weapons - secondary weapons only. Only a true fool does more than that
Psssst......
When a rack weight 7-10 tons, it sorta kinda should function as a PRIMARY weapon system. C-LRMs your theory works great with. But unless a emch has 5 or more missile hardpoints and packs LRM5s in them, LRMs are just too dang heavy to be considered a "secondary" or "support" weapon.
For instance, when one packs oh let's say the traditional 2R loadout of 2x LRM20 and 4 Mlasers.... one shoudl be effective. And certainly more so that a mech packing 5-6 LRM5s. By the time you add artemis, and TAG and BAP that's 24.5 tons invested... 30.5 tons with bare minimum ammo.
So yeah, that should be functional as a "primary" weapon system.
that they don't, spells out how broken they are, and not in a good broken.