Hot-Fix Scheduled For March 22Nd At 3PM PDT/10PM UTC
#61
Posted 22 March 2016 - 02:17 AM
I know that is a little bit outmoded these times and it's a C-Bills mech already, but it would be nice to have a little boost to Cataphract quirks.
[/WHINE CORNER]
IMHO also a little buff in PPCs effectiveness is needed: right now I don't see any reason to use a PPC instead of a Large Laser 90% of times...
Thanks,
D.
#62
Posted 22 March 2016 - 02:42 AM
invernomuto, on 22 March 2016 - 02:17 AM, said:
I know that is a little bit outmoded these times and it's a C-Bills mech already, but it would be nice to have a little boost to Cataphract quirks.
[/WHINE CORNER]
IMHO also a little buff in PPCs effectiveness is needed: right now I don't see any reason to use a PPC instead of a Large Laser 90% of times...
Thanks,
D.
Edited by KursedVixen, 22 March 2016 - 02:50 AM.
#63
Posted 22 March 2016 - 02:50 AM
Deathlike, on 21 March 2016 - 03:48 PM, said:
What does this mean?
The only "reasonable" assumption is that the dead opfor has no caps AND the winning team has at least 1 cap... (though that is related to the amount of time left in the match).
The way I read it (and the way I suggested earlier): The game calculates if at the current relative rates of resource gathering, the surviving team would win. For example:
Team A destroys Team B's last Mech. Team A controls 3 points and has 600 resources. Team B controls 2 points and has 630 resources. Team A needs (750-600)/3 = 50 ticks to win, Team B needs (750-630)/2 = 60 ticks to win, so Team A wins automatically.
On the other hand, if Team A had only 540 resources, Team A would at the time of Team B's death still need (750-540)/3 = 70 ticks to win, so they'd need to flip another point in order to get the auto-win.
#64
Posted 22 March 2016 - 03:41 AM
Koshirou, on 22 March 2016 - 02:50 AM, said:
The way I read it (and the way I suggested earlier): The game calculates if at the current relative rates of resource gathering, the surviving team would win. For example:
Team A destroys Team B's last Mech. Team A controls 3 points and has 600 resources. Team B controls 2 points and has 630 resources. Team A needs (750-600)/3 = 50 ticks to win, Team B needs (750-630)/2 = 60 ticks to win, so Team A wins automatically.
On the other hand, if Team A had only 540 resources, Team A would at the time of Team B's death still need (750-540)/3 = 70 ticks to win, so they'd need to flip another point in order to get the auto-win.
that's how I read it as well. so even if one side kills off the other it may still have to go flip some (or even all of them if the other team is close enough to 750 that even a 4 to 1 cap edge won't turn the tide in time) before the match can end. kinda splitting the difference between the old "kill everything match ends" and the new "only 750 gets the win" setup. now it's "kill everything and if you are going to beat them to 750 match ends now"
#65
Posted 22 March 2016 - 04:18 AM
#66
Posted 22 March 2016 - 04:58 AM
The only thing that would make this patch better?
a hatchetman
#67
Posted 22 March 2016 - 05:09 AM
PraetorGix, on 21 March 2016 - 03:47 PM, said:
The SRM Jenner is extremely OP at the moment. It's also a light, so I disagree with your statement.
#68
Posted 22 March 2016 - 05:39 AM
Pugger, on 22 March 2016 - 05:09 AM, said:
The SRM Jenner is extremely OP at the moment. It's also a light, so I disagree with your statement.
besides you steiners use assaults for scouts...
Edited by KursedVixen, 22 March 2016 - 05:39 AM.
#69
Posted 22 March 2016 - 05:46 AM
Dawnstealer, on 22 March 2016 - 04:58 AM, said:
a hatchetman
Nope apparently some people in this thread feel the Jenner IIc needs a buff before we do anything else...
KursedVixen, on 22 March 2016 - 05:39 AM, said:
besides you steiners use assaults for scouts...
..and we need out lights to tank! The SRM Jenner IIc is OP offensively but *really* squishy which, in my book, is a form of balance. You can't possibly buff it's survivability and not nerf its offensive output.
The Jenner IIc has one job: Flank fatties and one-shot them in the back. It is the ultimate glass cannon and as long as you play it as such it is fun as crap!
IS Jenners are still more tanky than their IIc counterpart. Especially the Oxide with its structure buffs.
Edited by MovinTarget, 22 March 2016 - 05:46 AM.
#70
Posted 22 March 2016 - 05:52 AM
#71
Posted 22 March 2016 - 08:06 AM
The Archer also need this +100 points additional structure, or you can forget it !
Now the change is here !
But why doesn't this happen, when I buy a new Mech package ?
I don't know...
#72
Posted 22 March 2016 - 09:35 AM
#73
Posted 22 March 2016 - 09:46 AM
Curccu, on 21 March 2016 - 11:26 PM, said:
I agree with this. Although, I think the only thing that is really needed for those two is similar mobility quirks to their IS counterparts. I like that they are less resilient than the IS versions while carrying more firepower, but they really should have similar movement capabilities.
#74
Posted 22 March 2016 - 10:16 AM
I just don't understand the IIC crying.
The Jenner is a very viable glass cannon. I know I get nervous when the brawl starts and one appears on our flank. I've been thinking about getting one because I miss my Huggin and I don't have an Oxide.
The Hunchie is somewhat good, but all of the stock builds are super glass cannon and ammo starved. It was called the suicide sled for a reason.
As for the Orion and Highlander... well... you should have known what to expect from their IS counterparts, right?
#75
Posted 22 March 2016 - 11:46 AM
It is okay to def the random pugs who hate if they shot in the back, I hate it too, but AFTER the whole enemy team is dead, who cares about some shot, especially why you do it with your FRIENDS!
I suggest the following:
Give no time penalty for team damage IF it happened after the whole enemy team was eliminated.
(edit: not killing, damage*)
Edited by MStipee, 22 March 2016 - 11:46 AM.
#76
Posted 22 March 2016 - 12:15 PM
MStipee, on 22 March 2016 - 11:46 AM, said:
It is okay to def the random pugs who hate if they shot in the back, I hate it too, but AFTER the whole enemy team is dead, who cares about some shot, especially why you do it with your FRIENDS!
I suggest the following:
Give no time penalty for team damage IF it happened after the whole enemy team was eliminated.
(edit: not killing, damage*)
Or Just don't cause friendly fire?
#77
Posted 22 March 2016 - 12:25 PM
#78
Posted 22 March 2016 - 12:44 PM
#79
Posted 22 March 2016 - 01:14 PM
invernomuto, on 22 March 2016 - 02:17 AM, said:
I know that is a little bit outmoded these times and it's a C-Bills mech already, but it would be nice to have a little boost to Cataphract quirks.
[/WHINE CORNER]
IMHO also a little buff in PPCs effectiveness is needed: right now I don't see any reason to use a PPC instead of a Large Laser 90% of times...
Thanks,
D.
What's the other 10%? They're heavier, much hotter, harder to aim, have no range advantage and barely do any more damage. Not to mention the compltee lockout on damage under 90m for the base I.S. PPC... the only slight advantage is better DPS, but the heat accumulation and weight pretty well cancel that out.
#80
Posted 22 March 2016 - 01:25 PM
LegendaryArticuno, on 22 March 2016 - 12:44 PM, said:
haven't run since quirk update here, but the tempest was my favorite to run for the last week
Edited by Ironclaw Buzzardier, 22 March 2016 - 01:26 PM.
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