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Hot-Fix Scheduled For March 22Nd At 3PM PDT/10PM UTC


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#61 invernomuto

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Posted 22 March 2016 - 02:17 AM

[WHINE CORNER]
I know that is a little bit outmoded these times and it's a C-Bills mech already, but it would be nice to have a little boost to Cataphract quirks.
[/WHINE CORNER]

IMHO also a little buff in PPCs effectiveness is needed: right now I don't see any reason to use a PPC instead of a Large Laser 90% of times...

Thanks,
D.

#62 KursedVixen

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Posted 22 March 2016 - 02:42 AM

View Postinvernomuto, on 22 March 2016 - 02:17 AM, said:

[WHINE CORNER]
I know that is a little bit outmoded these times and it's a C-Bills mech already, but it would be nice to have a little boost to Cataphract quirks.
[/WHINE CORNER]

IMHO also a little buff in PPCs effectiveness is needed: right now I don't see any reason to use a PPC instead of a Large Laser 90% of times...

Thanks,
D.
PPC's of all kinds need buffs their too slow for their heat you can get better damage off large pulses or large lasers with better heat, their not worth it anymore they have never been worth it since the projectile speed nerf.

Edited by KursedVixen, 22 March 2016 - 02:50 AM.


#63 Koshirou

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Posted 22 March 2016 - 02:50 AM

This hotfix addresses all my niggles with the last patch, and does so in the exact manner I was asking for. Can't ask for more.

View PostDeathlike, on 21 March 2016 - 03:48 PM, said:


What does this mean?

The only "reasonable" assumption is that the dead opfor has no caps AND the winning team has at least 1 cap... (though that is related to the amount of time left in the match).

The way I read it (and the way I suggested earlier): The game calculates if at the current relative rates of resource gathering, the surviving team would win. For example:
Team A destroys Team B's last Mech. Team A controls 3 points and has 600 resources. Team B controls 2 points and has 630 resources. Team A needs (750-600)/3 = 50 ticks to win, Team B needs (750-630)/2 = 60 ticks to win, so Team A wins automatically.
On the other hand, if Team A had only 540 resources, Team A would at the time of Team B's death still need (750-540)/3 = 70 ticks to win, so they'd need to flip another point in order to get the auto-win.

#64 jper4

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Posted 22 March 2016 - 03:41 AM

View PostKoshirou, on 22 March 2016 - 02:50 AM, said:

This hotfix addresses all my niggles with the last patch, and does so in the exact manner I was asking for. Can't ask for more.


The way I read it (and the way I suggested earlier): The game calculates if at the current relative rates of resource gathering, the surviving team would win. For example:
Team A destroys Team B's last Mech. Team A controls 3 points and has 600 resources. Team B controls 2 points and has 630 resources. Team A needs (750-600)/3 = 50 ticks to win, Team B needs (750-630)/2 = 60 ticks to win, so Team A wins automatically.
On the other hand, if Team A had only 540 resources, Team A would at the time of Team B's death still need (750-540)/3 = 70 ticks to win, so they'd need to flip another point in order to get the auto-win.


that's how I read it as well. so even if one side kills off the other it may still have to go flip some (or even all of them if the other team is close enough to 750 that even a 4 to 1 cap edge won't turn the tide in time) before the match can end. kinda splitting the difference between the old "kill everything match ends" and the new "only 750 gets the win" setup. now it's "kill everything and if you are going to beat them to 750 match ends now"

#65 Frytrixa

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Posted 22 March 2016 - 04:18 AM

Good changes to the Gamemode and nice to see slight improvments to the Archers *thumbs up

#66 Dawnstealer

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Posted 22 March 2016 - 04:58 AM

Woo! shoulder quirks! wooooo! WOOOOOOOOOOOOOOOOOOO!!!!

The only thing that would make this patch better?


























a hatchetman

#67 Pugger

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Posted 22 March 2016 - 05:09 AM

View PostPraetorGix, on 21 March 2016 - 03:47 PM, said:

So, a hot fix to improve the Archer quirks but we are still waiting for IIC quirks... I paid real money for my Jenner too you know? And it needs better toughness just as much those Archers needed the buff.


The SRM Jenner is extremely OP at the moment. It's also a light, so I disagree with your statement.

#68 KursedVixen

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Posted 22 March 2016 - 05:39 AM

View PostPugger, on 22 March 2016 - 05:09 AM, said:


The SRM Jenner is extremely OP at the moment. It's also a light, so I disagree with your statement.
also like the jenner it has horrible hit boxes.

besides you steiners use assaults for scouts...

Edited by KursedVixen, 22 March 2016 - 05:39 AM.


#69 MovinTarget

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Posted 22 March 2016 - 05:46 AM

View PostDawnstealer, on 22 March 2016 - 04:58 AM, said:


a hatchetman



Nope apparently some people in this thread feel the Jenner IIc needs a buff before we do anything else...

View PostKursedVixen, on 22 March 2016 - 05:39 AM, said:

also like the jenner it has horrible hit boxes.

besides you steiners use assaults for scouts...


..and we need out lights to tank! Posted Image The SRM Jenner IIc is OP offensively but *really* squishy which, in my book, is a form of balance. You can't possibly buff it's survivability and not nerf its offensive output.

The Jenner IIc has one job: Flank fatties and one-shot them in the back. It is the ultimate glass cannon and as long as you play it as such it is fun as crap!

IS Jenners are still more tanky than their IIc counterpart. Especially the Oxide with its structure buffs.

Edited by MovinTarget, 22 March 2016 - 05:46 AM.


#70 pacifica812

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Posted 22 March 2016 - 05:52 AM

@Dawnstealer

Posted Image

#71 Desintegrator

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Posted 22 March 2016 - 08:06 AM

As I said many weeks ago...

The Archer also need this +100 points additional structure, or you can forget it !

Now the change is here !

But why doesn't this happen, when I buy a new Mech package ?
I don't know...

#72 Fractis Zero

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Posted 22 March 2016 - 09:35 AM

Why just the Archer? If it is that easy to adjust quirks why are some of the horrific mechs not getting any love? I'm looking at you Vindicator. Why not nerf some of the higher end mechs? If it is just a hot fix to change some quirks you can manage balance weekly and see where it leads.

#73 WarHippy

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Posted 22 March 2016 - 09:46 AM

View PostCurccu, on 21 March 2016 - 11:26 PM, said:

IIC Jenner doesn't need any quirks, Orion and Highlander does.

I agree with this. Although, I think the only thing that is really needed for those two is similar mobility quirks to their IS counterparts. I like that they are less resilient than the IS versions while carrying more firepower, but they really should have similar movement capabilities.

#74 Big Tin Man

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Posted 22 March 2016 - 10:16 AM

The archer does need help with massive ST's made of firm tofu. And FFS it's a lrm boat. Get radar derp, get ams, get ecm, get cover, shoot down the UAV and move on with life. Maybe this will make them an ok SRM brawler (just like the SRM Zeus).

I just don't understand the IIC crying.

The Jenner is a very viable glass cannon. I know I get nervous when the brawl starts and one appears on our flank. I've been thinking about getting one because I miss my Huggin and I don't have an Oxide.

The Hunchie is somewhat good, but all of the stock builds are super glass cannon and ammo starved. It was called the suicide sled for a reason.

As for the Orion and Highlander... well... you should have known what to expect from their IS counterparts, right?

#75 MStipee

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Posted 22 March 2016 - 11:46 AM

You should do the same with the team damage time penalty, today, after we eliminated the whole enemy team, and was waiting for the conquest points, we started to leg the teammates (guild members all). DANG 5 minute penalty. Why? Seriously, why?
It is okay to def the random pugs who hate if they shot in the back, I hate it too, but AFTER the whole enemy team is dead, who cares about some shot, especially why you do it with your FRIENDS!

I suggest the following:

Give no time penalty for team damage IF it happened after the whole enemy team was eliminated.
(edit: not killing, damage*)

Edited by MStipee, 22 March 2016 - 11:46 AM.


#76 Harabec Arctous

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Posted 22 March 2016 - 12:15 PM

View PostMStipee, on 22 March 2016 - 11:46 AM, said:

You should do the same with the team damage time penalty, today, after we eliminated the whole enemy team, and was waiting for the conquest points, we started to leg the teammates (guild members all). DANG 5 minute penalty. Why? Seriously, why?
It is okay to def the random pugs who hate if they shot in the back, I hate it too, but AFTER the whole enemy team is dead, who cares about some shot, especially why you do it with your FRIENDS!

I suggest the following:

Give no time penalty for team damage IF it happened after the whole enemy team was eliminated.
(edit: not killing, damage*)



Or Just don't cause friendly fire?

#77 aGentleWarrior

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Posted 22 March 2016 - 12:25 PM

what is with premium time during the downtime?

#78 LegendaryArticuno

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Posted 22 March 2016 - 12:44 PM

Can someone help me decide between upgrading to Tempest or the 2R(S)?

#79 Solis Obscuri

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Posted 22 March 2016 - 01:14 PM

View Postinvernomuto, on 22 March 2016 - 02:17 AM, said:

[WHINE CORNER]
I know that is a little bit outmoded these times and it's a C-Bills mech already, but it would be nice to have a little boost to Cataphract quirks.
[/WHINE CORNER]

IMHO also a little buff in PPCs effectiveness is needed: right now I don't see any reason to use a PPC instead of a Large Laser 90% of times...

Thanks,
D.

What's the other 10%? They're heavier, much hotter, harder to aim, have no range advantage and barely do any more damage. Not to mention the compltee lockout on damage under 90m for the base I.S. PPC... the only slight advantage is better DPS, but the heat accumulation and weight pretty well cancel that out.

#80 Ironclaw Buzzardier

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Posted 22 March 2016 - 01:25 PM

View PostLegendaryArticuno, on 22 March 2016 - 12:44 PM, said:

Can someone help me decide between upgrading to Tempest or the 2R(S)?

haven't run since quirk update here, but the tempest was my favorite to run for the last week

Edited by Ironclaw Buzzardier, 22 March 2016 - 01:26 PM.






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